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Cannabis

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Posts posted by Cannabis


  1. can someone help me with this one? i need something like this on my server but i'm not good enough for npc scripts.

    it should be like:

    1 PvP Point per kill and -1 PvP Point per death

    50 WoE Points each member for the winning guild

    10 Breaker Points each emperium break for the breaker

     

    and there will be a npc like "exchange point system"

    PvP Points: 10

    WoE Points: 150

    Breaker Points: 0

    Your Total Points: 160


  2.  

    use this for 2atk

    bstatus->batk += (sd->status.fame * 2);

    no need for log out just remove or add a shield.

     

    +20hp find val *= 3; //Triple max HP for top ranking Taekwons over level 90.

    add or replace after with this

    val += (sd->status.fame *20);

    when i finish the mission i can't see the +atk on my status (alt+q) i need to logout first before it shows


  3. hi guyz, can someone help me with this one? i need something like this in my server to add some twist.

     

    - simple pvp ladder with top 10 players depends on their points "not kills".

    - random points 1 - 5

    - if base level and job level not 255/120 no points

    - killer will get points randomly from 1 - 5 and get message like "You have killed "charname" and gained "points he got" PvP Points.

    - the one who got killed will lose points depends on how much that killer gets and get message like "You have been killed by "killer name" and lose "points the killer gets" PvP Points.

    - and it will only trigger on assigned maps

     

    set .bLvl,255;

    set .jLvl,120;

    set .Map$,"morocc";

    set .PointType$,"#PvPPoints";

    set .PvPEarned,rand(1,5);


  4.  

    status.c

    add after // ----- STATS CALCULATION -----

    if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON))bstatus->batk += sd->status.fame;

    thanks for this bro... it really helps... and yes

     

    how to make it +2atk and +20 HP per taekwon mission?

     

    and by the way... is it really needs to logout? before i can see the +atk when the mission is done... 

     

    because i need to logout first for the +atk to take effect


  5. hi 'Happy' can you add something on your script like... when the player get killed he gonna lose 1point and if he is in rank 1 with 199 and the rank 2 with 198 and the rank 1 killed twice his points will be decreased to 197 and automatically downgrade the rank to 2.

     

    is it possible?


  6. It's a bit better in Hercules, imo. Check out db/sc_config.txt

    thank you for the fast reply mate ^_~. btw i have 1 more thing to ask... do you know how to revert fromt he old system that the items will automatically drop if your inventory is full? good example for this is the old way of opening "Old Card Album" and "Old Blue Box" i want them to be spamable again via it drops the item if the inventory is full.


  7. im having a hard time searching for this option

     

    // Will certain skill status-changes be removed on logout?
    // This mimics official servers, where Extremity Fist's no SP regen,
    // Strip Equipment, and some other buffs are removed when you logout. Setting is:
    // 0 = remove nothing.
    // 1 = remove negative buffs (stripping, EF)
    // 2 = remove positive buffs (maximize power, steel body...)
    // 3 = remove both negative and positive buffs.
    debuff_on_logout: 3

     

    seems like its been removed from hercules battle/status.conf

     

    where can i search for this option now? is it still supported here in hercules emu?


  8. if you are using pre renewal client its should be on trunk/db/pre-re/skill_cast_db.txt

     

    and if you're using renewal client its should be on trunk/db/re/skill_cast_db.txt

     

     

    // Skill Times Database
    //
    // Structure of Database:
    // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
    //== Explained:
    // CastingTime : time to cast this skill, in miliseconds
    // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
    // AfterCastWalkDleay : amount of time before character can move again, in miliseconds
    // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
    // Cool Down : amount of time until character can re-use this skill, in miliseconds
    //== Extra
    // On all fields you can use ':' as a delimiter to level-specific values,
    // - Example using SM_PROVOKE
    // - Original:6,0,0,0,30000,0,1000
    // - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
    // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
    //==========================================

  9. Please paki explain ng maayus willing ako tulungan ka salamat yan po ba "character select ecall"???

     

    uu sir... gusto ko po sana ung pag character select wala na ung cooldown ng ecall... like...

     

    emergency call... then... character select... then... maka emergency call na ulit...

     

    tinry ko e "guild_skill_relog_delay: yes" and "guild_skill_relog_delay: no" same parin di parin ba bybypass ung cooldown


  10. patulong nman panu e edit ung emergency call cooldown... panu e bybass via character select ung cooldown?

     

     

     

    // Restart guild skills cooldown by relog? (Note 1)
    // When "no", you relog with the same cooldown remaining as from when you logged out, "yes" restarts the cooldown upon login to its full duration. 
    guild_skill_relog_delay: yes
     

     

     


  11. can someone help me with my problem? i want emergency call cooldown to by bypassed via guild leader character select.

     

     

    // Restart guild skills cooldown by relog? (Note 1)
    // When "no", you relog with the same cooldown remaining as from when you logged out, "yes" restarts the cooldown upon login to its full duration. 
    guild_skill_relog_delay: yes
     

     


  12. can someone help me with the job swapper that compatible to hercules emulator? we just transferred to hercules from rathena and my jobswapper script is not working now because its not compatible to hercules commands.

     

    thanks in advance ^_~


  13. Max level for all skills limited by level 10. If you want change it,

    need change server sources. file map/skill.h and line #define MAX_SKILL_LEVEL 10

    Here 10 is max level.

     

    Sadly impossible to put this limit to configuration, because need rework some internal structures :(

     

    its fixed now... thanks mate ^_~


  14. really willing to pay for paid service via gcash or cebuana

     

     

    [Warning]: setsocketopts: Unable to set SO_REUSEPORT mode for connection #7!
    [Error]: script_add_str: detected possible use of wrong case in a script. Found
    'baselevel', probably meant to be 'BaseLevel' (in 'loading char/acc variables').
    [Error]: script_add_str: detected possible use of wrong case in a script. Found 
    'joblevel', probably meant to be 'JobLevel' (in 'loading char/acc variables').
    [Warning]: itemdb_search: Item ID 149 does not exist in the item_db. Using
    dummy date.
    [Warning]: itemdb_search: Item ID 1 does not exist in the item_db. Using
    dummy date.
     

     

    modifying max skill level to 20 for Firebolt / Coldbolt / Lightning Bolt / Jupitel Thunder and Heal

     

    this errors appears when we updated rAthena to Hercules. "Wanhosting"

     

     


     


     

     


  15. i have a problem on modifying fire bolt maximum level to 20

     

    skill_tree.conf

    Magician: {
    inherit: ( "Novice" );
     
    skills: { 
    MG_FIREBOLT: 20
    }
     
    done editing on lua/lub files.
     
    when i use level 20 fire bolt ingame nothings happen on the skill no damage no everything
    but when i try to downgrade it to level 10 its doing damage and its normal...
     
    is there something i missed on editing maximum skill level?
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