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Showing results for tags 'Cooldown'.
Found 3 results
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Running a pre-renewal server, I'm having some issues with the skill.conf file. We have the min_skill_delay_limit: field set to 100 milliseconds, however every skill seems to have a minimum after cast delay of 500 milliseconds, even with bragi reductions. I found an old thread that seemed to have a similar issue, but it didn't really seem to be answered, as our delay is not below 10.
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Hi, I was trying to create an item group delay. I tried editing itemdb.c and pc.c but didn't have any success. To be more specific, let me give you an example of what I want: If I consume a Red Potion, I'd like that the Orange, Yellow, White and the Red Potions get the same delay to use again (let's say 5 seconds). So it won't be possible to use any potion again if I consumed a Red, Orange, Yellow or White Potion in the last 5 seconds. I hope what I have requested is possible. In the meantime, thank you for your attention.
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Currently working on a project that is not based on skill spam, but it is something more strategic. Because of that, I need to use much Cooldown system. I would like to suggest that there is an option in Hercules to activate the cooldown is reduced by Dex. The cooldown is not the same as the Delay. Delay => Global Timeout after using a skill. Cast => Loading time to use some skill. Cooldown => Wait time for back to use the SAME skill. Example: Bash with 5 sec Delay => After using Bash, I can not use any skills for 5 seconds. Bash with 5 sec Cast => To use Bash should be charged for 5 seconds before being released. Bash with 5 sec Cooldown => After using Bash I wait 5 seconds to re-use it, but I can use any other skill.