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wintermoon

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  1. Upvote
    wintermoon reacted to Mystery in November Digest 2016   
    November Digest 2016
    The following digest covers the month of November 1st - November 30th 2016
     
     
    Team Changes
    None  
    Development Highlights
    Several Packet Fixes & Additions: Add packets CZ_GANGSI_RANK and CZ_JOIN_BATTLE_FIELD Fix version for packet 0x0a28 ZC_ACK_OPENSTORE2 Add packet size 0x097d ZC_ACK_RANKING into packets.h Fix version for packet 0x097e ZC_UPDATE_RANKING_POINT Fix version for packet 0x08e2 ZC_NAVIGATION_ACTIVE Add packet 0x08b1 ZC_MCSTORE_NOTMOVEITEM_LIST int packets.h Fix version for packet 0x08b3 ZC_SHOWSCRIPT Add packets 0x08b4, 0x08b5, 0x08b6 into packets.h Add packets 0x2f3-0x2f6 into packets.h Fix version for packet 0x08c0 ZC_ACK_SE_CASH_ITEM_LIST2 Add packets 0x08c1, 0x08c2 into packets.h Add packet 0x08c7 ZC_SKILL_ENTRY3 into packets.h Add packet 0x08c8 ZC_NOTIFY_ACT3 into packets.h Fix version for packet 0x08c9. Fix version for packet 0x08ca ZC_ACK_SCHEDULER_CASHITEM Add packet 0x08cb ZC_PERSONAL_INFOMATION into packets.h Add packet 0x09dc into packets.h Fix version for packet 0x08cf ZC_SPIRITS_ATTRIBUTE Add packets 0x08d0 ZC_REQ_WEAR_EQUIP_ACK2, 0x08d1 ZC_REQ_TAKEOFF_EQUIP Fix version for packet 0x08d2 ZC_FASTMOVE Add packet 0x08d3 ZC_SE_CASHSHOP_UPDATE into packets.h Fix version for packet 0x08d6 ZC_CLEAR_DIALOG Re-generate libconfig with Bison 3.0.4 (still using Flex 2.6.0) Re-generate libconfig with Flex 2.6.2-1 (still using Bison 3.0.4) Fix a compiler warning from libconfig on gcc-6 and -O3 Fix a compilation warning in test_spinlock Add fixed-size versions of the _int64 libconfig getters/setters HPM Hooks Update Fix a 'make test' failure caused by a wrong linker library order Extend the previous linker library order fix to other makefiles Fix various uninitialized objects in the test_libconfig suite Removed support for apostrophes in constants Removed support for apostrophes in libconfig key names  
    Database Highlights
    Corrected an issue causing WZ_HEAVENDRIVE to be ineffective Correct some wrong item types for certain items (#90068b1e) Fixed several broken or incorrect AegisName values Propageted the AegisName fix to scripts and pre-re database Fixed various minor issues in the item DB Synchronized the AegisName between re and pre-re item databases Synchronized the AegisNames to the in-source ITEMID_ constants Corrected item type for Gymnastics_Ribbon and Floral_Mic_Of_Igu Fixed various broken AegisNames Replaced some unsupported symbols in AegisNames (step 1) Replaced some unsupported symbols in AegisNames (step 2) Added validation for the AegisName while parsing the item db More item_db fixes (#e0bff9d)  
    Scripting Highlights
    Fix wrong command usage at sign quest  
    November Statistics
    During the period there were 32 Commits. 6 Commits from Pull Requests with 1 Bug(s)* fixed from merged issues.  
    *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
  2. Upvote
    wintermoon reacted to Nihad in Instances and Quests   
    Just a heads up I am very limited on time so releases will come slowly. Monster and Item releases will follow. Not all of the instances have been cleaned up yet so I won't add those until that has been done. These instances and quests were either released on Herc or rAthena and then translated and cleaned up by my team. We have invested months of our time in order to compile all of the information. Not much needs to be said here as it is all said in the git. 
     
    All I ask in return it to encourage sharing in the community.
     
    https://github.com/WoonRO/share
     
    Monster and item info was gathered from the following websites:
    http://www.divine-pride.net/
    http://ro.gnjoy.com/guide/runemidgarts/
    http://kafra.kr/#!/en/KRO/
    http://db.123ro.cn/
     
    And:
    https://github.com/rosfus/cRO
     
    Additional Instance information was gotten from forums such as:
    http://forum.gamer.com.tw/
     
    rAthena: I will not be making an official release topic on rA since I do not feel it is my place to release content that is not ready for you. Though some of you have already contacted me and started converting the instances to rAthena. If you send those to me I will add them to the git under an rAthena folder, don't be jerks and not share. rAthena deserves some love too. 
     
    Side note: Some of these instances require source edits such as getmobdata, setmobdata, specialeffects3, mobremove. I'm in the process of making these into plugins but my source knowledge is crap. All the information you need for these source edits can be found on the forums and some stuff you will have to search the web. If anyone wants to make plugin versions of these that would be much appreciated. It is possible btw, I know for a fact it is because I have a super messy version of getmobdata, but it works. 
  3. Upvote
    wintermoon reacted to raPalooza~ in [WIP] Modern Housing (using instances)   
    Modern Housing
                                                   Instace House
     
     
    The housing system will somehow award players with furnitures decorations, so they can arrange it as they want and then show their house to the word!

    More in depth:
    When opening the instance the party leader loads the Char_id into the housing database table, where it contains all the furniture custom npc id/placement/ifplaced information linked to his Char_id.
    through scripting, copied npcs inside the instance map (1@hous,0,0,4 duplicate(Furniture) Furniture#0 HIDDEN_NPC1) are moved, rotated and "disguised" based on information of the housing database.

    I'm also creating a second Database table that holds all the global information of furniture (names,npc_id,price?,rarity,...)
     
    The reward part still a mistery, i'm thinking of a function that would insert the furniture into the database ;] and that function could be set on usables, questboards, equips? ;]
    Progression:
     House Map                                                   100%
     Furniture Loading                                       100%
     Furniture Control                                            0%
     Furniture Reward                                            0%
                                                               Furniture Spriting                                        (currently using ones from Habbo Hotel game)
    Instance Control                                          70%


    A screenshot of the current state:

    A little video of how development is going


    Problems :[
    - No easy way(found) of controling where you want your furniture to be.
    - As they are custom_npcs there's an annoying problem of mousovering, imagine a house full of furniture you would keep clicking the npc and not the cell to move( even with end;) ;[
    - The sprites that i ripped borrowed from Habbo are only the from view, so a table with chairs arround would not be possible (yet?)

    Hope to hear some good ideas to improve the project, and also a little help if someone is interested!
    Let's go housing! :*
  4. Upvote
    wintermoon reacted to recca062 in Ragnarok Index ( RO database on your computer )   
    (NEW)Ragindex v.0.3.1
    by : Recca
    Hi RO players ! I been working on this for months and the aim is to
    make a simple RO Database Search Engine that provide simple mob & item informations
    I'm excited/happy that I had finally contributed something to the RO community after 9+ years of Ragnarok.
     
    I hope this can makes your RO life better, and you no longer need to strain your eyes
    looking at the chatlog when using @mi , @ii , @whereis
    ======================== [email protected] ======================== 
    "Hey ****, what's the dumbest thing you ever done in your RO years ?"
    "I tried to download RMS for the search engine, it took the whole day and doesn't even work"
    "I feel you ;~; say no more.."

    + What's News in v0.3.1: ( Download Link FIXED )
    Ragindex's colors can now be change via .ini file ( Personalize your Ragindex ) Ragindex Stylish - GUI to help with easy editing Ragindex color Included new themes/colors Reduce space between results + Features:
    Works offline ( Only for Full Version ) Decent / constant load rate Renewal / Pre-Renewal Database New itemInfo.lub with new item's description format Sorting item drops by percentage in 'Drop By' window from high -> low On maps info (no respawn time, sorry) Element Effectiveness chart NPC Venders information Free memory Direct Ratemyserver link Direct iW Database link COOL in-game cursor + Search Modes:
    Item - can be search by : ID , Aegis Name, Screen Name Mob  - can be search by : ID , Sprite Name, kRO Name, iRO Name Item's description  -Examples of finding stat related items with "Search Item's description"
    "STR +" , "drop chance" , "enables use of" , "MaxHP" "after cast delay" , "cast time" , "`% chance of" "Demihuman" , "Fire property" , "medium size" + ToolTips:
    Item's description Mob's image *Right Click = On , Left Click = Off ( or just move your mouse away )
     
    + Customizable:
    GUI color Add new mob Add new item Hide-Window hotkey Element table Base-EXP, Job-EXP, and drop rates + Credits:
    All images belong to Gravity and their respective creators. Taffy for the motivation and feedbacks. + DOWNLOAD: (Updated)
    FIXED - Ragindex Full (Included Ragindex Stylish) - Ragindex Full ( 30 MB ) ~ Mediafire ( Recommended ) Ragindex Lite - Ragindex Lite ( 1.3 MB ) ~ Mediafire ( More like a demo version, unsupported ) * The differences between the two is that the Lite use online images and the Full use internal images
     
    + Pictures:

    ---------------------------------------------------------------------------------------------------------------------

    ---------------------------------------------------------------------------------------------------------------------

    ---------------------------------------------------------------------------------------------------------------------

    + Ragindex Stylish Pictures:

     
    + Themes created from Ragindex Stylish: * You can make your own too.





     
    **************************************************************************************************************************************************************************
    This application was made with the intention of making Ragnarok item / mob's database easier to access in-game. Especially for slow computers that
    have trouble running browser and RO client at the same time.
    - Any feedback is appreciated !!! and you are more than welcome to share your Ragindex Skin
  5. Upvote
    wintermoon reacted to raPalooza~ in ModScript Professions ~ Fishing   
    Fish Fish Fishing

    Well,
    Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

    Starting with Fishing! here is a sneak peak of the progress so far. ;D





    -I'm also using .tga shadows, and custom damage font.


    Right now it works as follow:
    - First runs a loop with percentage of breaking it so the fish bites de bait.
    - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
    -Fish/Item Catched! Loot Animation, start over.

    TODO:
    -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
    -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
    -And so on.



    Hope you guys enjoy it.

    Want to hear some thoughts on other profession! and feed back about that one as Well!
    (already thinking about a lumberjack minigame where you will need to time the hit)
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