Jump to content

enmity

Members
  • Content Count

    15
  • Joined

  • Last visited

Posts posted by enmity


  1. I made this custom mob that's not supposed to be movable. I edited it to can't be knocked back, but it doesn't seem to work.. What am I missing?

     

    3000,Dummy_Tank,Dummy Tank,Dummy Tank,98,2000000,0,0,0,1,0,0,72,37,120,110,60,65,130,52,10,12,1,7,40,2097184,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     


  2. I requested for this script from someone but he's kind of taking long to response, so I request assistance on fixing this.

     

    This script is supposed to summon a list of monsters that players need to hunt and will be rewarded with experience. Though, it keeps saying "There doesn't seem to be any monsters in that group".

     

    //By Skorm v1.2.3 4/21/15s_atelier,73,129,4	script	Monster Hunter	414,{	function t {		function s;			set .@left, getarg(0);			if ( .@left <= 0 ) return getarg(0);			set .@day, .@left / 86400;			set .@hour, .@left % 86400 / 3600;			set .@min, .@left % 3600 / 60;			set .@[member=SEC], .@left % 60;			.@mes$ = ( .@day ? .@day +" day"+ s( .@day ) : "" ) +					 ( .@hour ? .@hour +" hour"+ s( .@hour ) : "" ) +					 ( .@min ? .@min +" minute"+ s( .@min ) : "" ) +					 ( .@[member=SEC] ? .@[member=SEC] +" second"+ s( .@[member=SEC],1 ) : "" );			if ( charat( .@mes$, getstrlen(.@mes$)-1 ) == " " )				.@mes$ = delchar( .@mes$, getstrlen(.@mes$)-1 );			return ( .@mes$ );		function s {			return (				( getarg(0) > 1 ? "s" : "" ) +				( getarg(1,0) ? "" : " " )			);		}	}	if( getstrlen( mh_q_ids$ ) ) {		.@len = getarraysize( @mh_q_a$ );		for( .@h = 0; .@h < .@len; .@h++ ) {			deletearray .@g$;			explode( .@g$, @mh_q_b$[.@h], "#" );			//.@BEXP = .@BEXP + ( getmonsterinfo( atoi(@mh_q_a$[.@h]), MOB_BASEEXP ) * atoi(.@g$) );			//.@JEXP = .@JEXP + ( getmonsterinfo( atoi(@mh_q_a$[.@h]), MOB_JOBEXP ) * atoi(.@g$) );			if( atoi(.@g$[1]) < atoi(.@g$) )				.@mes$[getarraysize(.@mes$)] = getmonsterinfo( atoi(@mh_q_a$[.@h]), MOB_NAME )+"^000000 [^0000ff"+(.@g$[1]==""?0:.@g$[1])+"^000000/^0000ff"+.@g$+"^000000]";		}		if( !getarraysize( .@mes$ ) ) {			.@BEXP = .exp_sets[mh_select];			.@JEXP = .exp_sets[mh_select+1];			mes "[ Monster hunter ]";			mes "Oh wow you're done that's great! Here's you reward!";			next;			mes "[ Monster hunter ]";			mes .@BEXP+" Base Experience and "+.@JEXP+" Job Experience!";			deletearray @mh_q_a$;			deletearray @mh_q_b$;			mh_q_ids$ = "";			mh_q_kls$ = "";			mh_q = 0;			getexp .@BEXP,.@JEXP;			close;		}		mes "[ Monster hunter ]";		mes "Oh it looks like you still have to kill: ^ff0000"+implode( .@mes$, "^000000, ^ff0000" )+"^000000.";		if( mh_q < gettimetick(2) ) {			next;			mes "[ Monster hunter ]";			mes "Is this quest too hard? Do you want to switch?";			next;			if( select( "Yes:No" ) == 2 ) {				mes "[ Monster hunter ]";				mes "Alright take all the time you need so long as it gets done.";				close;			}			deletearray .@mes$;			goto(L_Start);		} else {			mes "-";			mes "Repick in: " + t( mh_q-gettimetick(2) )+ ".";		}		close;	}L_Start:	mes "[ Monster hunter ]";	mes "Hello would you like to accept a monster hunting quest?";	next;	if( select( "Yes:No" ) == 2 ) {		mes "[ Monster hunter ]";		mes "That kind of attitude isn't going to help us beat these monsters now is it?";		close;	}	mes "[ Monster hunter ]";	mes "Pick a page from the menu. Higher pages have harder monsters!";	next;	.@menu = select ( 			"Page 1 ( Lv~ 1-16 Mobs ):"+			"Page 2 ( Lv~ 17-32 Mobs ):"+			"Page 3 ( Lv~ 33-48 Mobs ):"+			"Page 4 ( Lv~ 49-64 Mobs ):"+			"Page 5 ( Lv~ 65-80 Mobs ):"+			"Page 6 ( Lv~ 81-96 Mobs ):"+			"Page 7 ( Lv~ 97-112 Mobs ):"+			"Page 8 ( Lv~ 113-128 Mobs ):"+			"Page 9 ( Lv~ 129-144 Mobs ):"+			"Page 10 ( Lv~ 145-160 Mobs )"	);		.@len = getarraysize( getd( ".id_"+.@menu ) );	copyarray .@id[0], getd( ".id_"+.@menu+"[0]" ), .@len;	.@r_fight = rand( .@len < 3 ? .@len : 3, .@len < 5 ? .@len : 5 );		for( .@a = 0; .@a < .@r_fight; .@a++ ) {		.@b = rand(.@len);		.@r_kill$[.@a] = ""+rand( 5, 20 );		.@l_kill$[.@a] = ""+.@id[.@b];		.@mes$[.@a] = getmonsterinfo( .@id[.@b], MOB_NAME )+"^000000 x^0000ff"+.@r_kill$[.@a];		deletearray .@id[.@b], 1;		.@len--;	}		mes "[ Monster hunter ]";	if( !getarraysize(.@mes$) ) {		mes "There doesn't seem to be";		mes "any monsters in that group.";		mes "Try another one.";		close;	}	mes "You have to fight: ^ff0000"+implode( .@mes$, "^000000, ^ff0000" )+"^000000.";	mes "-";	mes "Do you accept?";	next;	if( select( "Yes:No" ) == 2 ) {		mes "[ Monster hunter ]";		mes "Alright sure maybe you want a different one.";		close;	}	mh_q_ids$ = implode( .@l_kill$, "|" );	mh_q_kls$ = implode( .@r_kill$, "|" );	copyarray @mh_q_a$[0], .@l_kill$[0], getarraysize( .@l_kill$ );	copyarray @mh_q_b$[0], .@r_kill$[0], getarraysize( .@r_kill$ );	mh_q = gettimetick(2)+.restart_delay;	mh_select = .@menu;	mes "[ Monster hunter ]";	mes "Report back to me when you're finished!";	close;	OnNPCKillEvent:	if( compare( "|"+mh_q_ids$+"|", "|"+killedrid+"|" ) ) {		.@len = getarraysize( @mh_q_a$ );		for( .@a = 0; .@a < .@len; .@a++ )			if( atoi(@mh_q_a$[.@a]) == killedrid )				break;		explode( .@g$, @mh_q_b$[.@a], "#" );		if( atoi(.@g$[1]) < atoi(.@g$) ) {			.@g$[1] = atoi(.@g$[1])+1;			@mh_q_b$[.@a] = .@g$+"#"+.@g$[1];			mh_q_kls$ = implode( @mh_q_b$, "|" );			if( atoi(.@g$[1]) < atoi(.@g$) )				announce getmonsterinfo( killedrid, MOB_NAME )+" ["+.@g$[1]+"/"+.@g$+"]",bc_self;			else				announce getmonsterinfo( killedrid, MOB_NAME )+" Complete!",bc_self;		}	}	end;	OnPCLoginEvent:	if( getstrlen(mh_q_ids$) ) {		explode( @mh_q_a$, mh_q_ids$, "|" );		explode( @mh_q_b$, mh_q_kls$, "|" );	}	end;//OnPCLogoutEvent:OnInit:	setarray .exp_sets,	//  Bexp   Jexp		1000,  1000, //Page 1		5000,  5000, //Page 2		10000, 10000,//Page 3		15000, 15000,//Page 4		20000, 20000,//Page 5		25000, 25000,//Page 6		30000, 30000,//Page 7		35000, 35000,//Page 8		40000, 40000,//Page 9		50000, 50000;//Page 10	.card_restriction = 0; // Restrict selected mobs to those who drop cards?	.naturally_spawning = 1; // Restrict selected mobs to those who are naturally spawning?	.mvp_restriction = 1; // Restrict MVPs from showing up on the list?	.restart_delay = 86400; // The amount of time a player has to wait until he can pick a different quest in seconds.	setarray .restricted_mobs$,		"1120","1582","1096","1388",		"1707","1268","1302","1091",		"1299","1093","1296","1090",		"1289","1262","1295","1089",		"1088","1283"; // Comment out to disable.	.@r_len = getarraysize(.restricted_mobs$);	freeloop(1);	for( .@i = 1; .@i <= 160; .@i = .@i + 16 ) {		query_sql ( "SELECT `ID` "+					"FROM `mob_db` "+					"WHERE `Sprite` NOT LIKE 'E_%' "+					"AND `Sprite` NOT LIKE 'I_%' "+					"AND `Sprite` NOT LIKE 'J_%' "+					"AND `Sprite` NOT LIKE 'G_%' "+					"AND `Sprite` NOT LIKE 'N_%' "+					( ( .card_restriction ) ?						"AND ( "+							"`DropCardid` BETWEEN 4000 AND 4610 "+							"OR `DropCardid` BETWEEN 2269 AND 2270 "+						") "					:						""					) +					( ( .@r_len ) ?						"AND `ID` <> "+ implode( .restricted_mobs$, "AND `ID` <> " )+" "					:						""					) +					"AND `LV` BETWEEN "+.@i+" AND "+(.@i+15)+" "+					( ( .mvp_restriction ) ?						"AND `MEXP` = 0 "					:						""					) +					"GROUP BY `iName` "+					"ORDER BY `ID` ASC "+					"LIMIT 127;",				.id		);		.@a++;		if( .naturally_spawning ) {			.@len = getarraysize( .id );			for( .@b = 0; .@b < .@len; .@b++ ) {				$@sp$ = "";				atcommand "@whereis "+.id[.@b];				if( !atoi($@sp$) ) {					deletearray .id[.@b], 1;					.@len--;					.@b--;				}			}		}		copyarray getd( ".id_"+.@a+"[0]" ), .id[0], getarraysize( .id );		deletearray .id;	}}

     


  3. I knew it exists somewhere but I couldn't find it. It's a Generator where you can into Monsters' stats and it will turn it into a script that can just be pasted to your mob_db

     

     

    If anyone knows where I can locate it, would you please point me to it?

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.