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Tailss

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Posts posted by Tailss


  1. So i was trying some options on adding the wind effect to the mesh, but unfortunately i was unable to simulate the animation with bone structures (the conversor uses 3dmax2007 that sucks on simulating gravity and forces)... but its a work in progress i'll keep you guys updated.

     

    but i'm not sure it's going to work, since the official flag has the wind animation already built in but it seems that gravity opted by having it static instead, maybe they disabled the client animation on the flag. Have to test it out.

     

    actually, now it's looking pretty good too  :P

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