case 1:setquest 1000;break; case 2:setquest 2000;break case 3:mes "ok";close;}
Would like to know if this is possible?
I understand there is a alternative where i can set if(questprogress(1000) == 2 && questprogress(2000) == 2)) to appear and make this happen, however, this would if it's sequenced, the scenario would now be if what happens if he finished 1000, and 3000 instead. thus this logic may not be applicable anymore unless it's manually coded for another 1000 && 3000 checking. Would like to know if there are any methods that can be done to check which quest he has done and the case would go accordingly to what he has done.
Would appreciate if anyone could provide their advice on this. Thank you.
Hi there!
Would like to know if this is possible?
for example,
i have these quest ID, let's say 1000,2000,3000 as my quest ID.
Firstly, upon talking to the NPC,
the npc would provide the choices for him to go through
however, upon finishing the quest for 1000, the option of 2000 instead would appear now.
switch(select("accept quest 1000:accept quest 2000:cancel)){
Would like to know if this is possible?
I understand there is a alternative where i can set if(questprogress(1000) == 2 && questprogress(2000) == 2)) to appear and make this happen, however, this would if it's sequenced, the scenario would now be if what happens if he finished 1000, and 3000 instead. thus this logic may not be applicable anymore unless it's manually coded for another 1000 && 3000 checking. Would like to know if there are any methods that can be done to check which quest he has done and the case would go accordingly to what he has done.
Would appreciate if anyone could provide their advice on this. Thank you.
Edited by ToiletMasterShare this post
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