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jasonkingmax

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Posts posted by jasonkingmax


  1. original:
     <Container_Item_Name>: (
          "Item_Name" or 
          ("Item_Name",Repeat_Count)
     )
     
    but I want to change like follows
     <Container_Item_Name>: (
          "Item_Name" or 
          ("Item_Name",Repeat_Count)or 
          ("Item_Name",Repeat_Count,Announce(if yes = 1 no = 0))
     )

     

    or setting up item_announce.conf

     

    itemid,announce type,announce color

     

    if announce type = 1 ,announce when get specific item from getrandgroupitem

    if announce type = 2 ,announce when get specific item first created from monster

    (won't announce if item been picked up then dropped again like poring etc...)

    if announce type = 3,both 1 and 2 situations.

     

     

     

    how to do this in src?

    I'm a novice and sorry for my poor eng.

    I'll be thankful if someone can help me.


  2. I think you're mistaken. The timeout of an instance is the amount of time that lasts on the instance before expiring, but the quest time (instance cooldowns are quests in this sense) is handled at the quest DB out there in the db folder...

    Thanks for answer my stupid question.
    I want to dig a hole and put my head into it right now.
    But what if I want to get how much cooltime left,how can I get it?

  3. Sorry I don't fully understand ^^; how would guilds or parties have any effect on a quest log entry? Can you give me a step by step guide (with numbers) to re-create the bug?

    1.for example(BakonawaLake)

    you take the quest(instance?) and you've been sent to the quest(instance?) map then talk to the npc and the monster now is spawned.

     

    2.you leave the map immediately ,then you leave the party and create another party in cooltime.

    I shorten the cooltime for convenience.    instance_set_timeout 20,20,.@instance;

    so the cooltime is 20 seconds.

     

    3. 20 seconds later,you talk to npc,npc still tell you that your cooltime has not achieved.

    I've tried to re-create the party as the original name,npc still tell you the cooltime has not achieved.

     

     

     

    p.s.my eng is pretty poor plz don't mind.


  4. I think a system should be set up in source that nomatter what party or account char,

    once the quest timeout has achieved ,the quest will be autoerase from the quest.sql or set to cooltime-achieved state if the quest has time limit.

     

    And maybe can have a scriptcommand that can report how much cooltime time left?(time in seconds)

     

    but how to make it works?


  5. If someone leave the party while the party take a quest but the quest hasn't been destroyed ,

    the quest won't be destory even the timeout being achieved and can't take it anymore unless you delete the quest.sql by yourself.

     

    can fix it?

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