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alcapone

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Posts posted by alcapone


  1. I'm using Euphy's woe controller (not modified).


    I want that every Castle return a different Prize. example: kriemhild -reaward SNOW CRYSTAL, Skoegul - Prize BILLOW, someone I could help with that? Thank you for your attention.

     

     

    //= A controller for War of Emperium designed for//= simplicity and ease of use.//= Many concepts taken from ToastOfDoom's script,//= and "rewards" function originally by Goddameit.//===== Additional Comments: =================================//= Be sure to disable the default agit controllers!//== npcguildagit_controller.txt//== npcguild2agit_start_se.txt//============================================================ // Information NPC//============================================================prontera,187,210,1    script    WOE Information    835,{    doevent "WOE_CONTROL::OnMenu";    end;OnAgitStart:    while(agitcheck()) {	    misceffect EF_BEGINSPELL6;	    sleep 425;    }    end;} // Script Core//============================================================-    script    WOE_CONTROL    -1,{function Disp_Owner; function Add_Zero; OnInit: // -----------------------------------------------------------//  Configuration settings.// -----------------------------------------------------------	 set .CastleWarp,0;	    // 1: Always enable all castle warps. | 0: Warp only to active castles.    set .AutoKick,1;	    // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)    set .NoOwner,0;		 // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)    set .ExitWarp,0;	    // Warp all players from castles when WOE ends? (1:yes / 0:no)    set .GMAccess,99;	    // GM level required to access Session Manager. // -----------------------------------------------------------//  Reward options.// -----------------------------------------------------------//  [1] Enable rewards.//  [2] Mail all rewards.//	  - If not set, players receive items in their inventory.//	  - Only ONE item can be sent via mail, plus Zeny.//	  - Note that offline players do NOT receive rewards.//  [4] Only reward Guild Masters.//	  - If not set, all guild members are rewarded.//	  - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.//  [8] Duplicate IP check.//	  - Members in a guild with the same IP address are not rewarded.//	  - If Guild Masters is enabled (option 4), this feature is not used.// -----------------------------------------------------------	 // Combine values as needed (e.g. 1|8 = 1+8 = 9).    set .Options, 1|8;	 // Rewards per castle.    // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}    // -- via mail (option 2): <itemID>,<amount>,<Zeny>    setarray .Reward[0],6419,3; // -----------------------------------------------------------//  Constants (leave this section alone).// -----------------------------------------------------------	 setarray .Castles$[0],	    "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",	    "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",	    "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",	    "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",	    "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",	    "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";    setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";    setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";    setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";    setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";    setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;    setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; // -----------------------------------------------------------	 set .Size, getarraysize($WOE_CONTROL);    if (.AutoKick || .NoOwner)	    for(set .@i,0; .@i<30; set .@i,.@i+1) {		    setmapflag .Castles$[.@i], mf_loadevent;		    setd "."+.Castles$[.@i], .@i;	    }    if (!agitcheck() && !agitcheck2()) sleep 4000;    set .Init,1; OnMinute00:    freeloop(1);    if (agitcheck() || agitcheck2()) {	    for(set .@i,0; .@i<.Size; set .@i,.@i+4)		    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {		    OnWOEEnd:			    announce "The War Of Emperium is over!",bc_all|bc_woe;			    AgitEnd; AgitEnd2;			    sleep 1000;			    for(set .@j,0; .@j<30; set .@j,.@j+1) {				    if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);				    if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;			    }			    if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];			    deletearray .Active[0],2;			    if (.ForceEnd) { set .ForceEnd,0; end; }			    break;		    }    }    if ((!agitcheck() && !agitcheck2()) || .Init) {	    if (!agitcheck() && !agitcheck2()) set .Init,0;	    for(set .@i,0; .@i<.Size; set .@i,.@i+4)		    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {			    deletearray .Active[0],2;			    set .Active[0], $WOE_CONTROL[.@i+3];			    if (.Init) { AgitEnd; AgitEnd2; }			    else announce "The War Of Emperium has begun!",bc_all|bc_woe;			    sleep 1000;			    AgitStart; AgitStart2;			    for(set .@j,0; .@j<30; set .@j,.@j+1) {				    if (.Active[0]&(1<<.@j)) {					    if (!.Init) Disp_Owner(.Castles$[.@j],0);					    set .Active[1], .Active[1] | (1<<((.@j/5)+1));				    } else {					    if (.@j<20) {						    donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";						    killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";					    } else {						    donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";						    killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";					    }				    }			    }			    break;		    }    }    set .Init,0;    end; function Disp_Owner {    set .@o, getcastledata(getarg(0),1);    if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;    else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;    return;}function Add_Zero {    return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";} OnReward:    set .@sql$, ((.Options&4)?"position = 0":"online = 1");    if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);    freeloop(1);    for(set .@i,0; .@i<30; set .@i,.@i+1)	    if (getarg(0)&(1<<.@i)) {		    set .@gid, getcastledata(.Castles$[.@i],1);		    if (!.@gid) continue;		    set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);		    for(set .@j,0; .@j<.@size; set .@j,.@j+1) {			    if (.Options&8 && !(.Options&4)) {				    set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");				    if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;				    setd ".@ip_"+.@i+"_"+.@ip$,1;			    }			    if (.Options&2) {				    query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+							  "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+							  "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+							  .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");				    if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {					    setd ".@str_"+.@cid[.@j],1;					    message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";				    }			    } else if (isloggedin(.@aid[.@j])) {				    for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)					    getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];				    message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";			    }		    }	    }    if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");    return; OnPCLoadMapEvent:    if (!compare(strcharinfo(3),"g_cas")) end;    if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {	    if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;	    sleep2 1000;	    message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";	    sleep2 5000;	    if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;    }    end; OnMenu:while(1) {    mes "[WOE Information]";    if (agitcheck() || agitcheck2()) {	    if (.Active[0]) {		    for(set .@i,0; .@i<.Size; set .@i,.@i+4)			    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {				    set .@i, $WOE_CONTROL[.@i+2];				    break;			    }		    mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";		    mes " ";		    for(set .@i,0; .@i<6; set .@i,.@i+1)			    if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";	    } else		    mes "The War of Emperium is ^0055FFactive^000000.";    } else {	    for(set .@i,0; .@i<.Size; set .@i,.@i+4)		    if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {			    setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];			    break;		    }	    if (!getarraysize(.@time))		    setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];	    mes "The War of Emperium is ^777777inactive^000000.";	    if (.Size) {		    mes " ";		    mes "The next session will begin";		    mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";	    }    }    next;    switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {    case 1:	    if (.CastleWarp) set .@clr$,"^0055FF";	    set .@menu$,"";	    for(set .@i,0; .@i<6; set .@i,.@i+1) {		    if (.CastleWarp || .Active[1]&(1<<(.@i+1)))			    set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";		    set .@menu$, .@menu$+":";	    }	    set .@i, select(.@menu$)-1;	    set .@menu$,"";	    for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {		    if (.CastleWarp || .Active[0]&(1<<.@j))			    set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";		    set .@menu$, .@menu$+":";	    }	    set .@j, select(.@menu$)-1;	    warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];	    close;    case 2:	    mes "[Schedule]";	    if (.Size) {		    freeloop(1);		    for(set .@i,0; .@i<.Size; set .@i,.@i+4) {			    mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";			    for(set .@j,0; .@j<30; set .@j,.@j+1)				    if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";			    if (.@i+4 < .Size) mes " ";		    }		    freeloop(0);	    } else		    mes "No times are configured.";	    next;	    break;    case 3:	    mes "[Castle Ownership]";	    for(set .@i,0; .@i<6; set .@i,.@i+1) {		    set .@k, .@i*5;		    mes "> ^FF0000"+.Regions$[.@i]+"^000000";		    for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {			    set .@t, getcastledata(.Castles$[.@j],1);			    mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";		    }		    if (.@i < 5) mes " ";	    }	    next;	    break;    case 4:    while(1) {	    mes "[Session Manager]";	    mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";	    mes "What would you like to do?";	    next;	    switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {	    case 1:		    mes "[New Session]";		    if (.Size > 127) {			    mes "You have already reached the maximum of 32 sessions.";			    next;			    break;		    }		    mes "Select a day.";		    next;		    set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;		    mes "[New Session]";		    mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";		    next;		    set .@menu$,"";		    for(set .@i,0; .@i<23; set .@i,.@i+1)			    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";		    set .@[member=start], select(.@menu$)-1;		    mes "[New Session]";		    mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";		    next;		    set .@menu$,"";		    for(set .@i,.@[member=start]+1; .@i<24; set.@i,.@i+1)			    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";		    set .@End, select(.@menu$)+.@[member=start];		    for(set .@i,0; .@i<.Size; set .@i,.@i+4)			    if (.@Day == $WOE_CONTROL[.@i] &&				   ((.@[member=start] >= $WOE_CONTROL[.@i+1] && .@[member=start] < $WOE_CONTROL[.@i+2]) ||				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||				    (.@[member=start] <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {				    mes "[New Session]";				    mes "The chosen times overlap with an existing session.";				    next;				    set .@d,1;				    break;			    }		    if (.@d) { set .@d,0; break; }		    set .@Castle,0;		    while(1) {			    mes "[New Session]";			    mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@[member=start])+"-"+Add_Zero(.@End)+")^000000";			    mes " > Castles:";			    if (!.@Castle)				    mes "   ~ ^777777(none selected)^000000";			    else for(set .@i,0; .@i<30; set .@i,.@i+1)				    if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";			    next;			    set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";			    for(set .@i,0; .@i<30; set .@i,.@i+1)				    set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";			    set .@i, select(.@menu$)-1;			    if (.@i)				    set .@Castle, .@Castle^(1<<(.@i-1));			    else {				    mes "[New Session]";				    mes "Are you sure?";				    next;				    switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {				    case 1:					    for(set .@i,0; .@i<.Size; set .@i,.@i+4)						    if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {							    set .@d,1;							    break;						    }					    if (!.@d) { set .@d,1; set .@i,.Size; }					    copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;					    setarray $WOE_CONTROL[.@i], .@Day, .@[member=start], .@End, .@Castle;					    set .Size, getarraysize($WOE_CONTROL);				    case 3:					    mes "[New Session]";					    mes ((.@d)?"Session added.":"Cancelled.");					    next;					    set .@d,1;				    case 2:					    break;				    }				    if (.@d) { set .@d,0; break; }			    }		    }		    break;	    case 2:		    mes "[Remove Session]";		    if (!.Size) {			    mes "There are no sessions configured.";			    next;			    break;		    }		    mes "Select a session to remove.";		    next;		    set .@menu$,"";		    for(set .@i,0; .@i<.Size; set .@i,.@i+4)			    set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";		    set .@menu$, .@menu$+" ~ ^777777Cancel^000000";		    set .@i, select(.@menu$)-1;		    if (.@i == (.Size/4)) break;		    mes "[Remove Session]";		    mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";		    mes "This action cannot be undone.";		    next;		    set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");		    mes "[Remove Session]";		    if (.@j == 2)			    mes "Cancelled.";		    else {			    deletearray $WOE_CONTROL[.@i*4],4;			    set .Size, getarraysize($WOE_CONTROL);			    mes "Session deleted.";		    }		    next;		    break;	    case 3:		    mes "[Reload Settings]";		    mes "This will trigger all events related to new session configurations, if any.";		    if (agitcheck() || agitcheck2()) {			    mes " ";			    mes "Be aware that this will disrupt the current WOE session.";		    }		    next;		    set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");		    mes "[Reload Settings]";		    if (.@i == 2) mes "Cancelled.";		    else {			    set .Init,1;			    donpcevent "WOE_CONTROL::OnMinute00";			    mes "Variables have been re-initialized.";		    }		    next;		    break;	    case 4:		    mes "[Force Agit End]";		    if (!agitcheck() && !agitcheck2())  {			    mes "WOE has already ended.";			    next;			    break;		    }		    mes "This command will safely execute all AgitEnd events.";		    mes " ";		    mes "Kill the current WOE session?";		    next;		    set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");		    mes "[Force Agit End]";		    if (.@i == 3)			    mes "Cancelled.";		    else {			    set .ForceEnd, .@i;			    donpcevent "WOE_CONTROL::OnWOEEnd";			    mes "WOE session terminated.";		    }		    next;		    break;	    case 5:		    set .@d,1; break;	    }	    if (.@d) { set .@d,0; break; }	    } break;    case 5:	    close;    } }} 

     

     

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