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kbro

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  1. You rock, AnnieRuru! Perfect.
  2. Oh, well I was kind of hoping for a permanent server-sided edit so that instead of misses and blocks, all characters do 1 damage (so that knockback and other status effects are still applied).
  3. I just want an easy way to eliminate MISS showing up. It shows when damage drops below 0. I want all damage that is 0 and below to instead default to 1. Everywhere in the source I look that deals with flee calculations seems irrelevant to the final decision of what the damage will end up being-- that's probably because of this: // What is the minimum and maximum hitrate of normal attacks? min_hitrate: 100 //5max_hitrate: 100 Flee isn't my issue at all. The only issue is damage being reduced to 0. That needs to be changed. The closer I get to where the damage is lastly calculated, I can throw in the following: damage > 0 ? damage : 1;
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