Hi everyone,
is there a way to dynamically influence mob stats either on spawn or afterwards?
The only way i can think of would be to create copies of the monster with different stats and put a switch in front of the spawn command to get the most fitting one. But thats not a road i'd like to take so i am searching for a different alternative.
I tried to check how the guardians in WoE do it, since their stats should be raisable based on guild investment, but i couldn't figure out if and where they are influenced.
Any suggestions are welcome and thanks in advance.