Jump to content

Search the Community

Showing results for tags 'euphy battleground'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 1 result

  1. //===== rAthena Script ======================================= //= Battleground: PVP //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A simple battleground script: //= Kill players from the other team. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ - script bg_pvp#control -1,{ OnInit: .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 501, 10; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; // create Battleground and teams .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] = .minplayer2start; bg_updatescore "guild_vs3", .score[1], .score[2]; // match duration sleep .eventlasting * 1000; // end match, destroy Battleground, reset NPCs if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map; callsub L_Reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map; callsub L_Reward, 2; } else mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map; bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_Reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; // "OnDeath" event OnRedDead: callsub L_Dead, 1; OnBlueDead: callsub L_Dead, 2; L_Dead: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } gonryun,153,107,5 script Red Team#bg_pvp 733,{ end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } gonryun,153,104,5 script Blue Team#bg_pvp 734,{ end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall Hi all, based on this script, can someone help me to add and edit: Announcement Player A has join the blue team and Player B has join the red team in battleground in the whole server. We need another 2 player to begin the battle. #The script will detect how much player need based on waiting room. Player A join blue team, Player B join red team, but when start auto shuffle to new team instead of same entered color ?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.