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Jenox

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Posts posted by Jenox


  1. There's no error, the scripts works, but not as I wanted it to work.

     

    Alchemist, Creator should get Meteor Storm Lvl1 and the Drops of Bottle Grenade and Acid Bottle and Blacksmith, Whitesmith should get CT DMG +10%, the problem is that Blacksmith and Whitesmith get the Items for Alchemist and Creator too.


  2. Hey again,

     

    I don't know if it's okay that I create a second Topic, because it's another Question in the same Reason, if not, I'm sorry.

     

    So, the problem is that I want to have two Job Declarations in one Card-Script so that the card do 1+2 if the class is alchemist/creator and the card do 2+3 if the class is black/whitesmith, you'll see what I mean in the Code.

     

    { {if(Class==Job_Alchemist || Class==Job_Creator) {skill WZ_METEOR,1;}{bonus3 bAddMonsterDropItem,7135,0,10000;}{bonus3 bAddMonsterDropItem,7136,0,10000;}} {if (Class==Job_Blacksmith || Class==Job_Whitesmith) {bonus2 bSkillAtk,WS_CARTTERMINATION,10;}} }

    It works! But even If I'm on a Whitesmith Acid Bottle and Bottle Grenade drops, that shouldn't be, it should only drop as Alchemist/Creator

     

    And yes, I'm using an old Hercules Version, thats the reason for the old item_db script.


  3. Hey guys,

     

    sadly me again. :D

     

    Got some problems at the job-declaration on a autospell script, I want that the card let the user autocast sharpshooting lvl 5 if he is a Hunter/Sniper, it shouldn't work as a clown/gypsy.

     

    Script looks like this:

     

    { if(BaseClass==Job_Hunter) {bonus3 bAutoSpell,SN_SHARPSHOOTING,5,50;} }

     


  4. Hey guys,

     

    i've created an own Custom Item via. your wiki (http://herc.ws/wiki/Custom_Items).

     

    I'd created a new item at the item_db2.txt which looks like this:

    8005,xRO_Scroll,xRO EXP Scroll,2,,10,1,,,,,,,,,,,,,{misceffect 215; misceffect 143; sc_start SC_EXPBOOST,1800000,100;},{},{}

    After that I'd put in the Item into my iteminfo.lua at my System folder, which looks like this:

    [8005] = {		unidentifiedDisplayName = "xRO EXP Scroll",		unidentifiedResourceName = "액세서리상자",		unidentifiedDescriptionName = {			"Die xRO EXP Scroll verdoppelt die erhaltene EXP"		},		identifiedDisplayName = "xRO EXP Scroll",		identifiedResourceName = "액세서리상자",		identifiedDescriptionName = {			"Die xRO EXP Scroll verdoppelt die erhaltene EXP"		},		slotCount = 0,		ClassNum = 8005	},

    After all these inputs I tried to @item 8005 for creating this Item for Test-Purpose.

    It's on the Usable-Part of Inventory, but I can't use it.

     

    Any suggestions? :/

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