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mrlongshen

Disguise event problem

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[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1225[Error]: status_set_viewdata (NPC): No view data for class 1225 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1173[Error]: status_set_viewdata (NPC): No view data for class 1173 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1003[Error]: status_set_viewdata (NPC): No view data for class 1003 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1173[Error]: status_set_viewdata (NPC): No view data for class 1173 (name=Disguise Event)[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: close (no parameters)[Debug]: Source (NPC): Poring Summoner at new_4-4 (148,169)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1172[Error]: status_set_viewdata (NPC): No view data for class 1172 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1172[Error]: status_set_viewdata (NPC): No view data for class 1172 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1224[Error]: status_set_viewdata (NPC): No view data for class 1224 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1006[Error]: status_set_viewdata (NPC): No view data for class 1006 (name=Disguise Event)[Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: close (no parameters)[Debug]: Source (NPC): Poring Summoner at new_4-4 (148,169)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1043[Error]: status_set_viewdata (NPC): No view data for class 1043 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1043[Error]: status_set_viewdata (NPC): No view data for class 1043 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1411[Error]: status_set_viewdata (NPC): No view data for class 1411 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1414[Error]: status_set_viewdata (NPC): No view data for class 1414 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1172[Error]: status_set_viewdata (NPC): No view data for class 1172 (name=Disguise Event)[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1022[Error]: status_set_viewdata (NPC): No view data for class 1022 (name=Disguise Event)

Hi all. May I know why this error happen ?

 

 

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which version you playing ?

I'm using the one inside hercules custom folder

 

post-4102-0-82824400-1447510843_thumb.jpg

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@@AnnieRuru

Yeah..

here my script..

//===== Hercules Script ======================================//= Disguise Event//===== By: ==================================================//= GmOcean//===== Current Version: =====================================//= 5.1//===== Additional Comments: =================================//= Note: This script requires PCRE to run properly.//= 5.0 Last update by GmOcean.//= 5.1 Cleaned and standardized, mostly. [Euphy]//= 5.2 Updated to current Hercules syntax. [Winterfox]//============================================================new_4-4,131,190,5	script	Disguise Event	4_M_NFDEADMAN,{	// Currently set to run every two hours.	// To change times, edit the OnClock labels below.	.@GroupId = 80;	// Group ID required to access NPC.	.@n$ = "[^0000FFDisguise NPC^000000]";	if ( getgroupid() >= .@GroupId) {		mes( .@n$ );		mes( "Select an option." );		next;		switch( select( "Turn ON/OFF Event:Event Settings" ) ) {		case 1:			mes( .@n$ );			if ( .EventON ) {				mes( "The Event is currently: [^0000FFON^000000]" );				mes( "Would you like to turn it OFF?" );			} else {				mes( "The Event is currently: [^FF0000OFF^000000]" );				mes( "Would you like to turn it ON?" );			}			if( select( "Yes:No" ) == 2) close;			if (.EventON) {				.EventON = 0; 				.Timer = 0;				setnpctimer( 0 );				stopnpctimer;				announce( "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue );				deletepset( 1 );				setnpcdisplay( "Disguise Event",  4_M_NFDEADMAN );				close;			}			.EventON = 1;			.Timer = 1;			initnpctimer;			.ResetCounter++;			announce( "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue );			announce( "The Event is being held in Event Room.",bc_all | bc_blue );			close;		case 2:			mes( .@n$ );			mes( "Pick a setting to modify." );			next;			switch( select( "Monster Display:Number of Rounds:Prize Settings" ) ) {			case 1:				setarray( .@r$, "Disguise as all monsters.", "Disguise as MVPs only." );				mes( .@n$ );				mes( "Choose a disguise rule." );				next;				.Rule = select( implode( .@r$, ":" ) );				mes( .@n$ );				mes( "The Disguise Rule has been set:" );				mes( "  > ^0055FF" + .@r$[ ( .Rule - 1 )] + "^000000" );				close;			case 2:				mes( .@n$ );				mes( "Input the number of rounds you want the event to last." );				mes( "Current number: [^0000FF" + .Rounds + "^000000]" );				next;				input .@Rounds;				.Rounds = .@Rounds;				mes( .@n$ );				mes( "The number of rounds has been changed to " + .Rounds + "." );				close;			case 3:				mes( .@n$ );				mes( "Input the Item ID of the prize given each round." );				mes( "Current item: [^0000FF" + getitemname( .Prize ) + "^000000] (ID #" + .Prize + ")" );				next;				input .@Prize;				mes( .@n$ );				if ( getitemname( .@Prize ) == "" || getitemname( .@Prize ) == "null") {					mes( "That item does not exist. Please try again." );					close;				}				.Prize = .@Prize;				mes( "Input the amount to be given." );				next;				input .@amount;				mes(.@n$ );				if ( .@amount <= 0 || .@amount >= 10000 ) {					mes( "That amount is invalid. Using default ammount of 1." );					.@amount = 1;					next;					mes( .@n$ );				}								.PrizeAmt = .@amount;				mes( "The Prize has been changed successfully." );				mes( "Prize: " + .PrizeAmt + "x [^0000FF" + getitemname( .Prize ) + "^000000]" );				close;			}		}	}	if (.EventON) end;	mes( .@n$ );	mes( "Welcome." );	mes( "How may I be of assistance?" );	if( select( "Information:Nothing, just passing through." ) == 2 ) close;	next;	mes( .@n$ );	mes( "This event is quite simple." );	mes( "At the start of the event, I will" );	mes( "disguise myself as a random" );	mes( "monster. You have to shout" );	mes( "that monter's name out loud." );	next;	mes( "If you are correct, you will receive" );	mes( "a prize. If not, keep trying!" );	mes( "That's all that there is to this event." );	close;	OnInit:		.EventON = 0;		.Wait = 0;		.Winner = 0;		.ResetCounter = 0;		.Rounds = 10;		.Prize = 7227;		.PrizeAmt = 5;		.Rule = 1;				setarray( .MVP, OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,		PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,		DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,		B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,		GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,		S_NYDHOG, BOITATA );		if( RENEWAL )			setarray( .MVP[ getarraysize( .MVP ) ], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA );		.Blacklist$ =  "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +		"1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +		"1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +		"2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +		"2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +		"2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +		"2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +		"2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +		"2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +		"2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";	end;		OnMinute30: //Event Start		.ResetCounter++;		.EventON = 1;		.Timer = 1;		.Wait = 1;		announce( "The Disguise Event will begin in 3 minutes.", bc_all | bc_blue );		announce( "The Event is being held in Event Room.", bc_all | bc_blue );		initnpctimer;	end;	OnTimer10000:		if ( .Timer || .Change ) end;		function Disguise;		.Wait = 0;		Disguise;	end;	OnTimer30000:		if (.Timer ) end;		.Change = 0;		setnpcdisplay( "Disguise Event", 4_M_NFDEADMAN );		npctalk( "You took too long to guess what I was. Please wait 10 seconds while I disguise again." );		specialeffect( 725 );		$MonsterName$ = "";		deletepset( 1 );		initnpctimer;	end;	OnTimer60000:		if ( !.Timer ) end;		announce( "The Disguise Event will begin in 2 minutes.", bc_all | bc_blue );		announce( "The Event is being held in Event Room.", bc_all | bc_blue );	end;	OnTimer120000:		if ( !.Timer ) end;		announce( "The Disguise Event will begin 1 minute.",bc_all | bc_blue );		announce( "The Event is being held in Event Room.",bc_all | bc_blue );	end;	OnTimer180000:		function Disguise;		if ( !.Timer ) end;		announce( "The Disguise Event has begun!",bc_all | bc_blue );		announce( "The Event is being held in Event Room.",bc_all | bc_blue );		.Timer = 0;		initnpctimer;		Disguise;	end;	OnCorrect:		if (.Winner) {			dispbottom( "Someone has already won this round." );			end;		}				.Winner = 1;		.RoundCount++;				deletepset( 1 );		activatepset( 1 );		getitem (.Prize, .PrizeAmt );				announce( strcharinfo( PC_NAME )+" is correct! I was disguised as: " + $MonsterName$, bc_map | bc_blue );				if ( .RoundCount >= .Rounds ) {			setnpcdisplay( "Disguise Event", 4_M_NFDEADMAN );			.RoundCount = 0;			.Change = 0;			.EventON = 0;			setnpctimer( 0 );			stopnpctimer;			npctalk( "Thank you all for playing. That was the last round of the Disguise Event. Come play again later." );			end;		}		setnpcdisplay( "Disguise Event", 4_M_NFDEADMAN );		.Change = 0;		setnpctimer 0;	end;	function Disguise {		if ( .Rule==1 ) {			.Winner = 0;			.@monster =  rand(SCORPION, PINGUICULA);			if ( compare( ","  + .Blacklist$ + "," ,  "," + .@monster + ",")) Disguise;			if (.@monster == .LastMonster) Disguise;			.LastMonster = .@monster;			$MonsterName$ = getmonsterinfo( .@monster, 0 );		} else {			.Winner = 0;			.@monster =  rand( getarraysize( .MVP ) );			$MonsterName$ = getmonsterinfo( .MVP[ .@monster ], 0 );		}				deletepset( 1 );		defpattern( 1, "([^:]+):.s*"+$MonsterName$+".*", "OnCorrect" );		activatepset( 1 );				if ( .Rule==1 )			setnpcdisplay( "Disguise Event", .@monster );		else			setnpcdisplay( "Disguise Event", .MVP[ .@monster ] );		.Change = 1;		setnpctimer( 0 );	}} 

 

The npc run properly. but why the error appear ?

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wawawa ..wait.. where did you get that ver5.2 ...

there is only 5.1 in our emulator

 

https://github.com/HerculesWS/Hercules/blob/master/npc/custom/events/disguise.txt

I'm using this one

 

if winterfox wanna pull request his version into hercules emulator, then we can merge it after we review it

Edited by AnnieRuru

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