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help change to pvppoint at npc Euphy's Quest Shop
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minx123
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minx123
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how to change from #cashpoint to #pvppoints?
how to make this npc not duplicate? very time i add this npc it will detect another npc with using same script.
//===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================sky_quest,42,48,5 script Quest Shop#1 465,{ cutin "3rd_wl_queen04",2;callfunc "qshop"; }// Script Core//============================================================- script quest_shop -1,{ function Add; function Chk; function Slot; function A_An;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Headgear","Middle","Lower","Weapon";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,20622,1,2000000000,10,20078,5,7227,150,673,60,969,500,20145,2,670,20); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } }OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end;function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return;}function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00";}function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; }}function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0);}}function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end;}// Dummy shop data -- copy as needed.//============================================================- shop qshop1 -1,909:-1- shop qshop2 -1,909:-1- shop qshop3 -1,909:-1- shop qshop4 -1,909:-1- shop qshop5 -1,909:-1this is the pvppoint script
- script mypvppoints -1,{OnInit: bindatcmd "pvppoints",strnpcinfo(3)+"::OnAtcommand"; end;OnAtcommand:dispbottom "[ PvP Points ] : Your PvP Points: "+PvPPoints;end;}- script check player -1,{OnPCLoginEvent: if(!PvPPoints) { PvPPoints = 0; PvPWarning = 0; } end;}- script PvPPointTimer -1,{OnTimerStart: sleep2 90000; PvPFlag = 0; end;}- script PvP Points -1,{OnPCKillEvent:for (set @i,0; @i < getarraysize(.Open_Maps$); set @i,@i+1)if( strcharinfo(3) == .Open_Maps$[@i] ) { if(PvPFlag && (killedrid == PrevKilled)) { PvPWarning += 1; if(PvPWarning >= .cons_kill_count) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Points."; dispbottom "You now have "+PvPPoints+" Points."; PvPWarning = 0; callsub Timer; } PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; Timer: awake "PvPPointTimer"; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end; } if ( killedrid == getcharid(3) ) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; end; } callsub AddPoint; attachrid(killedrid); PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; detachrid; AddPoint: PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; PrevKilled = killedrid; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end;L_PointCheck: if(getarg(0) < 0) PvPPoints = 0; return; end;}OnInit:// Put the map you want to enable the PvP Points ( only for Option 1 )setarray .Open_Maps$[0],"izlude","geffen","morocc","prontera";set .cons_kill_count,5; // count consecutive kill in the same player ( Default 5 )set .deducted_points,30; // deducted points in killing the same player ( Default 5 )set .added_points,3; // Added Points when killing ( Default 3 )end;}Share this post
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