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Holiness

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  1. Holiness

    pet size

    is there a way to modify the pets size? if yes, how?
  2. Holiness

    claw game

    None here has solved my "problem". I had to pay for my request, and I, therefore, decided to delete the original idea to preserve uniqueness.
  3. Holiness

    claw game

    In order to play this game you must insert 1 bronze coin.. Once you insert it by clicking next, it will then ask you which direction you would want to move the claw. Back, Left, Right or Front. You can only move the claw twice and then it will drop. then it will say "Here's your prize! Congratulations!" Or say that it has failed in obtaining a prize. also, there is a 1/50 chance in obtaining a free play upon failing
  4. Is it possible to create another mercenary guild? Currently there are only SPEAR_MERC_GUILD,SWORD_MERC_GUILD,ARCH_MERC_GUILD. I'd like to add DRAGON_MERC_GUILD. Would someone please be so good as to tell me how to do it? As far as I know, I have to edit mercenary.c, mercenary.h, script.c and...?
  5. The quest is pretty long and yeah, it needs sql for some stuff like the Hero status xD
  6. thank you all for your precious help !
  7. oh, is it difficult to create such custom command? q_q if yes, then I'll just use the cutins
  8. Holiness

    Slot machine

    So I was wondering, is it possible to create a script that uses almost the same dynamic of one player catching a pet? I mean: - Talk to npc - Pay some zeny - Slot machine (the one you see when catching a pet) appears If "SUCCESS" -> you'll get a prize. If "Failure" -> talk again to the npc. Not sure if it's possible, but would be awesome if it was.
  9. Holiness

    Enchanter

    Sorry for the late reply, I was thinking about something different >.< as soon as I get home I'll post 2 enchanters so that you can see what I was thinking of (:
  10. Holiness

    Enchanter

    I would like to ask for an enchanter that enchants ONLY Armors, garments, shields and boots with: +1 Str, Agi, Int, Vit, Dex, Luk / + 1% ATK, MATK, ASPD, HP stones (30% chance of enchanting, 70% chance of failing) +2 Str, Agi, Int, Vit, Dex, Luk / + 2% ATK, MATK, ASPD, HP stones (20% chance of enchanting, 80% chance of failing) +3 Str, Agi, Int, Vit, Dex, Luk / + 3% ATK, MATK, ASPD, HP stones (10% chance of enchanting, 90% chance of failing) Other details: In order to enchant an item, it requires 250.000 Zeny and 3 Poring Coins. Once the item is enchanted, it cannot be enchanted again. The stone occupies the last slot of the item. ( [] [] [] -> [] <- even if it's not being used) PS: I might post my current enchanter if it would make this work easier! Thanks in advance!
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