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iraciz

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Posts posted by iraciz


  1.  

    thank you for your patience in supporting me.

     

    Somehow that my limited intelligence doesn't understand, the file was downloaded.

    I don't know how because the console didn't even open,

    no progress or status was shown, I don't even know what I touched to make it happen like this,

    but the file is there and that's what matters.

     

    IMG-20220920-WA0035.jpg


  2. Listen very well my friend! I'm not looking for python support. The reason I opened the topic "to ask if someone could provide me with the exe without diff".

     


    I am one of those who wants to experiment with a modern client and not the typical 2018 rAthena, do you understand me?

     

    All I want is  2020-02-05aRagexeRE file available to the public here: http://nemo.herc.ws/downloads/2020-02-05aRagexeRE/

     

    I don't know how to use python, I don't know anything about codes or how to change the download path, because the error now is that the creation of the file is denied in system32. 

     

    I don't know how you guys expect an average person like me, who knows only the most basic stuff, to know and master python to be able to download a client.

     

    , if you are wary of sharing it and someone else can download it in this thread, you can do it by DM , or you don't want to do me a favor,

    I understand. thankyou.

    image.png


  3. I came here, and this site is my last hope! 


    I want to create a variable, example: #trusted  in order  to  allow accounts with the #variable bypass the double login check filter for battlegrounds.  (intented for couples or brothers that share same connection) 

     

    This is the Whole code of the bg Join structure, it is source coded, and there is no way possible via script, to ignore or bypass the ip check.  I don't want disable the check in battle.conf

    int bg_queue_join(struct map_session_data *sd, int q_id)
    {
    	char output[128];
    	struct queue_data *qd;
    	int i;
    
    	if (battle_config.bg_queue_onlytowns && !map_getmapflag(sd->bl.m, MF_TOWN))
    	{
    		clif_displaymessage(sd->fd, "You only can join BG queues from Towns or BG Waiting Room.");
    		return 0;
    	}
    
    	if (sd->bg_id)
    	{
    		clif_displaymessage(sd->fd, "You cannot join queues when already playing Battlegrounds.");
    		return 0;
    	}
    
    	if (sd->sc.data[SC_JAILED])
    	{
    		clif_displaymessage(sd->fd, "You cannot join queues when jailed.");
    		return 0;
    	}
    
    	if ((qd = sd->qd) != NULL)
    	{ // You cannot join a Queue if you are already on one.
    		i = bg_queue_member_search(qd, sd->bl.id);
    		sprintf(output, "You are already on %s queue at position %d.", qd->queue_name, i);
    		clif_displaymessage(sd->fd, output);
    		return 0;
    	}
    
    	if ((qd = bg_queue_search(q_id)) == NULL)
    		return 0; // Current Queue don't exists
    
    	if (qd->min_level && sd->status.base_level < qd->min_level)
    	{
    		sprintf(output, "You cannot join %s queue. Required min level is %d.", qd->queue_name, qd->min_level);
    		clif_displaymessage(sd->fd, output);
    		return 0;
    	}
    	if( bg_countlogin(sd,false) > 0 && battle_config.bg_double_login)
    	{
    		sprintf(output,"You cannot join %s queue. Double Login detected.", qd->queue_name);
    		clif_displaymessage(sd->fd,output);
    		return 0;
    	}
    	i = bg_queue_member_add(qd, sd);
    	sprintf(output, "You have joined %s queue at position %d.", qd->queue_name, i);
    	clif_displaymessage(sd->fd, output);
    
    	if (qd->join_event[0]) npc_event_do(qd->join_event);
    	return 1;
    }

     

    This is the part that give me the most headache

        if( bg_countlogin(sd,false) > 0 && battle_config.bg_double_login)
        {
            sprintf(output,"You cannot join %s queue. Double Login detected.", qd->queue_name);
            clif_displaymessage(sd->fd,output);
            return 0;
        }

     

    This is the atcommand structure for @joinbg

       // Player Commands
        bindatcmd "joinbg","BG_Queue_Join::OnDoJoin",0,99;
        bindatcmd "leavebg","BG_Queue_Join::OnDoLeave",0,99;
        end;
    
    OnDoJoin: // @joinbg
        if (getbattleflag("bg_eAmod_mode") == 0) {
            message strcharinfo(0),"Battlegrounds are currently disabled.";
            end;
        } else if (agitcheck() || agitcheck2()) {
            dispbottom "[Battleground is currently disabled for this moment due to War of Emperium.]";
            end;
        } else if (checkquest(8600,PLAYTIME) == 2) {
            erasequest 8600;
        } else if (checkquest(8600,PLAYTIME) == 0) {
            dispbottom "[You are a Deserter. You can't participate until the indicator goes off]";
            end;
        }
    
        bg_queue_join .BG_Queue;
        end;

     

    Please I beg you!

     

    What do I have to edit! In order to make acocunts with a #var ignore the ip check and join the bg?


  4. On 3/13/2020 at 12:41 AM, amol00700 said:

    i am using 20180620 ragexe, in game i can open skill tree and i can see my skill point but i am not able to learn skill or increase skills by clicking on it. but when i type @skillall i can see all skills

    can anyone tell me what is this issue ?

    wrong translated luafiles skillinfo.z


  5. good day dear community, any idea how to remove the spider web status when teleporting?

     

    As an example, @go, fly wing, al_teleport skills works fine when the player is trapped by ankle_snare or npc_stop skills, reason that they can freely move after teleporting..

     

    But, spiderweb is not the case, the char movement still locked for the duration skill even after using @go, teleport or fly wing,  is there any possible way to cancel SC_SPIDERWEB when teleporting?


  6. When viewing some of the quests that are on the quest window crashes the client. I realized that are those ones with the:

     use of  <image> for example:
     

            [9155] = { 
                    NPCFromName = [[Tribal Chief Paiko]],
                    NPCFromMap = [[dew_in01]],
                    NPCFromSpr = [[4_M_DEWZATICHIEF]],
                    NPCFromX = 15,
                    NPCFromY = 49,
                    NPCToName = [[Tribal Chief Paiko]],
                    NPCToMap = [[dew_in01]],
                    NPCToSpr = [[4_M_DEWZATICHIEF]],
                    NPCToX = 15,
                    NPCToY = 49,
                    Item = [[ < image = "6405">Cendrawasih Feather<\end> (15)]],
                    PrizeItem = [[]],
                    Title = [[Help Leader!]],
                    Info = [[^0000FFBring 15 Cendrawasih Feather and Return to me.^000000"]],
                    QuickInfo  = [[]],
                    Hunt1 = [[]],
                    Hunt2 = [[]],
                    Hunt3 = [[]],
                    Time = [[0]],
                    LV = [[0]],
                },
     
    Then this happen:

     

    I'm guessing I am missing some sort of lua file, but I'm not sure which. Any help?
    The client is set to show errors, however there is no error shown with these ones..

    16406431_947823385348614_797452317996624

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