Search the Community
Showing results for tags 'fix'.
Found 3 results
-
File Name: Rogue's Cape Sprite & Actor (Reworked) File Submitter: Shourei File Submitted: 17 Jul 2015 File Category: Sprites & Palettes Rogue's Cape Sprite by Davven Graphics. I take no credit for the creation of the sprite. However, the Actor is horrible, so I decided to reworked it. The file contain only the sprites as it is put on the character. Request can be made for re-creation of other parts of client side files if needed. Please PM me if you encounter issues -SH Click here to download this file
-
- #ProjectVARIS
- Fix
-
(and 1 more)
Tagged with:
-
Version v1.0
632 downloads
Rogue's Cape Sprite by Davven Graphics. I take no credit for the creation of the sprite. However, the Actor is horrible, so I decided to reworked it. The file contain only the sprites as it is put on the character. Request can be made for re-creation of other parts of client side files if needed. Please PM me if you encounter issues -SH-
- #ProjectVARIS
- Fix
-
(and 1 more)
Tagged with:
-
//===== Hercules Script =======================================//= Poring Summoner//===== Created By: ===========================================//= Mysterious//===== Current Version: ======================================//= 1.2//===== Link: =================================================//= Old - http://www.eathena.ws/board/index.php?showtopic=236779//===== Description: ==========================================//= Basically what this event does is summon a set of Normal//= and Special Porings. Normal Porings don't drop anything,//= Special Porings do.//=============================================================new_4-4,148,169,4 script Poring Summoner 99,{mes "[Poring Summoner]";if(getgroupid() < 10) { if(.Event) mes "There is no Poring Summon Event on now."; else { mes "There is a Poring Summon Event on now!"; mes "Location: " + .Map$; mes "Special Porings: " + .SpecialPorings[1]; mes "Normal Porings: " + .NormalPorings[0]; } close;}mes "Please customize the Poring Summon Event:";Main:next;mes "[Poring Summoner]"; switch(select("Item [" + getitemname(.ItemID) + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) { case 1: mes "Which item would you like Special Porings to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "How many Special Porings would you like me to summon?"; input .SpecialPorings; goto Main; case 3: mes "How many Normal Porings would you like me to summon?"; input .NormalPorings; goto Main; case 4: mes "Starting the event now...";OnMinute30: //Triggers at each new hour, so 1:30, 2:30, 3:30, 4:30 etc. set $@ran, rand(1,7); if ($@ran == 7) set .Map$,"dic_fild01"; if ($@ran == 6) set .Map$,"dic_fild02"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; set .Event,1; monster .Map$,0,0,"Poring",1002,.SpecialPorings,"Poring Summoner::OnSpecialKill"; monster .Map$,0,0,"Poring",1002,.NormalPorings,"Poring Summoner::OnNormalKill"; set .SpecialPorings[1],.SpecialPorings; set .NormalPorings[1],.NormalPorings; announce "The Poring Event has begun!",bc_all; announce "Location: " + .Map$,bc_all; announce "Special Porings: " + .SpecialPorings,bc_all; announce "Normal Porings: " + .NormalPorings,bc_all; close; case 5: mes "Ending the event now..."; goto EndEvent; }OnTimer216000000: announce "Poring Summoner has ended. No one killed the Porings.",bc_all; killmonster .Map$,"All"; set .Event,0; stopnpctimer; end;OnSpecialKill: set .SpecialPorings[1],.SpecialPorings[1]-1; announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_map; getitem .ItemID,1; goto PoringCount;OnNormalKill: set .NormalPorings[1],.NormalPorings[1]-1; goto PoringCount;PoringCount: announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_map; if(!.SpecialPorings[1]) goto EndEvent; end;EndEvent: if(.Event) announce "The Poring Summon Event is now over!",bc_all; killmonster .Map$,"All"; set .Event,0; set .SpecialPorings[1],0; set .NormalPorings[1],0; close;} Hi everyone, as you can see, this script can entered manual item id, item amount, how many special poring and normal poring, my simple question is where to edit specific item id, item amount, special poring and normal poring. And the value are fix. Can someone edit it for me ? thanks