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Neferpitou

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  1. //===== Hercules Script ======================================//= MVP Arena//===== By: ==================================================//= Darkchild//===== Current Version: =====================================//= 1.4//===== Description: =========================================//= Rooms containing 16 different MVPs//===== Additional Comments: =================================//= 1.0 - First version of script//= 1.1 - Optimised The MVP arena [massdriller]//= 1.2 - NPC in prontera [Silent]//= 1.3 - Removed Duplicates//= 1.4 - Optimized, text edited [Euphy]//============================================================// Entranceque_moon,32,21,3 script MVP Warper 8_M_JPNMASTER,{ mes "[ ^0065DFMVP Warper^000000 ]"; mes "Would you like to enter"; mes "the MVP Arena?"; if (select("Yes!","No thanks.") == 2) close; warp "quiz_00",50,24; close;}// Informationquiz_00,49,31,4 script MVP Arena Guide 4_M_TWTEAMAN,{ mes "[ ^0065DFMVP Arena Guide^000000 ]"; mes "Welcome and behold this sacred place. Here you will find out if you truly have what it takes to call yourself a warrior."; next; switch(select("Information","Heal me!","Return to Prontera","Cancel")) { case 1: mes "[ ^0065DFMVP Arena Guide^000000 ]"; mes "There are four Keepers, and each can spawn four different MVPs."; mes "There are eight rooms per Keeper, and sixteen MVPs in total."; close; case 2: specialeffect2 313; percentheal 100,100; close; case 3: warp "prontera",156,179; close; case 4: close; }}// Keepersfunction script Keeper { mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]"; mes "Which arena would you"; mes "like to enter?"; set .@menu$,""; for(set .@i,1; .@i<9; set .@i,.@i+1) set .@menu$, .@menu$+"Arena "+.@i+" ["+getmapusers("pvp_n_"+.@i+"-"+getarg(0))+"/20]:"; set .@i, select(.@menu$); if (getmapusers("pvp_n_"+.@i+"-"+getarg(0))>19) { mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]"; mes "Sorry, this arena is full!"; close; } warp "pvp_n_"+.@i+"-"+getarg(0),102,102; close;}quiz_00,56,31,4 script Alpha MVP 4_F_TWGIRL,{ callfunc "Keeper",2; }quiz_00,58,31,4 script Beta MVP 4_F_TWMIDWOMAN,{ callfunc "Keeper",3; }quiz_00,60,31,4 script Theta MVP 4_M_TWBOY,{ callfunc "Keeper",4; }quiz_00,62,31,4 script Epsilon MVP 4_M_TWMIDMAN,{ callfunc "Keeper",5; }// Protectorsfunction script Protector { mes "[ ^0065DFMVP-Protector^000000 ]"; switch(select(""+((getarg(0)=="")?"":"Harder Monsters")+":Heal:Exit")) { case 1: warp getarg(0),102,102; end; case 2: specialeffect2 313; percentheal 100,100; close; case 3: warp "prontera",156,179; end; }}pvp_n_1-2,100,100,4 script MVP-Protector#01 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_2-2"; }pvp_n_2-2,100,100,4 script MVP-Protector#02 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_3-2"; }pvp_n_3-2,100,100,4 script MVP-Protector#03 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_4-2"; }pvp_n_4-2,100,100,4 script MVP-Protector#04 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_5-2"; }pvp_n_5-2,100,100,4 script MVP-Protector#05 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_6-2"; }pvp_n_6-2,100,100,4 script MVP-Protector#06 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_7-2"; }pvp_n_7-2,100,100,4 script MVP-Protector#07 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_8-2"; }pvp_n_8-2,100,100,4 script MVP-Protector#08 4_F_JOB_HUNTER,{ callfunc "Protector",""; }pvp_n_1-3,100,100,4 script MVP-Protector#09 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_2-3"; }pvp_n_2-3,100,100,4 script MVP-Protector#10 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_3-3"; }pvp_n_3-3,100,100,4 script MVP-Protector#11 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_4-3"; }pvp_n_4-3,100,100,4 script MVP-Protector#12 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_5-3"; }pvp_n_5-3,100,100,4 script MVP-Protector#13 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_6-3"; }pvp_n_6-3,100,100,4 script MVP-Protector#14 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_7-3"; }pvp_n_7-3,100,100,4 script MVP-Protector#15 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_8-3"; }pvp_n_8-3,100,100,4 script MVP-Protector#16 4_F_JOB_HUNTER,{ callfunc "Protector",""; }pvp_n_1-4,100,100,4 script MVP-Protector#17 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_2-4"; }pvp_n_2-4,100,100,4 script MVP-Protector#18 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_3-4"; }pvp_n_3-4,100,100,4 script MVP-Protector#19 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_4-4"; }pvp_n_4-4,100,100,4 script MVP-Protector#20 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_5-4"; }pvp_n_5-4,100,100,4 script MVP-Protector#21 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_6-4"; }pvp_n_6-4,100,100,4 script MVP-Protector#22 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_7-4"; }pvp_n_7-4,100,100,4 script MVP-Protector#23 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_8-4"; }pvp_n_8-4,100,100,4 script MVP-Protector#24 4_F_JOB_HUNTER,{ callfunc "Protector",""; }pvp_n_1-5,100,100,4 script MVP-Protector#25 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_2-5"; }pvp_n_2-5,100,100,4 script MVP-Protector#26 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_3-5"; }pvp_n_3-5,100,100,4 script MVP-Protector#27 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_4-5"; }pvp_n_4-5,100,100,4 script MVP-Protector#28 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_5-5"; }pvp_n_5-5,100,100,4 script MVP-Protector#29 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_6-5"; }pvp_n_6-5,100,100,4 script MVP-Protector#30 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_7-5"; }pvp_n_7-5,100,100,4 script MVP-Protector#31 4_F_JOB_HUNTER,{ callfunc "Protector","pvp_n_8-5"; }pvp_n_8-5,100,100,4 script MVP-Protector#32 4_F_JOB_HUNTER,{ callfunc "Protector",""; }// Alphapvp_n_1-2,0,0,0,0 monster Eddga 1115,3,60000,66000pvp_n_1-2,0,0,0,0 monster Mistress 1059,1,60000,66000pvp_n_2-2,0,0,0,0 monster Mistress 1059,3,60000,66000pvp_n_2-2,0,0,0,0 monster Moonlight 1150,1,60000,66000pvp_n_3-2,0,0,0,0 monster Mistress 1059,1,60000,66000pvp_n_3-2,0,0,0,0 monster Moonlight 1150,2,60000,66000pvp_n_3-2,0,0,0,0 monster Maya 1147,1,60000,66000pvp_n_4-2,0,0,0,0 monster Eddga 1115,1,60000,66000pvp_n_4-2,0,0,0,0 monster Mistress 1059,1,60000,66000pvp_n_4-2,0,0,0,0 monster Moonlight 1150,1,60000,66000pvp_n_4-2,0,0,0,0 monster Maya 1147,1,60000,66000pvp_n_5-2,0,0,0,0 monster Eddga 1115,1,60000,66000pvp_n_5-2,0,0,0,0 monster Mistress 1059,2,60000,66000pvp_n_5-2,0,0,0,0 monster Moonlight 1150,1,60000,66000pvp_n_5-2,0,0,0,0 monster Maya 1147,2,60000,66000pvp_n_6-2,0,0,0,0 monster Eddga 1115,2,60000,66000pvp_n_6-2,0,0,0,0 monster Mistress 1059,3,60000,66000pvp_n_6-2,0,0,0,0 monster Moonlight 1150,1,60000,66000pvp_n_6-2,0,0,0,0 monster Maya 1147,2,60000,66000pvp_n_7-2,0,0,0,0 monster Eddga 1115,3,60000,66000pvp_n_7-2,0,0,0,0 monster Mistress 1059,3,60000,66000pvp_n_7-2,0,0,0,0 monster Moonlight 1150,2,60000,66000pvp_n_7-2,0,0,0,0 monster Maya 1147,2,60000,66000pvp_n_8-2,0,0,0,0 monster Eddga 1115,3,60000,66000pvp_n_8-2,0,0,0,0 monster Mistress 1059,3,60000,66000pvp_n_8-2,0,0,0,0 monster Moonlight 1150,3,60000,66000pvp_n_8-2,0,0,0,0 monster Maya 1147,3,60000,66000// Betapvp_n_1-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000pvp_n_1-3,0,0,0,0 monster Turtle General 1312,1,60000,66000pvp_n_2-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000pvp_n_2-3,0,0,0,0 monster Turtle General 1312,1,60000,66000pvp_n_2-3,0,0,0,0 monster Orc Hero 1087,1,60000,66000pvp_n_3-3,0,0,0,0 monster Phreeoni 1159,1,60000,66000pvp_n_3-3,0,0,0,0 monster Turtle General 1312,1,60000,66000pvp_n_3-3,0,0,0,0 monster Orc Hero 1087,1,60000,66000pvp_n_3-3,0,0,0,0 monster Orc Lord 1190,1,60000,66000pvp_n_4-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000pvp_n_4-3,0,0,0,0 monster Turtle General 1312,1,60000,66000pvp_n_4-3,0,0,0,0 monster Orc Hero 1087,1,60000,66000pvp_n_4-3,0,0,0,0 monster Orc Lord 1190,1,60000,66000pvp_n_5-3,0,0,0,0 monster Phreeoni 1159,1,60000,66000pvp_n_5-3,0,0,0,0 monster Turtle General 1312,2,60000,66000pvp_n_5-3,0,0,0,0 monster Orc Hero 1087,2,60000,66000pvp_n_5-3,0,0,0,0 monster Orc Lord 1190,1,60000,66000pvp_n_6-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000pvp_n_6-3,0,0,0,0 monster Turtle General 1312,1,60000,66000pvp_n_6-3,0,0,0,0 monster Orc Hero 1087,2,60000,66000pvp_n_6-3,0,0,0,0 monster Orc Lord 1190,2,60000,66000pvp_n_7-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000pvp_n_7-3,0,0,0,0 monster Turtle General 1312,1,60000,66000pvp_n_7-3,0,0,0,0 monster Orc Hero 1087,2,60000,66000pvp_n_7-3,0,0,0,0 monster Orc Lord 1190,3,60000,66000pvp_n_8-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000pvp_n_8-3,0,0,0,0 monster Turtle General 1312,3,60000,66000pvp_n_8-3,0,0,0,0 monster Orc Hero 1087,3,60000,66000pvp_n_8-3,0,0,0,0 monster Orc Lord 1190,3,60000,66000// Thetapvp_n_1-4,0,0,0,0 monster Drake 1112,3,60000,66000pvp_n_1-4,0,0,0,0 monster Osiris 1038,1,60000,66000pvp_n_2-4,0,0,0,0 monster Drake 1112,2,60000,66000pvp_n_2-4,0,0,0,0 monster Osiris 1038,1,60000,66000pvp_n_2-4,0,0,0,0 monster Doppelganger 1046,1,60000,66000pvp_n_3-4,0,0,0,0 monster Drake 1112,1,60000,66000pvp_n_3-4,0,0,0,0 monster Osiris 1038,1,60000,66000pvp_n_3-4,0,0,0,0 monster Doppelganger 1046,1,60000,66000pvp_n_3-4,0,0,0,0 monster Lord of Death 1373,1,60000,66000pvp_n_4-4,0,0,0,0 monster Drake 1112,2,60000,66000pvp_n_4-4,0,0,0,0 monster Osiris 1038,1,60000,66000pvp_n_4-4,0,0,0,0 monster Doppelganger 1046,2,60000,66000pvp_n_4-4,0,0,0,0 monster Lord of Death 1373,1,60000,66000pvp_n_5-4,0,0,0,0 monster Drake 1112,3,60000,66000pvp_n_5-4,0,0,0,0 monster Osiris 1038,2,60000,66000pvp_n_5-4,0,0,0,0 monster Doppelganger 1046,2,60000,66000pvp_n_5-4,0,0,0,0 monster Lord of Death 1373,1,60000,66000pvp_n_6-4,0,0,0,0 monster Drake 1112,3,60000,66000pvp_n_6-4,0,0,0,0 monster Osiris 1038,2,60000,66000pvp_n_6-4,0,0,0,0 monster Doppelganger 1046,2,60000,66000pvp_n_6-4,0,0,0,0 monster Lord of Death 1373,2,60000,66000pvp_n_7-4,0,0,0,0 monster Drake 1112,3,60000,66000pvp_n_7-4,0,0,0,0 monster Osiris 1038,2,60000,66000pvp_n_7-4,0,0,0,0 monster Doppelganger 1046,3,60000,66000pvp_n_7-4,0,0,0,0 monster Lord of Death 1373,2,60000,66000pvp_n_8-4,0,0,0,0 monster Drake 1112,3,60000,66000pvp_n_8-4,0,0,0,0 monster Osiris 1038,3,60000,66000pvp_n_8-4,0,0,0,0 monster Doppelganger 1046,3,60000,66000pvp_n_8-4,0,0,0,0 monster Lord of Death 1373,3,60000,66000// Epsilonpvp_n_1-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000pvp_n_1-5,0,0,0,0 monster Pharoh 1157,1,60000,66000pvp_n_2-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000pvp_n_2-5,0,0,0,0 monster Pharoh 1157,1,60000,66000pvp_n_2-5,0,0,0,0 monster Dark Lord 1272,1,60000,66000pvp_n_3-5,0,0,0,0 monster Incantation Samurai 1492,1,60000,66000pvp_n_3-5,0,0,0,0 monster Pharoh 1157,1,60000,66000pvp_n_3-5,0,0,0,0 monster Dark Lord 1272,1,60000,66000pvp_n_3-5,0,0,0,0 monster Baphomet 1039,1,60000,66000pvp_n_4-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000pvp_n_4-5,0,0,0,0 monster Pharoh 1157,1,60000,66000pvp_n_4-5,0,0,0,0 monster Dark Lord 1272,1,60000,66000pvp_n_4-5,0,0,0,0 monster Baphomet 1039,1,60000,66000pvp_n_5-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000pvp_n_5-5,0,0,0,0 monster Pharoh 1157,2,60000,66000pvp_n_5-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000pvp_n_5-5,0,0,0,0 monster Baphomet 1039,1,60000,66000pvp_n_6-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000pvp_n_6-5,0,0,0,0 monster Pharoh 1157,2,60000,66000pvp_n_6-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000pvp_n_6-5,0,0,0,0 monster Baphomet 1039,1,60000,66000pvp_n_7-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000pvp_n_7-5,0,0,0,0 monster Pharoh 1157,2,60000,66000pvp_n_7-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000pvp_n_7-5,0,0,0,0 monster Baphomet 1039,2,60000,66000pvp_n_8-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000pvp_n_8-5,0,0,0,0 monster Pharoh 1157,2,60000,66000pvp_n_8-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000pvp_n_8-5,0,0,0,0 monster Baphomet 1039,2,60000,66000// Mapflagspvp_n_1-1 mapflag pvp_nightmaredrop offpvp_n_2-1 mapflag pvp_nightmaredrop offpvp_n_3-1 mapflag pvp_nightmaredrop offpvp_n_4-1 mapflag pvp_nightmaredrop offpvp_n_5-1 mapflag pvp_nightmaredrop offpvp_n_6-1 mapflag pvp_nightmaredrop offpvp_n_7-1 mapflag pvp_nightmaredrop offpvp_n_8-1 mapflag pvp_nightmaredrop offpvp_n_1-2 mapflag pvp_nightmaredrop offpvp_n_2-2 mapflag pvp_nightmaredrop offpvp_n_3-2 mapflag pvp_nightmaredrop offpvp_n_4-2 mapflag pvp_nightmaredrop offpvp_n_5-2 mapflag pvp_nightmaredrop offpvp_n_6-2 mapflag pvp_nightmaredrop offpvp_n_7-2 mapflag pvp_nightmaredrop offpvp_n_8-2 mapflag pvp_nightmaredrop offpvp_n_1-3 mapflag pvp_nightmaredrop offpvp_n_2-3 mapflag pvp_nightmaredrop offpvp_n_3-3 mapflag pvp_nightmaredrop offpvp_n_4-3 mapflag pvp_nightmaredrop offpvp_n_5-3 mapflag pvp_nightmaredrop offpvp_n_6-3 mapflag pvp_nightmaredrop offpvp_n_7-3 mapflag pvp_nightmaredrop offpvp_n_8-3 mapflag pvp_nightmaredrop offpvp_n_1-4 mapflag pvp_nightmaredrop offpvp_n_2-4 mapflag pvp_nightmaredrop offpvp_n_3-4 mapflag pvp_nightmaredrop offpvp_n_4-4 mapflag pvp_nightmaredrop offpvp_n_5-4 mapflag pvp_nightmaredrop offpvp_n_6-4 mapflag pvp_nightmaredrop offpvp_n_7-4 mapflag pvp_nightmaredrop offpvp_n_8-4 mapflag pvp_nightmaredrop offpvp_n_1-5 mapflag pvp_nightmaredrop offpvp_n_2-5 mapflag pvp_nightmaredrop offpvp_n_3-5 mapflag pvp_nightmaredrop offpvp_n_4-5 mapflag pvp_nightmaredrop offpvp_n_5-5 mapflag pvp_nightmaredrop offpvp_n_6-5 mapflag pvp_nightmaredrop offpvp_n_7-5 mapflag pvp_nightmaredrop offpvp_n_8-5 mapflag pvp_nightmaredrop off Can someone edit this and make 5 poring coin before you can enter and after you killed 1 mvp you will be warp out to your savepoint to prevent spam killing mvp's.. thank you in advance
  2. not working anymore can anyone make this work in latest revision of herc?
  3. wow this host very helpful he do everything in my server side he use remote access to my desktop to back up all i needs even it takes an hour. i really suggest this host to you guys very fast reply very fast support and very professional i just started here but all i can say right now i rate this 9/10 since the 1 point i will observe to my server smoothness and lag free i will make a review again after 1 week since im new here in this host... salute to you @PonyVPS keep up the good work and more power
  4. @@Dastgir i see but when i try to use it there is no chance of failing i tried it many times but still no chance of degrade or destroying the items
  5. @@Winterfox i got this error when i tried to refine costume items
  6. @Winerfox thanks a lot bro but can you make it only refinable items i mean Headtop armor shield weapon dont include accessories and mid headgears like a default refine npc hehehe thanks a lot and can you add also sucess rate option? if can thanks a lot bro i really appreciate your effort and help big thanks to you
  7. wow thanks but can you make separate npc? and only +10 max only thanks
  8. i see thanks for the reply so no default shadow blacksmith right now in herc . and can you make a script like that? if you are not busy if not its ok i try to understand all the code and try to learn it thanks
  9. what i mean is how can i +7 the COSTUME items ordinary blacksmith don't accept costume
  10. thank you for all the viewers its hard to post in here in herc low in support anyway good job all developer here and coder here but lack of suports
  11. //===== Hercules Script ======================================//= Job Master//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.4//===== Description: =========================================//= A fully functional job changer.//===== Additional Comments: =================================//= 1.1 Fixed reset on Baby job change. [Euphy]//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]//= 1.3 Kagerou/Oboro added. [Euphy]//= 1.4 Improved legibility (renamed variables, replaced// numbers with constants; Changed syntax to match// Hercules standards; Fixed status point exploit upon// Baby Novice job change. [Haru]//============================================================prontera,147,175,6 script Job Master 656,{ function Job_Menu; function A_An; mes "[Job Master]"; if (Class > Job_Soul_Linker) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkmount() || hascashmount()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkmount() || hascashmount())?"mount":"") +" before proceeding."; close; } if (.skill_point_check && SkillPoint > 0) { mes "Please use all your skill points before proceeding."; close; } .@eac = eaclass(); .@base = .third_classes ? roclass(.@eac&EAJ_UPPERMASK) : Class; if (.@base >= Job_Knight && .@base <= Job_Crusader2) { if (BaseLevel < .rebirth_blevel || JobLevel < .rebirth_jlevel) { .@blvl = .rebirth_blevel - BaseLevel; .@jlvl = .rebirth_jlevel - JobLevel; mes "You need " + (BaseLevel < .rebirth_blevel ? ((.rebirth_blevel - BaseLevel) +" more base levels "+ (JobLevel < .rebirth_jlevel ? "and " : "")) : "") + (JobLevel < .rebirth_jlevel ? (.rebirth_jlevel - JobLevel) +" more job levels " : "") + "to continue."; close; } if (Class > Job_Crusader2) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while (true) { mes "Select an option."; next; .@choice = select(" ~ ^0055FFRebirth^000000:"+(.third_classes ? " ~ ^FF0000Third Class^000000" : "")+": ~ ^777777Cancel^000000"); if (.@choice == 3) close; mes "[Job Master]"; mes "Are you sure?"; next; if (.@choice == 1) Job_Menu(Job_Novice_High); else Job_Menu(roclass(.@eac|EAJL_THIRD)); mes "[Job Master]"; } } .@job1 = roclass(.@eac|EAJL_2_1); .@job2 = roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) { .@newclass = roclass(.@eac|EAJL_THIRD); .@required_jlevel = 99; } else if (Class == Job_Ninja) { .@newclass = .@job1; .@required_jlevel = 70; } if (.@newclass && .third_classes) { if (BaseLevel < .rebirth_blevel || JobLevel < .@required_jlevel) { mes "You need " + (BaseLevel < .rebirth_blevel ? ((.rebirth_blevel - BaseLevel) +" more base levels "+ (JobLevel < .@required_jlevel ? "and " : "")) : "") + (JobLevel < .@required_jlevel ? (.@required_jlevel - JobLevel) +" more job levels " : "") + "to continue."; close; } mes "Switch to "+jobname(.@newclass)+"?"; next; Job_Menu(.@newclass); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .jobchange_first) { mes "A job level of "+.jobchange_first+" is required to change into the 1st Class."; } else if (Class == Job_Novice_High && .linear_jobchange && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else if (Class == Job_Novice) { Job_Menu(Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief, Job_SuperNovice, Job_Taekwon, Job_Gunslinger, Job_Ninja, Job_Baby); } else if (Class == Job_Novice_High) { Job_Menu(Job_Swordman_High, Job_Mage_High, Job_Archer_High, Job_Acolyte_High, Job_Merchant_High, Job_Thief_High); } else if (Class == Job_Baby) { Job_Menu(Job_Baby_Swordman, Job_Baby_Mage, Job_Baby_Archer, Job_Baby_Acolyte, Job_Baby_Merchant, Job_Baby_Thief, Job_Super_Baby); } else { mes "An error has occurred."; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) { mes "No more jobs are available."; } else if (!(.@eac&EAJL_2) && JobLevel < .jobchange_second) { mes "A job level of "+.jobchange_second+" is required to change into the 2nd Class."; } else if (.linear_jobchange && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+Job_Novice_High); } else { Job_Menu(.@job1, .@job2); } close;function Job_Menu { while (true) { if (getargcount() > 1) { mes "Select a job."; .@menu$ = ""; for (.@i = 0; .@i < getargcount(); ++.@i) .@menu$ += " ~ "+jobname(getarg(.@i))+":"; .@menu$ += " ~ ^777777Cancel^000000"; next; .@newjob = getarg(select(.@menu$)-1, 0); if (!.@newjob) close; if ((.@newjob == Job_SuperNovice || .@newjob == Job_Super_Baby) && BaseLevel < .supernovice_level) { mes "[Job Master]"; mes "A base level of "+.supernovice_level+" is required to turn into a "+jobname(.@newjob)+"."; close; } mes "[Job Master]"; mes "Are you sure?"; next; } else { .@newjob = getarg(0); } if (select(" ~ Change into ^0055FF"+jobname(.@newjob)+"^000000 class: ~ ^777777"+(getargcount() > 1 ? "Go back" : "Cancel")+"^000000") == 1) { mes "[Job Master]"; mes "You are now "+A_An(jobname(.@newjob))+"!"; if (.@newjob == Job_Novice_High && .linear_jobchange) lastJob = Class; // Note: This is incompatible with the Valkyrie rebirth script. jobchange .@newjob; if (.@newjob == Job_Novice_High) resetlvl(1); if (.@newjob == Job_Baby) { resetlvl(4); SkillPoint = 0; } specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "[Job Master]"; } end;}function A_An { setarray .@vowels$, "a", "e", "i", "o", "u"; .@firstletter$ = strtolower(charat(getarg(0), 0)); for (.@i = 0; .@i < getarraysize(.@vowels); ++.@i) { if (.@vowels$[.@i] == .@firstletter$) return "an "+getarg(0); } return "a "+getarg(0);}Get_Platinum: skill NV_FIRSTAID, 1, 0; if (BaseClass == Job_Novice) { if (Class != Job_SuperNovice) skill NV_TRICKDEAD, 1, 0; } else if (BaseClass == Job_Swordman) { skill SM_MOVINGRECOVERY, 1, 0; skill SM_FATALBLOW, 1, 0; skill SM_AUTOBERSERK, 1, 0; } else if (BaseClass == Job_Mage) { skill MG_ENERGYCOAT, 1, 0; } else if (BaseClass == Job_Archer) { skill AC_MAKINGARROW, 1, 0; skill AC_CHARGEARROW, 1, 0; } else if (BaseClass == Job_Acolyte) { skill AL_HOLYLIGHT, 1, 0; } else if (BaseClass == Job_Merchant) { skill MC_CARTREVOLUTION, 1, 0; skill MC_CHANGECART, 1, 0; skill MC_LOUD, 1, 0; } else if (BaseClass == Job_Thief) { skill TF_SPRINKLESAND, 1, 0; skill TF_BACKSLIDING, 1, 0; skill TF_PICKSTONE, 1, 0; skill TF_THROWSTONE, 1, 0; } if (BaseJob == Job_Knight) { skill KN_CHARGEATK, 1, 0; } else if (BaseJob == Job_Priest) { skill PR_REDEMPTIO, 1, 0; } else if (BaseJob == Job_Wizard) { skill WZ_SIGHTBLASTER, 1, 0; } else if (BaseJob == Job_Blacksmith) { skill BS_UNFAIRLYTRICK, 1, 0; skill BS_GREED, 1, 0; } else if (BaseJob == Job_Hunter) { skill HT_PHANTASMIC, 1, 0; } else if (BaseJob == Job_Assassin) { skill AS_SONICACCEL, 1, 0; skill AS_VENOMKNIFE, 1, 0; } else if (BaseJob == Job_Crusader) { skill CR_SHRINK, 1, 0; } else if (BaseJob == Job_Monk) { skill MO_KITRANSLATION, 1, 0; skill MO_BALKYOUNG, 1, 0; } else if (BaseJob == Job_Sage) { skill SA_CREATECON, 1, 0; skill SA_ELEMENTWATER, 1, 0; skill SA_ELEMENTGROUND, 1, 0; skill SA_ELEMENTFIRE, 1, 0; skill SA_ELEMENTWIND, 1, 0; } else if (BaseJob == Job_Rogue) { skill RG_CLOSECONFINE, 1, 0; } else if (BaseJob == Job_Alchemist) { skill AM_BIOETHICS, 1, 0; } else if (BaseJob == Job_Bard) { skill BA_PANGVOICE, 1, 0; } else if (BaseJob == Job_Dancer) { skill DC_WINKCHARM, 1, 0; } return;OnInit: .rebirth_blevel = 99; // Minimum base level to reborn OR change to third class .rebirth_jlevel = 50; // Minimum base job level to reborn OR change to third class .jobchange_first = 10; // Minimum job level to turn into 1st class .jobchange_second = 40; // Minimum job level to turn into 2nd class .third_classes = 1; // Enable third classes? (1: yes / 0: no) .supernovice_level = 45; // Minimum base level to turn into Super Novice .linear_jobchange = 1; // Enforce linear class changes? (1: yes / 0: no) .skill_point_check = 1; // Force player to use up all skill points? (1: yes / 0: no) .platinum = 1; // Get platinum skills automatically? (1: yes / 0: no) end;} Kindly edit this default script of hercules to give starting weapons and equips every time they change there jobs. example change to swordsman it will give sword and accessory's but just simple items that will help him hunt monsters thank you very much
  12. wow hi master Rytech the founder of 3ceam i already applied all the patch without any errors but my script its not working anymore when i load it to my test server no error in compiling and no error also in script load but the npc dont have space for pub i mean i cant enter his pub to join the battle grounds that this is the old battle grounds i have but i cant enter in the NPC PUB...
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