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gaurav787

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Posts posted by gaurav787


  1. the damage of asura is too high im not able to understand the damage problem.. i was having same problem in Rathena so i shifted to hercules here also same can some1 guide me about this the damage of asura is 60k when LK in on defence equips it should be 16-17k damage 

     

    =========MY renewal.h file==================

    // Copyright © Hercules Dev Team, licensed under GNU GPL.
    // See the LICENSE file
    // Portions Copyright © Athena Dev Teams
    #ifndef _CONFIG_RENEWAL_H_
    #define _CONFIG_RENEWAL_H_
     
    /**
     * Hercules configuration file (http://herc.ws)
     * For detailed guidance on these check http://herc.ws/wiki/SRC/config/
     **/
     
    /**
     * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
     **/
     
    /**
     * Renewal full toggle switch.
     *
     * Uncomment this line to disable all of the below settings at once.
     * Note: in UNIX builds, this can be easily done without touching this
     * line, by passing --disable-renewal to the configure script:
     * ./configure --disable-renewal
     */
    #define DISABLE_RENEWAL
     
     
    #ifndef DISABLE_RENEWAL // Do not change this line
     
    /// game renewal server mode
    /// (disable by commenting the line)
    ///
    /// leave this line to enable renewal specific support such as renewal formulas
    #define RENEWAL
     
    /// renewal cast time
    /// (disable by commenting the line)
    ///
    /// leave this line to enable renewal casting time algorithms
    /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
    /// example:
    ///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
    ///  "fixed cast time" which can only be reduced by specialist items and skills
    #define RENEWAL_CAST
     
    /// renewal drop rate algorithms
    /// (disable by commenting the line)
    ///
    /// leave this line to enable renewal item drop rate algorithms
    /// while enabled a special modified based on the difference between the player and monster level is applied
    #define RENEWAL_DROP
     
    /// renewal exp rate algorithms
    /// (disable by commenting the line)
    ///
    /// leave this line to enable renewal item exp rate algorithms
    /// while enabled a special modified based on the difference between the player and monster level is applied
    #define RENEWAL_EXP
     
    /// renewal level modifier on damage
    /// (disable by commenting the line)
    ///
    // leave this line to enable renewal base level modifier on skill damage (selected skills only)
    #define RENEWAL_LVDMG
     
    /// renewal enchant deadly poison algorithm
    ///
    /// leave this line to enable the renewed EDP algorithm
    /// under renewal mode:
    ///  - damage is NOT increased by 400%
    ///  - it does NOT affect grimtooth
    ///  - weapon and status ATK are increased
    ///  - some skill's damage ratio has modified
    #define RENEWAL_EDP
     
    /// renewal ASPD [malufett]
    /// (disable by commenting the line)
    ///
    /// leave this line to enable renewal ASPD
    /// - shield penalty is applied
    /// - AGI has a greater factor in ASPD increase
    /// - there is a change in how skills/items give ASPD
    /// - some skill/item ASPD bonuses won't stack
    #define RENEWAL_ASPD
     
    #endif // DISABLE_RENEWAL
    #undef DISABLE_RENEWAL
     
    #endif // _CONFIG_RENEWAL_H_
     

     

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  2.  

    i made the patcher its working fine.. but can any1 tell me how can i pass grf thru patcher(THOR PATCHER).. for example i want to pass palette.grf thru thor patcher how to pass ? please help

     

    If you don't mind having your older palette.grf being overwritten, you could use : File, Single File > palette.grf, Ascii, Generate > [root].

     

    If you absolutely have to merge it, then extract your GRF somewhere and use : RO - GRF > palette.grf, Directory > select your data directory, Generate.

     

    If you want to patch palette.grf to your main GRF instead (not very convenient), you could just add this line in your patch list : 

    1573 ...

    1574 palette.grf

     

    The number being your patch id.

    Sir, the thing is for example i have given client to my friends and now i have to pass palettes thru patcher so it means there no palette grf in client folder. so how do i do.. when my friends will patch they should get palette.grf in their miruku folder and also update data.ini.. i m sorry i m new to Patcher i m not able to understand :'( i tried 1st procedure here are the results

    post-6473-0-91819100-1405098057_thumb.png


  3. i cant edit with HxD.. Dastgir can u tell me steps..i tried editing but when i saved it says its not a proper win32 application Please help :'( i just want to edit name teach me PLease :'(

    post-6473-0-50141600-1405001335_thumb.png


  4. Is it possible to see the version of hexed client like if i m using another's client(.exe) and its working fine with mine server and no problem.. so is it possible to see the date of that client any tool or software? coz if i use another's client(.exe) in left corner the name of that server SHOW'S.. i want my server name on that client...

    post-6473-0-52090500-1404987662_thumb.png


  5. can some1 please help me to make patcher... i m working on Windows..Is WEB HOST necessary for making patcher?...i have made my server on my PC(i.e LOCAL HOST) so is it possible to make patcher? i tried ThorPatcher (Error: it says Failed To Connect server) and in neoncube(Error: couldn't find patcher/patchlist.txt) PLEASE HELP :'(

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