Jump to content

Search the Community

Showing results for tags 'Ghost texture'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 1 result

  1. Hello, I've one question for the extremely-friendly browedit's mappers : How can I remove this ghost textures? AS you can see on the screenshot, it happend ONLY on the bottom of the screen (and rarely on the top) and partially. BUT, I already tested following solutions : Changing with an hex-editor the version of the quadtree to 0x109 : the result is worse I tryed to raise the height of the ground of the fountain in the center ( it's a hole ) : no effect I tryed to bring closer the models to the ground (I raised the low-lying models and dropped the high-lying models) : no effect too I tryed too to raise the height of water... no effect And finally, I tried to save with Brow v.620 : There is no more this problem of ghost texture on the bottom But There are too many ghost models around the map. That why I prefer BrowEdit 586 to save. Does anyone have an answer? EDIT/ The most curious thing, is when I raise the water height, WE CAN SEE that only a small part is not loaded : Wtfgravity?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.