HD Scripts
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Posts posted by HD Scripts
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Pois é, eu gostaria de achar uma forma mais fácil.
Esse programa era bom, fazia o que prometia.
Mas enfim, vamos estudar outra forma, ou usar SQL mesmo. -
Ele funcionava com Hercules. Porém agora fica dando esse erro...
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Boa noite.
Me deparei com um problema no programa chamado "Server Database Edidor" (SDE).
Segui um tutorial do rathena, porém não está mais dando certo com o item_db.conf atual.
Aparece o seguinte erro:Porém, no arquivo não tem erro nenhum na linha 20493 como mostrado abaixo:
Alguém sabe como eu fazer isso funcionar? Obrigado.
Link do tutorial do rAthena: https://rathena.org/board/files/file/3895-item_dbtxt-translator-sync-with-iteminfo/ -
Maybe a mod for source?
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1 - to desactive message "warped" can comment line on messages.conf on folder conf of emulator.
//0: Warped.
2 - to desactive message homunculus auto feed, can add this lines on homunc.conf on battle folder of emulator.
// Send auto-feed notice even if OFF (Note 1) // Official: yes homunculus_autofeed_always: no
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where is folder with textures?
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hi, can disable this messages when change maps...
1 - go to emulator/conf/map/battle/client.conf
go to end file, then add this:// At each map exchange, two messages are sent in the chat // Changing this setting to 'no' will prevent both messages from being sent // Default: yes annoying_mapchange_messages: yes
2 - On Source src/map/battle.c +/- on line 7452 add this:
{ "annoying_mapchange_messages", &battle_config.annoying_mapchange_messages, 1, 0, 1, },
3 - On Source src/map/battle.h search for "int autoloot_adjust;" then add after:int annoying_mapchange_messages;
4 - On Source src/map/clif.c search for "if( sd->state.changemap ) {" then add after:
if (battle_config.annoying_mapchange_messages) {
and after "#endif" close brackets } like this:
if (battle_config.annoying_mapchange_messages) { #if PACKETVER >= 20070918 clif_partyinvitationstate(sd); clif_equipcheckbox(sd); #endif }
Credits to "Dani" from brAthena. -
your emulator don't have bound system included... try new version of emulator hercules.
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try
set .@num$, .@num % (10 ** (.@i + 1)) / (10 ** .@i) + .@num$;
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19 hours ago, Tio Akima said:@EDIT kenpachi and dastgir solved! topic closed!
post how u solved this pls
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Sim, postei porque caso tenha um item_db.txt pt-br pode tentar converter...
Eu mesmo tentei e não consegui...
instalei o perl mas não rola -
Dá uma olhadinha > https://herc.ws/board/topic/3472-source-of-item_dbtxt-to-item_dbconf/
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Tu usou esses scripts de outro emulador... Ou de um Herc antigo.
Pra resolver substitua os ID's pelos nomes dos sprites. http://nn.ai4rei.net/dev/npclist/?qq=8 -
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I'm use Hercules now... But, i can implement this src command? No plugins, command.
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Someboy teachs me to implement this src on rathena? no plugins
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Guys, i have a little problem.
The "showevent" command does not work on my emulator. I'm using the new version of github, but it's not working at all.
prontera mapflag loadevent prontera,150,150,3 script showevent 4_F_BRZ_WOMAN,{ end; OnPCLoadMapEvent: if(strcharinfo(3) == strnpcinfo(4)) { .@questInProgress = 1; showevent(.@questInProgress ? QTYPE_QUEST : QTYPE_NONE); } end; }
My hexed 2014-10-22b
Any solution? thanks'
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i hope so.. :/
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yes, stop ALL operations...
but was only solution for this moment
u have a solution for now?
i don't know
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Solved!
Just add this on skill.c
#include "../common/atomic.h"
And use the command:
Sleep (10000); // 10 seconds
Will freeze player and script until progress...
thanks"
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Well, i try to make a custom skill, Fishing
So, i need to player "stop" or "freeze" while executing this skill...
On after this line:
clif_progressbar(sd, strtol(color, (char **)NULL, 0), 10);
This line, make a progressbar on char, but, i need to after create the progressbar, the player will stop ou freeze while command after this line is executing...
ex:
Use skill Fishing, appears 10 second progressbar and stop player and script (src) until stop 10 seconds. After, the command create a fish...
What to do? ps: sorry my bad english
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any solution?
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Cara, isso é a opção de comparar itens...
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Thank's, u help me too '-------'
Floating Rates don't work
in Script Support
Posted · Edited by HD Scripts
Solved
Hi,
I'm using the floating_rates.txt from folder npc/custom/etc.
But my emulador on exp.conf:
@Edit
Solved, i just put this command after command setbattleflag
Can close topic. Ths.