Jump to content

DeathProxy

Members
  • Content Count

    4
  • Joined

  • Last visited

  1. I've found the issue I believe. It was using custom items, and those custom items didn't have client data BUT I was using Sprite: ID in item_db2 to copy that information, since they are copies of items with seperate ids. However, it seems like this doesn't work for cash shop and roulette?
  2. Hey I've been setting up a custom roulette table and I'm having an issue with the items displaying as unknown items. I can use roulette and I get the correct items when using it, but in the roulette window they display as unknown items and I have to be honest, I have no clue why. Client we're using is 2014-10-22b. I should mention soon as I obtain the item I see it just fine(not as an unknown item).
  3. So I'm having an issue with Hotkeys that I'm not sure is a server side saving issue or some kind of issue with the client. In an ideal situation I'd like to change the behaviour of this though. Basically the issue is if I have a skill on the hotbar and I have say level 1. If I equip something that gives me a higher level the hotkey bar will still be level 1 instead of say level 3. Basically if possible I'd like it to bump it up to the skills current level whenever an item is equiped. To give an specific example A headgear gives level 1 of a skill. I have that equiped right now. I hotswap an accessory that has level 3 of the same skill to use the skill. However when I do the hotkey bar will still have level 1, and I'd have to go into the skillmenu to change this or drag it onto my hotkey bar. Any help is appreciated:). Almost forgot. Client is 2014-10-22 Revision is 16440
  4. I have this same issue but /showname doesn't work correctly for me. If I change my langtype to 0 it does, but then I can't use my mailbox. Any idea on a solution for this?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.