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YamiSrukun

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  1. Many Thanks !!! Although I had to make some modifications, if it weren't for you I'd still be looking for a way around if( md->bl.m == map->mapname2mapid("prontera") ) { md->status.max_hp += 9999999999; md->status.hp += 9999999999; } You need to add "md->status.hp += 9999999999;" after "md->status.max_hp += 9999999999;" or the mob will spawn with its normal hp Thanks goddameit Edit: For people who want to use this modification: It's obvious that you can change the mapname or the HP modification for anything you want, just remember to recompile everytime you add something.
  2. Hi ! Is there a way to increase the mob HP(maybe also Lvl) on certain Maps? Like with a mapflag, or maybe modifying the mob hp calculations on spawn? It could be anything as long as it works though. I need this to work with the *monster, *areamonster script commands and with permanent spawned mob as well. I really need help, because I dont want to add New mobs that are copies of the Normal ones with more HP. I also dont want to Increase mob HP on" normal" maps for obvious reasons Thanks !
  3. HI ! What I want to make is a script comand that works similarly to the "mercenary_heal" command, but for homunculus. I've tried so hard to make it on my own (copying mercenary_heal and modifying it, and so many other things) but I couldn't, so I'm giving up... If anyone could help me with this it would be much appreciated. Thanks.
  4. I've been looking around but I can't find (if possible) how to increase the level range of the booking system. I've looked into src/map/party.c and party.h(thus why I think is a Client Thing) and also tried hexing my client (with almost no knowledge on hexing) with no results. Does anybody know if it's possible ? If it isn't please tell me so I can start creating a booking npc script Many thanks.
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