hello every on! I am poor in Engligh. I am Taiwanese .
I want Implement the old formula
code in battle.c
case WZ_FIREPILLAR:
if (skill_lv > 10)
skillratio += 2300; //200% MATK each hit
else
skillratio += -60 + 20*skill_lv; //20% MATK each hit
break;
i don't now how to get mob amount
how to edit like this
hunter's "Claymore Trap"
Old formula :(DEX/2+75)*(1+INT/100)*5*(monster amount)
ex:
use firepillar*1 >> 1 monster can't kill
use firepillar*1 >> 10 monsters can kill
old video: