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Lissandra

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Posts posted by Lissandra


  1.  

    //--------------------------------------------------------------
    // rAthena Battle Configuration File
    // Originally Translated by Peter Kieser <[email protected]>
    // Made in to plainer English by Ancyker
    //--------------------------------------------------------------
    // Note 1: Value is a config switch (on/off, yes/no or 1/0)
    // Note 2: Value is in percents (100 means 100%)
    //--------------------------------------------------------------
     
    // If an item is dropped, does it go stright into the users inventory? (Note 1)
    item_auto_get: no
     
    // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
    flooritem_lifetime: 60000
     
    // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
    item_first_get_time: 3000
     
    // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
    // (Takes effect after item_first_get_time elapses)
    item_second_get_time: 1000
     
    // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
    // (Takes effect after the item_second_get_time elapses)
    item_third_get_time: 1000
     
    // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
    mvp_item_first_get_time: 10000
     
    // Grace time for the first and second MvP so they can get the item? (in milliseconds)
    // (Takes effect after mvp_item_first_get_time elapses)
    mvp_item_second_get_time: 1000000
     
    // Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
    // (Takes effect after mvp_item_second_get_time elapses)
    mvp_item_third_get_time: 1000000
     
    // Item drop rates (Note 2)
     
    // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 1000000
    item_rate_common_boss: 100000
    item_drop_common_min: 1000000
    item_drop_common_max: 1000000
     
    // The rate healing items are dropped (items that restore HP or SP)
    item_rate_heal: 1000000
    item_rate_heal_boss: 1000000
    item_drop_heal_min: 1000000
    item_drop_heal_max: 1000000
     
    // The rate at which usable items (in the item tab) other then healing items are dropped.
    item_rate_use: 10000
    item_rate_use_boss: 10000
    item_drop_use_min: 10000
    item_drop_use_max: 10000
     
    // The rate at which equipment is dropped.
    item_rate_equip: 10000
    item_rate_equip_boss: 10000
    item_drop_equip_min: 10000
    item_drop_equip_max: 10000
     
    // The rate at which cards are dropped
    item_rate_card: 500000
    item_rate_card_boss: 100000
    item_drop_card_min: 1
    item_drop_card_max: 10000
     
    // The rate adjustment for the MVP items that the MVP gets directly in their inventory
    item_rate_mvp: 10000
    item_drop_mvp_min: 10000
    item_drop_mvp_max: 10000
     
    // The rate adjustment for card-granted item drops.
    item_rate_adddrop: 10000
    item_drop_add_min: 10000
    item_drop_add_max: 10000
     
    // Rate adjustment for Treasure Box drops (these override all other modifiers)
    item_rate_treasure: 10000
    item_drop_treasure_min: 10000
    item_drop_treasure_max: 10000
     
    // Use logarithmic drops? (Note 1)
    // Logarithmic drops scale drop rates in a non-linear fashion using the equation 
    // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
    // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
    // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
    // Y: Original Drop Rate
    // X: Rate drop modifier (eg: item_rate_equip)
    //  XY | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
    // -----+---------------------------------------------------------------
    //   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
    //  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
    //  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
    //  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
    // 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69
    // 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
    // 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
    //10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
    //20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
    //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%
    item_logarithmic_drops: no
     
    // Can the monster's drop rate become 0? (Note 1)
    // Default: no (as in official servers).
    drop_rate0item: no
     
    // Makes your LUK value affect drop rates on an absolute basis.
    // Setting to 100 means each luk adds 0.01% chance to find items
    // (regardless of item's base drop rate).
    drops_by_luk: 0
     
    // Makes your LUK value affect drop rates on a relative basis.
    // Setting to 100 means each luk adds 1% chance to find items
    // (So at 100 luk, everything will have double chance of dropping).
    drops_by_luk2: 0
     
    // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
    finding_ore_rate: 100
     
    // Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
    // This setting has three available values:
    // 0: Nothing drops.
    // 1: Only marine spheres drop items.
    // 2: All alchemist summons drop items.
    alchemist_summon_reward: 1
     
    // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
    // This can be set to any value between 0~10000.
    // Note: It also announces STEAL skill usage with rare items
    // 0 = don't show announces at all
    // 1 = show announces for 0.01% drop chance items
    // 333 = show announces for 3.33% or lower drop chance items
    // 10000 = show announces for all items
    rare_drop_announce: 1
     

  2. Hi :P

    There is my @rates and @mi raydric...
     
    Experience rates: Base 8500.00x / Job 8500.00x
    Normal Drop Rates: Common 10000.00x / Healing 10000.00x / Usable 100.00x / Equipment 100.00x / 
    Card 5000.00x
    Boss Drop Rates: Common 1000.00x / Healing 10000.00x / Usable 100.00x / Equipment 100.00x / 
    Card 2000.00x
    Other Drop Rates: MvP 100.00x / Card-Based 100.00x / Treasure 100.00x
     
     
    Monster: 'Raydric'/'Raydric'/'RAYDRIC' (1163)
    Lv:52  HP:8613  Base EXP:28985000  Job EXP:15257500  HIT:121  FLEE:99
    DEF:40  MDEF:15  STR:58  AGI:47  VIT:42  INT:5  DEX:69  LUK:26
    ATK:830~930  Range:1~10~12  Size:Large  Race: Demi-Human  Element: Dark (Lv:2)
    Drops:
      - Elunium  50.00% - Iron Cain  50.00% - Chain Mail[1]  50.00%
      - Two-Handed Sword[2]  50.00% - Katana[3]  50.00% - Chivalry Emblem  50.00%
      - Brigan  50.00% - Raydric Card  25.00%
    Monster: 'Raydric Archer'/'Raydric Archer'/'RAYDRIC_ARCHER' (1276)
    Lv:52  HP:5250  Base EXP:25712500  Job EXP:18062500  HIT:197  FLEE:77
    DEF:35  MDEF:5  STR:15  AGI:25  VIT:22  INT:5  DEX:145  LUK:35
    ATK:415~500  Range:9~10~12  Size:Medium  Race: Demon  Element: Dark (Lv:2)
    Drops:
      - Brigan  50.00% - Chain Mail[1]  50.00% - Bow[3]  50.00%
      - Sharp Arrow  50.00% - Arbalest[2]  50.00% - Elunium  50.00%
      - Raydric Archer Card  25.00%
     

  3. Hello

     

    i have the same problem...

     

     

    // The rate at which cards are dropped
    item_rate_card: 500000
    item_rate_card_boss: 200000
    item_drop_card_min: 1
    item_drop_card_max: 10000
     
    My boss card drop is now 20% but when i change normal drop to 1000000 it's 50% i cant make it higher too maximum 50%!

    Please help
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