Darkzide
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Everything posted by Darkzide
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yeah but before that never happened, you was able to cast while walking
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Hi I dont know if its a problem or not but i detected a knockback when the character walks and inmmediatly you cast or use a skill, the character backs to the last cell Ive trried several client versions, same happens in every client (2013,2014.2015) here is a video of the problem https://youtu.be/9jDozZF5f1Q thanks in advance
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bump!
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Hello everyone i have a 275/200 320 max stats server, and i want to adjust the damage of the tiger cannon its doing 999999 even without weapon, i read the skill.c but its kinda confusing to me, can anyone tell me wich line i have to edit to reduce this? thank you!!!
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Inventory rows gone and characters name corrupted
Darkzide posted a question in General Server Support
Hi Im having some problems with the sql database lately, some rows dissapeared and after fixing the problem the character names corrupted this way http://prntscr.com/3n2iit i wonder if someone is hacking me or theres a problem with something, any help is appreciated Thank you -
well i spent some time editing the src and i got a very similar result, for the interested people this is the modifications skill.c Lines: 3674-3716 case NJ_ISSEN: case MO_EXTREMITYFIST: { short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; i = 1; // for Asura(from caster) status->set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER);#ifdef RENEWAL sc_start(src, src,SC_EXTREMITYFIST2,100,skill_lv,skill->get_time(skill_id,skill_lv));#endif // RENEWAL } else { status_change_end(src, SC_NJ_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER);#ifdef RENEWAL status->set_hp(src, max(status_get_max_hp(src)/100, 1), 0);#else // not RENEWAL status->set_hp(src, 1, 0);#endif // RENEWAL } dir = map->calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 0) x = -i; else if( dir > 4 ) x = i; else x = 0; if( dir > 2 && dir < 6 ) y = -i; else if( dir == 7 || dir < 2 ) y = i; else y = 0; if( (mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG && unit->movepos(src, mbl->x+x, mbl->y+y, 0, 0) ) { //clif->slide(src, src->x, src->y); clif->fixpos(src); clif->spiritball(src); } } break; here is a video of the result https://www.youtube.com/watch?v=b3UDFDf5oOs
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thank you worked like a charm
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Hi, i been using hercules emulator for a little and i noticed that asura strike is a bit different, i was using eathena and i migrated to hercules, some players would like to have an old school asura strike, is there a way to change this in the src? i found a video exactly in the way i want it Any help is appreciated
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hi, im having problems while compiling in centos even on a clean version, this is the error make[1] : Leaving Directory ´root/trunk/3rdparty/libconfig´ make: execvp: ./sysinfogen.sh: Permision denied make: *** [sysinfo] Error 127 any suggestion? Thank you