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mashemaru

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Posts posted by mashemaru


  1. Is it possible to have 2 different effect on 1 skill depending on mapflag?

     

    For example, on a certain mapflag or map array you cant dispell song buffs and on default you can.

     

    Thanks.


  2. uhm okay, I think I get how it works now but I'm not sure. I think it saves the data when the pvpeventstop func was called. here's my sample code, can i just use getmapusers to trigger the start/stop function? so it starts when someone enters and stops when arena is empty or is it better to use OnMinute etc? Thanks!

     

    -	script	PVPEvent	-1,{	end;OnInit:OnMinute00:OnMinute30:		if( gettime(2) >= 0 && gettime(2) < 30 || gettime(2) >= 30 && gettime(2) < 59 )			goto OnStartPVPEvent;		if( gettime(2) == 29 || gettime(2) == 59 )			goto OnStopPvPEvent;		end;OnStartPVPEvent:	initnpctimer;	deletearray $pvpevent_reward[0],10;	deletearray $pvpevent_id[0],10;	deletearray $pvpevent_fame[0],10;	deletearray $pvpevent_name$[0],10;	set $pvpevent_count, 0;	pvpeventstart;	end;OnStopPVPEvent:	stopnpctimer;	pvpeventstop;	end;OnPCKillEvent:	pvpevent_addpoints 5;	end;}

  3. But its dead :(

     

    I already put the pvp_event mapflag with xy coordinates, pvpeventstart, pvpevent_addpoints.

     

    I'm getting the output "-- Entering Top %d PVP Event Fame List at position %d --" but still the char_pvp table is empty :|

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