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Darkzide

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  1. yeah but before that never happened, you was able to cast while walking
  2. Hi I dont know if its a problem or not but i detected a knockback when the character walks and inmmediatly you cast or use a skill, the character backs to the last cell Ive trried several client versions, same happens in every client (2013,2014.2015) here is a video of the problem https://youtu.be/9jDozZF5f1Q thanks in advance
  3. Hello everyone i have a 275/200 320 max stats server, and i want to adjust the damage of the tiger cannon its doing 999999 even without weapon, i read the skill.c but its kinda confusing to me, can anyone tell me wich line i have to edit to reduce this? thank you!!!
  4. Hi Im having some problems with the sql database lately, some rows dissapeared and after fixing the problem the character names corrupted this way http://prntscr.com/3n2iit i wonder if someone is hacking me or theres a problem with something, any help is appreciated Thank you
  5. well i spent some time editing the src and i got a very similar result, for the interested people this is the modifications skill.c Lines: 3674-3716 case NJ_ISSEN: case MO_EXTREMITYFIST: { short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; i = 1; // for Asura(from caster) status->set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER);#ifdef RENEWAL sc_start(src, src,SC_EXTREMITYFIST2,100,skill_lv,skill->get_time(skill_id,skill_lv));#endif // RENEWAL } else { status_change_end(src, SC_NJ_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER);#ifdef RENEWAL status->set_hp(src, max(status_get_max_hp(src)/100, 1), 0);#else // not RENEWAL status->set_hp(src, 1, 0);#endif // RENEWAL } dir = map->calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 0) x = -i; else if( dir > 4 ) x = i; else x = 0; if( dir > 2 && dir < 6 ) y = -i; else if( dir == 7 || dir < 2 ) y = i; else y = 0; if( (mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG && unit->movepos(src, mbl->x+x, mbl->y+y, 0, 0) ) { //clif->slide(src, src->x, src->y); clif->fixpos(src); clif->spiritball(src); } } break; here is a video of the result https://www.youtube.com/watch?v=b3UDFDf5oOs
  6. Hi, i been using hercules emulator for a little and i noticed that asura strike is a bit different, i was using eathena and i migrated to hercules, some players would like to have an old school asura strike, is there a way to change this in the src? i found a video exactly in the way i want it Any help is appreciated
  7. hi, im having problems while compiling in centos even on a clean version, this is the error make[1] : Leaving Directory ´root/trunk/3rdparty/libconfig´ make: execvp: ./sysinfogen.sh: Permision denied make: *** [sysinfo] Error 127 any suggestion? Thank you
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