dreinor
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Everything posted by dreinor
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anybody here knows how the attack index of taekwon works? if you look closely, the taekwon's attack switches from attackindex1 to attackindex2 in random.. anyone here where knows where can i find how to change or edit that? thanks..
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added kafra male preview..
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hello.. good day to all.. can anybody help me where can i locate s_elemental_db? thanks.. i am trying to edit the summons stats..
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added reworked custom sprite.. my new project..
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waiting for the final output of your sprite..
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uploaded a sample video for the kafra sprite..
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thanks..
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Male Hunter with Dual Dagger Female Hunter with Dual Dagger Male Super Novice with Bow Female Super Novice with Bow Sword Sage Kafra Class Male Kafra Class
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http://herc.ws/board/topic/4113-preserve-skill/
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here is what it looks like.. male super novice: front http://gifcreator.me/viewgif/20151127-20-6B46HfWwuWfjy6pS-VvQnJm back http://gifcreator.me/viewgif/20151127-20-CNKnkmhldDciwTZk-otnMXG female super novice: front http://gifcreator.me/viewgif/20151127-20-GH4sFlX86qKRtR3W-PQedZu back http://gifcreator.me/viewgif/20151127-20-OEhHWJfp4O4aowJH-QvOvtG the sprite is not yet finished, as i will still fix them so that the animation will be cleaner and smoother..
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thanks for the comment.. i'll be fixing them in a more detailed way after i created both the male and female animation..
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haha.. i think i need to smooth out the edges and add/clean more the details.. thanks for the comments everyone..
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I'm trying a new project... i tried recreating super novice with bow animation.. this is the frames for male super novice.. front attack view.. i will finish the male animation then the female after that..
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Naghahanap po ako nang kasama.. i'll be frank.. non-profit po sana ang gsto ko.. since my free gameguard nman dito sa hercules, ang paggagastusan lang natin ung monthly hosting.. kahit ako n ang magshoulder nun per month... ang kelangan ko lang team mates na mapagkakatiwalaan, passionate at team player.. post na lang sana kayo dito..
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go go go!! more power to you!!
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I tried adding the bold line to the code but it doesn't seem to work.. can someone help me? please? thanks...
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already found the code.. thanks to maluffet for the help.. @skill.c case RK_SONICWAVE: { int heal = skill->calc_heal(src, bl, (skill_id == AB_HIGHNESSHEAL)?AL_HEAL:skill_id, (skill_id == AB_HIGHNESSHEAL)?10:skill_lv, true); int heal_get_jobexp; heal_get_jobexp = status->heal(bl,heal,0,3); if( status->isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ) heal=0; if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) heal = heal*2; if( tsc && tsc->count ) { if( tsc->data[SC_KAITE] && !(sstatus->mode&MD_BOSS) ) { //Bounce back heal if (--tsc->data[SC_KAITE]->val2 <= 0) status_change_end(bl, SC_KAITE, INVALID_TIMER); if (src == bl) heal=0; //When you try to heal yourself under Kaite, the heal is voided. else { bl = src; dstsd = sd; } } else if (tsc->data[SC_BERSERK]) heal = 0; //Needed so that it actually displays 0 when healing. } clif->skill_nodamage (src, bl, skill_id, heal, 1); clif->specialeffect(bl, 172, AREA); clif->specialeffect(bl, 7, AREA); if( tsc && tsc->data[SC_AKAITSUKI] && heal && skill_id != HLIF_HEAL ) heal = ~heal + 1; heal_get_jobexp = status->heal(bl,heal,0,0); if(sd && dstsd && heal > 0 && sd != dstsd && battle_config.heal_exp > 0){ heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; if (heal_get_jobexp <= 0) heal_get_jobexp = 1; pc->gainexp (sd, bl, 0, heal_get_jobexp, false); } } break; case RK_SONICWAVE: //Apparently only player casted skills can be offensive like this. if (sd && (tstatus->def_ele==ELE_GHOST || tstatus->def_ele==ELE_WATER || tstatus->def_ele==ELE_WIND ||tstatus->def_ele==ELE_EARTH || tstatus->def_ele==ELE_NEUTRAL || tstatus->def_ele==ELE_HOLY || tstatus->def_ele==ELE_POISON || tstatus->def_ele==ELE_FIRE)) { if (battle->check_target(src, bl, BCT_ENEMY) < 1) { //Offensive heal does not works on non-enemies. [Skotlex] clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } return skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag); } break;case RK_SONICWAVE: hp = ( status->get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == RK_SONICWAVE ? ( sd ? pc->checkskill(sd,RK_SONICWAVE) : 10 ) : skill_lv * 2 ) * 8); case RK_SONICWAVE: ad.damage = skill->calc_heal(src, target, skill_id, skill_lv, false); @battle.c case RK_SONICWAVE: ad.damage = skill->calc_heal(src, target, skill_id, skill_lv, false); @skill_db.txt 2002,9,6,16,7,0x21,0,10,1,yes,0,0,0,magic,0, RK_SONICWAVE,Sonic Wave
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The part where the skill hits targets that are not dark element & undead is working.. The healing part is not working.. i tried to create the code from the NPC skill evilland.. I don't know why the healing part is not working.. anyone willing to help? Btw, thanks aznguy212 for the reply.. But i think the part where skillnodamage is correct because if the target is immune to magic, it will miss..
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hi... can someone help me? i'm trying to customize sonic wave skill.. i want it to heal undead & dark element monsters/players but damage monsters of every other element.. i tried using this code.. the skill hits every other element but when it is targeted on dark/undead element monsters & players, it doesn't heal the target.. it misses.. can someone help me? here is the code that i used.. case RK_SONICWAVE: //Will heal dark and undead element monsters/players. if (tstatus->def_ele==ELE_UNDEAD || tstatus->def_ele==ELE_DARK) { int heal; heal = skill->calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true); status->heal(bl,heal,0,1); break; if (status->isimmune(bl)) heal = 0; clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status->heal(bl, heal, 0, 0); } else { //Damage enemies if(battle->check_target(&src->bl,bl,BCT_ENEMY)>0) skill->attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); } break;
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i tried recreating Warg Bite Skill so that it will be seen on the 2nd job tab.. all is fine except that when i use the skill, the warg is not visually attacking the target.. the skill hits & and damages the target but there is no visual effect of the warg moving.. can anyone help me on this? thanks..
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can someone help me.. is it possible to enable melee skills like bash, envenom, magnum break, etch while the player is casting and has learned freedom of casting?
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already found the answer to this.. here is the code.. case PR_TURNUNDEAD: if ((tstatus->race == RC_DEMON || tstatus->race == RC_DEMIHUMAN || tstatus->race == RC_ANGEL || tstatus->race == RC_BRUTE || tstatus->race == RC_PLANT || tstatus->race == RC_FORMLESS || tstatus->race == RC_INSECT || tstatus->race == RC_DRAGON || tstatus->race == RC_FISH) && (pc->search_inventory(sd, ITEMID_BLUE_GEMSTONE) == INDEX_NOT_FOUND || pc->delitem(sd,pc->search_inventory(sd,717),1,0,0,LOG_TYPE_CONSUME))) break; skill->attack(BF_MAGIC, src, src, bl, skill_id, skill_lv, tick, flag); break;
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hi.. can someone help me, how do i fix this error after compiling? it says: warning C4700: uninitialized local variable 'tstatus' used struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition req; struct status_data *st; struct status_data *tstatus; struct status_change *sc; int i,hp_rate,sp_rate, sp_skill_rate_bonus = 100; uint16 idx; i tried to add the red colored code in the block, how can i fix the error? anyone willing to help? thanks..
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hi.. can someone help me.. i want to make the skill of Rouge Backstab to be useable even if the target is facing the caster, but the damage will be reduced by 75% and is now affected by hit rate.. would this be possible? here is the code for backstab skill.. case RG_BACKSTAP: { uint8 dir = map->calc_dir(src, bl->x, bl->y), t_dir = unit->getdir(bl); if ((!check_distance_bl(src, bl, 0) && !map->check_dir(dir, t_dir)) || bl->type == BL_SKILL) { status_change_end(src, SC_HIDING, INVALID_TIMER); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] unit->setdir(bl,dir); } else if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; i tried replacing the code after else if with "skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv*.25, tick, flag);" but the skill is not working.. anyone willing to help me on this? thanks..
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