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heidernskk03

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Posts posted by heidernskk03


  1. hello to all. i need some help on my server about guardian stone 1. when the woe starts and the agit has the owner. you can break guardian stone 2 but the guardian stone 1 is no where to find. it doesnt respawn at all. so the problem the players cant go to the emperium because of the barricades , you need to break both guardian stones to break the barricades. 

    still the same. in my test server. when i break the emp and build the  guardian stone 1, after completed. still no guardian stone 1 appears. pls help me. im willing to donate to someone who will fix my problem. thank you!

     

    i fixed it already. pls delete it. thanks


  2. Immune Scroll

    Use this item to reduce Neutral damage by 5% for 30 minutes. This effect persists through death.

     

    Dunno how to work it, when died , the buff is gone, how can i change it like cash foods that even you died, the buff is still there? thanks for the help.


  3.  

     

    i tried this and list all the boss cards and gods. but it doesnt work.

     

    pvp_y_1-1 mapflag noitem 4302
    pvp_y_1-1 mapflag noitem 4263
    pvp_y_1-1 mapflag noitem 4305
    pvp_y_1-1 mapflag noitem 4407
    pvp_y_1-1 mapflag noitem 4386
    pvp_y_1-1 mapflag noitem 4276
    pvp_y_1-1 mapflag noitem 4425
    pvp_y_1-1 mapflag noitem 4236
    pvp_y_1-1 mapflag noitem 4318
    pvp_y_1-1 mapflag noitem 4372
    pvp_y_1-1 mapflag noitem 4132
    pvp_y_1-1 mapflag noitem 4121
    pvp_y_1-1 mapflag noitem 4361
    pvp_y_1-1 mapflag noitem 4168
    pvp_y_1-1 mapflag noitem 4169
    pvp_y_1-1 mapflag noitem 4174
    pvp_y_1-1 mapflag noitem 4047
    pvp_y_1-1 mapflag noitem 2586
    pvp_y_1-1 mapflag noitem 2630
    pvp_y_1-1 mapflag noitem 4047

    Hercules had already improved map zone to unequip the blocked item

    so you dont need this patch now

    https://github.com/HerculesWS/Hercules/commit/33a43ec41542e25ee180bda430a3de4654a46b10

    thank you, ill try it!


  4. i tried this and list all the boss cards and gods. but it doesnt work.

     

    pvp_y_1-1 mapflag noitem 4302
    pvp_y_1-1 mapflag noitem 4263
    pvp_y_1-1 mapflag noitem 4305
    pvp_y_1-1 mapflag noitem 4407
    pvp_y_1-1 mapflag noitem 4386
    pvp_y_1-1 mapflag noitem 4276
    pvp_y_1-1 mapflag noitem 4425
    pvp_y_1-1 mapflag noitem 4236
    pvp_y_1-1 mapflag noitem 4318
    pvp_y_1-1 mapflag noitem 4372
    pvp_y_1-1 mapflag noitem 4132
    pvp_y_1-1 mapflag noitem 4121
    pvp_y_1-1 mapflag noitem 4361
    pvp_y_1-1 mapflag noitem 4168
    pvp_y_1-1 mapflag noitem 4169
    pvp_y_1-1 mapflag noitem 4174
    pvp_y_1-1 mapflag noitem 4047
    pvp_y_1-1 mapflag noitem 2586
    pvp_y_1-1 mapflag noitem 2630
    pvp_y_1-1 mapflag noitem 4047

  5.  

     

    isn't this just plain stu***

    dbremap_zone_db.conf can already do that ...

    hi annie. how to disable Boss cards? i tried it at map_zone_db but error. how can i disable boss cards?

    What error is it? make sure you type it correctly.

    	disabled_items: {//Both examples below disable apple (id 501)//Apple: true//ID501: true

    [Error]: map_zone_db: unknown item (Tao_Gunka_Card) in disabled_items for zone 'fair', skipping item...


  6. Im newbie about scripting. can i request disguise event that when he already win, he cannot play in the next round. because some players are too fast too type. others cannot win, hope you guys can help me with this.


  7. That depends on what Harmony does with the MacAddress, if it doesn't store the mac address anywhere, then I'm not sure where to begin. However, if it stores the MacAddress into a sql table, then you can easily just grab it using query_sql command.

    my harmony stores mac_address at my sql


  8. How to edit this IP reward to Mac Reward so anyone playing at computer shop will receive WOE Reward?

     

    //===== rAthena Script =======================================//= Euphy's WOE Controller//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.5//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= A controller for War of Emperium designed for//= simplicity and ease of use.//= Many concepts taken from ToastOfDoom's script,//= and "rewards" function originally by Goddameit.//===== Additional Comments: =================================//= Be sure to disable the default agit controllers!//== npcguildagit_controller.txt//== npcguild2agit_start_se.txt//============================================================// Information NPC//============================================================prontera,164,200,4	script	WOE Information	835,{	doevent "WOE_CONTROL::OnMenu";	end;OnAgitStart:	while(agitcheck()) {		specialeffect EF_BEGINSPELL6;		sleep 425;	}	end;}// Script Core//============================================================-	script	WOE_CONTROL	-1,{function Disp_Owner; function Add_Zero;OnInit:// -----------------------------------------------------------//  Configuration settings.// -----------------------------------------------------------	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)	set .NoOwner,0; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)	set .GMAccess,99;		// GM level required to access Session Manager.// -----------------------------------------------------------//  Reward options.// -----------------------------------------------------------//  [1] Enable rewards.//  [2] Mail all rewards.//      - If not set, players receive items in their inventory.//      - Only ONE item can be sent via mail, plus Zeny.//      - Note that offline players do NOT receive rewards.//  [4] Only reward Guild Masters.//      - If not set, all guild members are rewarded.//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.//  [8] Duplicate IP check.//      - Members in a guild with the same IP address are not rewarded.//      - If Guild Masters is enabled (option 4), this feature is not used.// -----------------------------------------------------------	// Combine values as needed (e.g. 1|8 = 1+8 = 9).	set .Options, 1|8;	// Rewards per castle.	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}	// -- via mail (option 2): <itemID>,<amount>,<Zeny>	setarray .Reward[0],6480,5,674,5,7711,5;// -----------------------------------------------------------//  Constants (leave this section alone).// -----------------------------------------------------------	setarray .Castles$[0],		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;// -----------------------------------------------------------	set .Size, getarraysize($WOE_CONTROL);	if (.AutoKick || .NoOwner)		for(set .@i,0; .@i<30; set .@i,.@i+1) {			setmapflag .Castles$[.@i], mf_loadevent;			setd "."+.Castles$[.@i], .@i;		}	if (!agitcheck() && !agitcheck2()) sleep 4000;	set .Init,1;OnMinute00:	freeloop(1);	if (agitcheck() || agitcheck2()) {		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {			OnWOEEnd:				announce "The War Of Emperium is over!",bc_all|bc_woe;				agitend; agitend2;				sleep 1000;				for(set .@j,0; .@j<30; set .@j,.@j+1) {					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;				}				if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];				deletearray .Active[0],2;				if (.ForceEnd) { set .ForceEnd,0; end; }				break;			}	}	if ((!agitcheck() && !agitcheck2()) || .Init) {		if (!agitcheck() && !agitcheck2()) set .Init,0;		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {				deletearray .Active[0],2;				set .Active[0], $WOE_CONTROL[.@i+3];				if (.Init) { agitend; agitend2; }				else announce "The War Of Emperium has begun!",bc_all|bc_woe;				sleep 1000;				agitstart; agitstart2;				for(set .@j,0; .@j<30; set .@j,.@j+1) {					if (.Active[0]&(1<<.@j)) {						if (!.Init) Disp_Owner(.Castles$[.@j],0);						set .Active[1], .Active[1] | (1<<((.@j/5)+1));					} else {						if (.@j<20) {							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";						} else {							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";						}					}				}				break;			}	}	set .Init,0;	end;function Disp_Owner {	set .@o, getcastledata(getarg(0),1);	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;	return;}function Add_Zero {	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";}OnReward:	set .@sql$, ((.Options&4)?"position = 0":"online = 1");	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);	freeloop(1);	for(set .@i,0; .@i<30; set .@i,.@i+1)		if (getarg(0)&(1<<.@i)) {			set .@gid, getcastledata(.Castles$[.@i],1);			if (!.@gid) continue;			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {				if (.Options&8 && !(.Options&4)) {					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;					setd ".@ip_"+.@i+"_"+.@ip$,1;				}				if (.Options&2) {					query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+					          "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+					          "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+					          .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");					if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {						setd ".@str_"+.@cid[.@j],1;						message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";					}				} else if (isloggedin(.@aid[.@j])) {					for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)						getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";				}			}		}	if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");	return;OnPCLoadMapEvent:	if (!compare(strcharinfo(3),"g_cas")) end;	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;		sleep2 1000;		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";		sleep2 5000;		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;	}	end;OnMenu:while(1) {	mes "[WOE Information]";	if (agitcheck() || agitcheck2()) {		if (.Active[0]) {			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {					set .@i, $WOE_CONTROL[.@i+2];					break;				}			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";			mes " ";			for(set .@i,0; .@i<6; set .@i,.@i+1)				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";		} else			mes "The War of Emperium is ^0055FFactive^000000.";	} else {		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];				break;			}		if (!getarraysize(.@time))			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];		mes "The War of Emperium is ^777777inactive^000000.";		if (.Size) {			mes " ";			mes "The next session will begin";			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";		}	}	next;	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {	case 1:		if (.CastleWarp) set .@clr$,"^0055FF";		set .@menu$,"";		for(set .@i,0; .@i<6; set .@i,.@i+1) {			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";			set .@menu$, .@menu$+":";		}		set .@i, select(.@menu$)-1;		set .@menu$,"";		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {			if (.CastleWarp || .Active[0]&(1<<.@j))				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";			set .@menu$, .@menu$+":";		}		set .@j, select(.@menu$)-1;		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];		close;	case 2:		mes "[Schedule]";		if (.Size) {			freeloop(1);			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";				for(set .@j,0; .@j<30; set .@j,.@j+1)					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";				if (.@i+4 < .Size) mes " ";			}			freeloop(0);		} else			mes "No times are configured.";		next;		break;	case 3:		mes "[Castle Ownership]";		for(set .@i,0; .@i<6; set .@i,.@i+1) {			set .@k, .@i*5;			mes "> ^FF0000"+.Regions$[.@i]+"^000000";			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 				set .@t, getcastledata(.Castles$[.@j],1);				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";			}			if (.@i < 5) mes " ";		}		next;		break;	case 4:	while(1) {		mes "[Session Manager]";		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";		mes "What would you like to do?";		next;		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {		case 1:			mes "[New Session]";			if (.Size > 127) {				mes "You have already reached the maximum of 32 sessions.";				next;				break;			}			mes "Select a day.";			next;			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;			mes "[New Session]";			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";			next;			set .@menu$,"";			for(set .@i,0; .@i<23; set .@i,.@i+1)				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";			set .@Start, select(.@menu$)-1;			mes "[New Session]";			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";			next;			set .@menu$,"";			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";			set .@End, select(.@menu$)+.@Start;			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				if (.@Day == $WOE_CONTROL[.@i] &&				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {					mes "[New Session]";					mes "The chosen times overlap with an existing session.";					next;					set .@d,1;					break;				}			if (.@d) { set .@d,0; break; }			set .@Castle,0;			while(1) {				mes "[New Session]";				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";				mes " > Castles:";				if (!.@Castle)					mes "   ~ ^777777(none selected)^000000";				else for(set .@i,0; .@i<30; set .@i,.@i+1)					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";				next;				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";				for(set .@i,0; .@i<30; set .@i,.@i+1)					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";				set .@i, select(.@menu$)-1;				if (.@i)					set .@Castle, .@Castle^(1<<(.@i-1));				else {					mes "[New Session]";					mes "Are you sure?";					next;					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {					case 1:						for(set .@i,0; .@i<.Size; set .@i,.@i+4)							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {								set .@d,1;								break;							}						if (!.@d) { set .@d,1; set .@i,.Size; }						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;						set .Size, getarraysize($WOE_CONTROL);					case 3:						mes "[New Session]";						mes ((.@d)?"Session added.":"Cancelled.");						next;						set .@d,1;					case 2:						break;					}					if (.@d) { set .@d,0; break; }				}			}			break;		case 2:			mes "[Remove Session]";			if (!.Size) {				mes "There are no sessions configured.";				next;				break;			}			mes "Select a session to remove.";			next;			set .@menu$,"";			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";			set .@i, select(.@menu$)-1;			if (.@i == (.Size/4)) break;			mes "[Remove Session]";			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";			mes "This action cannot be undone.";			next;			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");			mes "[Remove Session]";			if (.@j == 2)				mes "Cancelled.";			else {				deletearray $WOE_CONTROL[.@i*4],4;				set .Size, getarraysize($WOE_CONTROL);				mes "Session deleted.";			}			next;			break;		case 3:			mes "[Reload Settings]";			mes "This will trigger all events related to new session configurations, if any.";			if (agitcheck() || agitcheck2()) {				mes " ";				mes "Be aware that this will disrupt the current WOE session.";			}			next;			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");			mes "[Reload Settings]";			if (.@i == 2) mes "Cancelled.";			else {				set .Init,1;				donpcevent "WOE_CONTROL::OnMinute00";				mes "Variables have been re-initialized.";			}			next;			break;		case 4:			mes "[Force Agit End]";			if (!agitcheck() && !agitcheck2())  {				mes "WOE has already ended.";				next;				break;			}			mes "This command will safely execute all AgitEnd events.";			mes " ";			mes "Kill the current WOE session?";			next;			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");			mes "[Force Agit End]";			if (.@i == 3)				mes "Cancelled.";			else {				set .ForceEnd, .@i;				donpcevent "WOE_CONTROL::OnWOEEnd";				mes "WOE session terminated.";			}			next;			break;		case 5:			set .@d,1; break;		}		if (.@d) { set .@d,0; break; }		} break;	case 5:		close;	} }}

     


  9. Anyone? getting error.

     

    Edit: [ACCESSORY_IDs.ACCESSORY_Party_Balloon] = "ÆÄƼdz¼±" to [ACCESSORY_IDs.ACCESSORY_Party_Balloon] = "_ÆÄƼdz¼±"

     

    nothing changed

    post-7099-0-64949500-1414651468_thumb.jpg

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