int fixed = 0, fixcast_r = 0, varcast_r = 0, i = 0;//down a bitif(sd->class_&JOBL_THIRD) { fixed = skill->get_fixed_cast(skill_id, skill_lv);}if( fixed == 0 ){ if(sd->class_&JOBL_THIRD) { fixed = (int)time * 20 / 100; // fixed time time = time * 80 / 100; // variable time } else { time = time * 100 / 100; // variable time }}else if( fixed < 0 ) // no fixed cast time fixed = 0;//Further downif(sd->class_&JOBL_THIRD) { //HARRIS if( !(skill->get_castnodex(skill_id, skill_lv)&1) )// reduction from status point time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time;} else { if( !(skill->get_castnodex(skill_id, skill_lv)&1) )// reduction from status point time = (1 - sqrt( ((float)(status_get_dex(bl)*3.535) / battle_config.vcast_stat_scale) )) * time;}
Basically, what I want is 150dex for Trans making them Instacast and 3rds still have fixed cast.
Transcendent- It works on some skills like StormGust, but for Dangerous Soul Collect is no cast.
3rd jobs- Working normal(Haven't test all skills)
Problem is
ReduceDex [ 80%(VCast) ] + 20%(FCast) <<<<NormalReduceDex [ 100%(VCast) + 0%(FCast) ] <<<<My ChangesReduceDex [ 80%(VCast) + 20%(FCast) ] <<<<I Need
Needing assistance....