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ぽろり

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Posts posted by ぽろり


  1. changing 

    max_preserve = 4 * pc->checkskill(sd, WL_FREEZE_SP) + (status_get_int(&sd->bl) + sd->status.base_level) / 10;

    to 

     max_preserve = 2;

    is a way that works for me, although you have to configure every "PreservePoints" in spellbook_db.txt to 1 since each of the skills have their own preserve points

    14,1,6190         // limits cold bolt to 2 reads and 2 release.


  2. str = (int)(rstr + (float)dex/5 + (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4);

    this statement carries the formula adding atk for stats str/dex/luk

    rstr =  actual str the user has meaning 1 str = 1bAtk

    dex = dex/5 per bAtk

    st->luk/3 = luk divided by 3 per bAtk

     

    for example replacing rstr with (rstr *2) provides 2atk per str:

     str = (int)((rstr*2) + (float)dex/5 + (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4);

  3. いthink your stats seller does a different functions like granting permanent stat (i.e atcommands like @int, @dex @str etc..), it resets the stats used not the stat points given by statpoint.txt.

    statpoint.txt is your table giving the stat points for every level, although you have to change the constant values inside and you may not need the use of stat seller.


  4. ^^ there is a specific constant data on mob_db regarding specific mob drop with its specific drop rate.

    1272,DARK_LORD,Dark Lord,Dark Lord,96,1190900,1,714240,558000,2,3027,5112,330,168,118,136,154,142,161,66,10,12,2,6,89,0x37B5,100,868,768,480,357120,7005,6000,5093,500,617,2000,1615,800,2004,100,1237,300,2334,300,2507,100,985,5141,5162,10,0,0,0,0,4168,1


  5. It does not really say what the item's effect is. but it seems its nothing since its a costume.

     

     
    系列 : ^777777衣装^000000
    防御 : ^7777770^000000
    位置 : ^777777上段^000000
    重量 : ^7777770^000000
    要求レベル : ^7777771^000000
    装備 : ^777777全ての職業^000000

     

    Type: Costume
    Defence: 0
    Location/Position: Upper
    Weight: 0
    Required/Requested Level: 1
    Equipment: All occupations/ Everyjob
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