mrlongshen 22 Posted October 7, 2015 Hi all. I want to req a simple script on item database. When click the item, increase the pet intimacy for 100. So, if player click 10x times of Item, the pet intimacy will increase to 1000 and pet become friendly. Besides that, a disbottom message show, Your pet intimacy is now 100, then the value increase depends on how many times player click the item. Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted October 7, 2015 (edited) @@mrlongshen .@friendliness = getpetinfo( 3 );if( .@friendliness < 1000 ) { atcommand "@petfriendly " + ( .@friendliness + 10 ); dispbottom "Intimacy raised by 10.";} else { dispbottom "Intimacy is allready at maximum.";} Edited October 7, 2015 by Winterfox 1 mrlongshen reacted to this Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted October 7, 2015 @@Winterfox Just add at consumable item ? Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted October 7, 2015 @@mrlongshen As itemscript, yes. Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted October 8, 2015 @@Winterfox ok done. Thanks alot +1 Quote Share this post Link to post Share on other sites
Hi all. I want to req a simple script on item database.
When click the item, increase the pet intimacy for 100.
So, if player click 10x times of Item, the pet intimacy will increase to 1000 and pet become friendly.
Besides that, a disbottom message show,
Your pet intimacy is now 100, then the value increase depends on how many times player click the item.
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