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Showing results for tags 'act editor'.
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Act Editor Need Help With Scripting - Add layer to every frame
xinfinite posted a question in Graphics Support
Hi, I have little to no experience in coding but I try to learn through trial and error. I'm trying to write a simple script in Act Editor that adds Sprite Index number 116 to every frame of every action of an existing sprite. This is what I have so far, in which, it changed every layer to sprite number 116 with the offsets. foreach (var action in act) { foreach (var frame in action) { foreach (var layer in frame) { layer.SpriteIndex = 116; layer.OffsetX = 1; layer.OffsetY = -120; } } } I tried looking up the 'Help' section of Act Editor, but there isn't a section about Insert/Add new layers. Can anyone assist me with this? Thanks, -
Trouble with adding sounds to a monster without any.
deviruzy posted a question in Client-Side Support
[FIXED] Turns out list of sounds is literally just a list. After adding .wav files on the list, you have to choose specific sprite of each direction and add specific sound on them. I first tried adding this on the reply section but it seems I can't reply on my own post. Good days. I'm having trouble with adding sounds to a monster without any by using Act Editor v1.0.3. First I opened a monster with sounds that I want, copied the list of .wav files by clicking 'Edit sound list' on edit's menu. Then I pasted the list onto my monster, the one without any sound. Even after saving or trying 'save as' my monster still didn't make any sound. I even tried getting ride of 'atk' because it did not have any .wav to it but that didn't do anything either. If you know how to add sounds to monsters I would very much appreciate it if you teach me how. Thank you. Turns out list of sounds was literally just a list. Once you put .wav files on the list you have to choose specific part of the sprites of each direction and link with a certain sound.-
- no sound
- sound problem
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