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I'm looking to start a new long term programming project, and I would like some assistance on where to start.

 

What I want to know how to do is to add more exp systems into the game. There is currently are base exp and job exp systems, I would like to add in a player exp system.

 

 

I would post a wall about what the details of this system are but the I would like help with the mechanics more than a discussion about the uses.

 

When a player kills a monster, the player gains base and job exp.

 

What I would like to add is that when a character kills a monster, the character gains exp in a separate variable for the other characters around.

 

Example:

Party of 3 novices named A, B, and C kill a poring.

Each novice gains 1 base and 1 job exp.

Novice A gains 1 "character B" exp and 1 "character C" exp

Novice B gains 1 "character A" exp and 1 "character C" exp​

Novice C gains 1 "character A" exp and 1 "character B" exp​

 

"character *" exp won't be used for base or job exp in any way.  Completely independent, their effects will be handled with their own set of mechanics.

 

I understand that this could result in up to (N^2 - N) new exp bars for the server to track (N being the number of characters), but storage capacity isn't an issue, for me at least.

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