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Darkzide

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Posts posted by Darkzide


  1. Hello everyone

    i have a 275/200 320 max stats server, and i want to adjust the damage of the tiger cannon its doing 999999 even without weapon, i read the skill.c but its kinda confusing to me, can anyone tell me wich line i have to edit to reduce this? thank you!!!


  2. well i spent some time editing the src and i got a very similar result, for the interested people this is the modifications

     

    skill.c

    Lines: 

    3674-3716

    		case NJ_ISSEN:		case MO_EXTREMITYFIST:			{				short x, y, i = 2; // Move 2 cells for Issen(from target)				struct block_list *mbl = bl;				short dir = 0;								skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);				if( skill_id == MO_EXTREMITYFIST ) {					mbl = src;					i = 1; // for Asura(from caster)					status->set_sp(src, 0, 0);					status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);					status_change_end(src, SC_BLADESTOP, INVALID_TIMER);#ifdef RENEWAL					sc_start(src, src,SC_EXTREMITYFIST2,100,skill_lv,skill->get_time(skill_id,skill_lv));#endif // RENEWAL				} else {					status_change_end(src, SC_NJ_NEN, INVALID_TIMER);					status_change_end(src, SC_HIDING, INVALID_TIMER);#ifdef RENEWAL					status->set_hp(src, max(status_get_max_hp(src)/100, 1), 0);#else // not RENEWAL					status->set_hp(src, 1, 0);#endif // RENEWAL				}				dir = map->calc_dir(src,bl->x,bl->y);				if( dir > 0 && dir < 0) x = -i;				else if( dir > 4 ) x = i;				else x = 0;				if( dir > 2 && dir < 6 ) y = -i;				else if( dir == 7 || dir < 2 ) y = i;				else y = 0;				if( (mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG				 && unit->movepos(src, mbl->x+x, mbl->y+y, 0, 0)				) {					//clif->slide(src, src->x, src->y);					clif->fixpos(src);					clif->spiritball(src);				}			}			break;

    here is a video of the result

     

    https://www.youtube.com/watch?v=b3UDFDf5oOs


  3. Hi, i been using hercules emulator for a little and i noticed that asura strike is a bit different, i was using eathena and i migrated to hercules, some players would like to have an old school asura strike, is there a way to change this in the src?

    i found a video exactly in the way i want it

    Any help is appreciated


  4. hi, im having problems while compiling in centos even on a clean version, this is the error

     

    make[1] : Leaving Directory ´root/trunk/3rdparty/libconfig´

    make: execvp: ./sysinfogen.sh: Permision denied

    make: *** [sysinfo] Error 127

     

    any suggestion?

     

    Thank you

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