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  1. I have the following script: // Main Script- script L_Test -1,{ // Configuration set .useLastMAC,0; // When player logins into game OnPCLoginEvent: // Load account info setarray @accountInfo$,callfunc("L_GetAccountInfo"); debugmes "[OnPCLoginEvent] account_id = " + @accountInfo$[0]; debugmes "[OnPCLoginEvent] last_ip = " + @accountInfo$[1]; debugmes "[OnPCLoginEvent] last_mac = " + @accountInfo$[2]; end; }// Helper Function: Load Account Info// Returns Array (0 = Account ID | 1 = Last IP | 2 = Last Mac)function script L_GetAccountInfo { setarray .accountInfo$[0],getcharid(3); if (getvariableofnpc(.useLastMAC,"L_Test") == 1) { query_sql("SELECT last_ip, last_mac FROM login WHERE account_id = "+ .accountInfo$[0], .last_ip$, .last_mac$); setarray .accountInfo$[1],.last_ip$,.last_mac$; } else { query_sql("SELECT last_ip FROM login WHERE account_id = "+ .accountInfo$[0], .last_ip$); setarray .accountInfo$[1],.last_ip$,"-"; } debugmes "[L_GetAccountInfo] account_id = " + .accountInfo$[0]; debugmes "[L_GetAccountInfo] last_ip = " + .accountInfo$[1]; debugmes "[L_GetAccountInfo] last_mac = " + .accountInfo$[2]; return .accountInfo$;} With this script enabled, when I login - I get the following output in map server: [Debug]: script debug : 2000000 110034179 : [L_GetAccountInfo] account_id = 2000000[Debug]: script debug : 2000000 110034179 : [L_GetAccountInfo] last_ip = 127.0.0.1[Debug]: script debug : 2000000 110034179 : [L_GetAccountInfo] last_mac = -[Debug]: script debug : 2000000 110034179 : [OnPCLoginEvent] account_id = 2000000[Debug]: script debug : 2000000 110034179 : [OnPCLoginEvent] last_ip =[Debug]: script debug : 2000000 110034179 : [OnPCLoginEvent] last_mac = Basically, within the function L_GetAccountInfo I load account details (account_id, last_ip, last_mac) based on npc config and return it as a array. When I set this function ret val to a array variable, it doesn't seem to be working. Any ideas? Only the first index's value appears to be returned by the function (2nd and 3rd index is empty).
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