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RodRich

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  1. Upvote
    RodRich reacted to Reaper_san in How to edit the world map ?   
    see the luafiles, "worldviewdata"
    it is easy to edit these files
    just read it
    in worldviewdata_list.lua you can edit the bmp files (the maps you can see)
    in worldviewdata_language.lua you can edit the names en the map
    in worldviewdata_table.lub you can edit the "boxes" and his "menu" in the map

    I hope this helps
  2. Upvote
    RodRich got a reaction from kyeme in dispbottomcolor   
    Hey guys!!
     
    I'm bringin here, the source modification I wanted:
     
    a guy from the Cronus board made this,
     
    It's will change the default dispbottom to a dispbottom color, with a optional parameter!!
     
    Example:
     
    dispbottom "Hello everyone!!"; //Displays a message on default color dispbottom "I wanted this so bad!",0xFF1493 //Displays a pink message Link to patch
     
    I don't know if you can apply dis .patch in your Hercules emulator, I think you should apply this manually!!
     
    **Sorry for my english!!
     
    And thanks AnnieRuru, the SlexFire (who made's this modification) has wrote credits to you!!
  3. Upvote
    RodRich reacted to AnnieRuru in dispbottomcolor   
    since our developers are ... not implementing dispbottom and message with colors
    http://herc.ws/board/topic/3899-suggestion-displaybottom-message-colors/?p=28345
    I think I just make a release for this
     
    Download: 1.2
    Plugin
     
    tested with
    prontera,162,180,5 script asdf 100,{ dispbottomcolor "test color", 0xFF0000; dispbottomcolor "test color", 0x00FF00; dispbottomcolor "test color", 0x0000FF; dispbottomcolor "test color", 0xFFFFFF, 2000000; end;}PS: there is a reason that this couldn't be in the officialbecause hercules' clif->colormes is ... badly coded ...
    changing that function also means change a lot of lines having clif->colormes, which is all over the places
     
     
     
  4. Upvote
    RodRich got a reaction from Ricauter in R> command when killing monsters   
    That's true, I hadn't thought this way!! that's better than before. But I don't know why, the other one isn't working. It should work in both ways!!
    The first one checks the monster name's, and the second one checks the monster ID's
    But..  
  5. Upvote
    RodRich reacted to Ricauter in R> command when killing monsters   
    was testing around, there was a mistake on the script, actually:
     
    if(getmonsterinfo(killedrid,0)==getmonsterinfo(1008,0)) doesn't work at all, so any monster you'd kill would increase the counter, the real script is like this:
     
    if(killedrid==1002) // and replace the 1002 for any monster ID that way, only the monster ID you choose would increase the counter.
  6. Upvote
    RodRich got a reaction from Ricauter in R> command when killing monsters   
    Hahah, no problem!!
     
    Hey, I've just saw this line, it can bring you problem:
    set f1ks,f1ks=0; test in your npc, if this doesn't give error, just forgot... but If does, do this way:
    set f1ks,0;
  7. Upvote
    RodRich got a reaction from Ricauter in R> command when killing monsters   
    @@Ricauter
     
    That's because you didn't closed the "()"
     
    copy and paste :
     
    - script test1 -1,{ OnNPCKillEvent: set .@map$, "prontera"; if(strcharinfo(3)==.@map$){ if(getmonsterinfo(killedrid,0)==getmonsterinfo(1008,0)){ // PLEASE THIS WAY IS THE RIGHT WAY DON'T CHANGE AGAIN '-' set f1ks,f1ks +1;// to count +1 kills; announce "PORINGS KILLED +1 ["+ f1ks +"/5]",3; } if (f1ks >= 5){ set f1ks,f1ks=0; //to reset the counter and buff sc_start 10, 240000,10; }}end;}
  8. Upvote
    RodRich got a reaction from Ricauter in R> command when killing monsters   
    Ah ok, because when you get errer from first line, the npc isn't readed.
     
    I think your error is case sensitive:
    -<tab>Script<tab>test1<tab>-1,{ try:
    -<tab>script<tab>test1<tab>-1,{
  9. Upvote
    RodRich got a reaction from Ricauter in R> command when killing monsters   
    Ah ok, that simple either!!
     
    You can do this way:
     
    OnNPCKillEvent:if(strcharinfo(3)== 'map'){if(getmonsterinfo(killedrid,0) == 'monstername'){ set mymobkills,mymobkills +1;// to count +1 kills }} if (mymobkills > 99){ set mymobkills,0; //to reset the counter and buff? sc_start 39, 60,5; getitem,-1,1;}end; where -1 means: a random item from OBB..
     
    or if you preffer you can also use: -2,-3,-4,-5
    Giving an item ID of -2 will produce the effects of Old Violet Box.
    Giving an item ID of -3 will produce the effects of Old Card Album.
    Giving an item ID of -4 will produce the effects of Gift Box.
    Giving an item ID of -5 will produce the effects of Worn Out Scroll, which, in current SVN, drops only Jellopies anyway.
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