Rytech 392 Posted December 9, 2015 iRO has added the Rebellion to their test server on December 2nd, 2015 and im testing there to gather as much info as I can. Testing begun by using a packet analyzer to read exact timer values and going through controlled testing conditions to get official variable cast, fixed casts, aftercasts, and cooldowns. Other information is coming in little by little as I test things. Below is all the information I have for now and will be updated as more comes in. Rebellion Skill InformationDocument created by RytechNote: Due to the damage formula's for many of the skills being affected by more then ATK and the limited testingconditions on iRO's test server (lack of low level equips and also lack of good enemy targets to test on), im notfocusing much on figuring out damage formula's this time. If anyone wants to do some tests and throw a suspected formulathen do so and ill test it out if possible.Note 2: All variable cast, fixed cast, aftercast, and cooldowns are 100% confirmed.FormatTarget:Max Level:Range:Required SP:Variable Cast:Fixed Cast:Aftercast:Cooldown:Duration:Glittering Greed (Coin Flip Greed???)RL_GLITTERING_GREEDTarget:Max Level:Range:Required SP:Variable Cast:Fixed Cast:Aftercast:Cooldown:Duration:Thoughts: What the heck is this? Its ID is right before Rich's Coin as if its supposed to be on the skill tree.I have info that this skill has a sub-skill called RL_GLITTERING_GREED_ATK, a unit ID (ground skill related stuff)called UNT_GLITTERING_GREED and a additional function GLITTERING_GREED_INSTALL_CNT like its keeping track of something.Is this even complete??? If so, could this be a hidden mechanic for Rebellions??? The only thing I can think of is itmight be related to GS_GLITTERING which is the Coin Flip skill. Maybe its a hidden skill autocasted by doing somethingor by having a certain weapon equipped. Hopefully something turns up.Rich's CoinRL_RICHS_COINTarget: SelfMax Level: 1Range: NARequired SP: 10Variable Cast: NoneFixed Cast: NoneAftercast: 1 SecondCooldown: 3 SecondsDuration: 600 SecondsNote: Consumes 100 zeny to summon 10 coins at 100% chance. Basicly Dangerous Soul Collect (Zen) for Gunslingers.When this skill is learned, using Flip The Coin will no longer remove coins on failure, but will still consume 1 zeny.If player has 10 coins, skill fail #19 displays and will not consume zeny.Mass SpiralRL_MASS_SPIRALTarget: EnemyMax Level: 5Range: 15Required SP: 76 + 4 * Skill LVVariable Cast: 1 SecondFixed Cast: 2 SecondsAftercast: 1 SecondCooldown: 10 SecondsDuration:Note:Skill fail #20 displays if there's no spheres.Banishing Buster or Vanishing BusterRL_BANISHING_BUSTERTarget: EnemyMax Level: 5Range: 9Required SP: 50 + 5 * Skill LVVariable Cast: 3.5 - 0.5 * Skill LVFixed Cast: 1 SecondAftercast: 2 SecondsCooldown: 5 + Skill LVDuration:Bind TrapRL_B_TRAPTarget: SelfMax Level: 5Range: NARequired SP: 28 + 2 * Skill LVVariable Cast: 2.4 - 0.4 * Skill LVFixed Cast: NoneAftercast: 3 - 0.5 * Skill LVCooldown: NoneTrap Duration: 10 SecondsTrap Effect Duration: (9 + Skill LV) - STR / 10 * 0.5AoE Size: LV 1-2: 3x3, LV 3-4: 5x5, LV 5: 7x7Notes: Places a binding trap on the ground where the caster stands for 10 seconds.Any enemy that steps into the AoE will have its movement speed reduced by 90%.STR reduces the debuff's duration by 500ms for every 10 STR the affect enemy has. Doesn't appear to have a minimal duration.Flicker can be used to detonate the trap, causing a explosion the size of the traps AoE to deal damage.The explosion damage ends the debuff's duration. Skill has aftercast, but doesn't show it on shortcut bar.Test Notes: Trap stays on ground for 10 seconds on all levels.Speed changes from default 150 to 285 when affected by trap.Status ID #752, lv 1 give 10 second duration with 1+6 STR and val1 is 90.Test with LV 1....1+26 STR gives duration of 9 seconds.4+6 STR gives 9.544+6 STR gives 7.594+6 gives 5130+36 STR gives 2130+49 STR gives 1.5Sequence of Attack: Flicker will trigger Binding Trap if its on screen, but not sure if its limited to just the one you placed.If it finds one on screen, itl cast RL_B_FLICKER_ATK on the spot the trap is on.At this point, any enemys in the trap's range will be hit with RL_B_TRAP.Flicker causes RL_B_FLICKER_ATK to be casted on the spot where the trap is.RL_B_FLICKER_ATK always shows lv 1 no matter the trap's level.If anyone is standing in the trap's range, RL_B_TRAP will hit everyone within its splash range.FlickerRL_FLICKERTarget: SelfMax Level: 1Range: NARequired SP: 2Variable Cast: NoneFixed Cast: NoneAftercast: NoneCooldown: 10 SecondsShatter StormRL_S_STORMTarget: EnemyMax Level: 5Range: 9Required SP: 45 + 5 * Skill LVVariable Cast: 3.5 - 0.5 * Skill LVFixed Cast: 1 SecondAftercast: 2 SecondsCooldown: 5 + SkillLvDuration:Skill fail #78 with NUM 20 if shotgun is not equipped.Skill fail #85 with NUM 3 if don't have 3 coins.Eternal ChainRL_E_CHAINTarget: SelfMax Level: 10Range: NARequired SP: 45Variable Cast: 1 SecondsFixed Cast: NoneAftercast: 1 SecondCooldown: NoneDuration: 30 + 15 * Skill LVNotes: Allows double attacking (Chain Action) with any weapon equipped.Quick Draw ShotRL_QD_SHOTTarget: SelfMax Level: 1Range: NARequired SP: 5Variable Cast: NoneFixed Cast: NoneAftercast: NoneCooldown: NoneDuration:Notes: Acts like a combo skill. Hits the enemy your attacking, plus other enemys in the 27x27 AoE around you that has a Crimson Markwith regular 100% ATK damage.Test Notes: This skill has a lot of potential, but due to the bugs with the sprite and skill cast animation (makes sprite just jittery),it makes the skill completely pointless. With 1+6 AGI (low ASPD) and 1+7 DEX, I can use the skill 2-3 times after a chain action.With 125 AGI (high ASPD) and 125 DEX, the results were EXACTLY the same. The jittery skill use animation thats on all of the Rebellionskills suffers from this issue and sadly this one too. As a result, its not possible to spam the skill like your supposed to.Its been almost 2 and a half years gravity. WTF ARE YOU DOING!?!?!! WHY IS THESE ISSUES STILL NOT FIXED??!!!? Their's SOOOOOOOOOOOmany bugs and glitches with this job's sprite and skill animations. Even the coin sphere's are appearing as blue Monk spheres. *sigh*Until this gets fixed, its useless and not fully testable.Crimson MarkerRL_C_MARKERTarget: EnemyMax Level: 1Range: 11Required SP: 10Variable Cast: NoneFixed Cast: NoneAftercast: NoneCooldown: 1 SecondDuration: 30 SecondsNotes: Status reduces FLEE by a fixed amount of 10. Targets position on the mini map is updated every second. Status can't be refreshed.Tech Notes: val1 of the status is set to the ID of the person that gave the enemy the status.Fire DanceRL_FIREDANCETarget: SelfMax Level: 5Range: NARequired SP: 10Variable Cast: NoneFixed Cast: NoneAftercast: 0.5 SecondsCooldown: NoneDuration:Tech: Skill fail #78 NUM 17 if no revolver equipped.Its AoE doesn't work like Desperado. Its just a regular self splash AoE.Howling MineRL_H_MINETarget: EnemyMax Level: 5Range: 6 + Skill LVRequired SP: 40 + 5 * Skill LVVariable Cast: 1 SecondFixed Cast: NoneAftercast: 1 SecondCooldown: 5.5 - 0.5 * Skill LVDuration: 30 SecondsNotes: Gernade stays attached for 30 seconds.Tech: Status has attacker's ID set to val1. Flicker causes RL_H_MINE to be auto casted on targets with the status and deal damage ina splash AoE around the affected enemy. Autocasted level is the same as the level the RL_H_MINE skill used was.Platinum AlterRL_P_ALTERTarget: SelfMax Level: 5Range: NARequired SP: 16 + Skill LVVariable Cast: 2 SecondsFixed Cast: NoneAftercast: NoneCooldown: NoneDuration: 15 + 15 * Skill LVAttack Increase Formula In +: (Skill LV Used + Coins Consumed) * 10Notes: Requires saint (holy) bullets to be equipped to cast. Switching to non holy bullets in mid cast makes the skill fail atthe end of casting. Bullet's ATK does not affect ATK increase. Attack increase is added as item ATK and doesn't show on thestat's display.Tech: Skill fail #86 if holy bullets are not equipped.Thoughts: A decent skill I think. LV 1 alone is enough to give a good boost since casting it with 10 coinswill give a 110 ATKboost for 30 seconds. Higher levels will add 10 ATK and 15 seconds to duration.Fallen AngelRL_FALLEN_ANGELTarget: GroundMax Level: 5Range: 9Required SP: 10Variable Cast: NoneFixed Cast: 0.5 SecondAftercast: 3.5 - 0.5 * Skill LVCooldown: 12 - 2 * Skill LVDuration:Notes: Can't be used in PVP. High Jumps to the targeted spot and autocasts Desperado of the learned level once you land(funny since lv 10 is needed to get this skill)Tech: Acturally autocasts Desperado's skill on landing.Thoughts: Avoid using lower levels since the aftercast will be too long. Imagine jumping into a group of enemys to autocastone desperado and then what???? Lv 1 has 3 second aftercast and LV 5 has 1 second aftercast. Desperado has a 1 second aftercast,so its best to get this to LV 5 before using it. However, this skill can't be used in PVP which means it can't be used in WoEarea's ether.Round TripRL_R_TRIPTarget: SelfMax Level: 5Range: NARequired SP: 15 + 5 * Skill LVVariable Cast: NoneFixed Cast: NoneAftercast: 1 SecondCooldown: 3.5 - 0.5 * Skill LVDuration:Dragon TailRL_D_TAILTarget: SelfMax Level: 5Range: NARequired SP: 50 + 10 * Skill LVVariable Cast: 1 + 0.2 * Skill LVFixed Cast: NoneAftercast: 2 SecondsCooldown: 5 SecondsDuration:Fire RainRL_FIRE_RAINTarget: GroundMax Level: 5Range: 3Required SP: 70Variable Cast: 2 - 0.2 * Skill LVFixed Cast: NoneAftercast: 1 SecondCooldown: 5 SecondsDuration:Tech: A 3x1 AoE that walks 10 steps in the direction your facing. Appears to step every...around 120ms I think.Heat BarrelRL_HEAT_BARRELTarget: SelfMax Level: 5Range: NARequired SP: 30Variable Cast: 2 SecondsFixed Cast: NoneAftercast: 1 SecondCooldown: 105 - 5 * Skill LVDuration: 60 SecondsFixed Cast Reduction In %: 5 * Number of Coins ConsumedAttack Increase: ???ASPD Increase: ???Flee Reduction:Thoughts: This skill is a must for someone planning to use Hammer of God. Read what its fixed cast is and you'll know why.During testing the ASPD and Flee did change, but I couldn't get my attack to change. Maybe I missed something.Statu's can't be removed by Clearance. More testing needed.Anti-Material BlastRL_AM_BLASTTarget: EnemyMax Level: 5Range: 9Required SP: 76 + 4 * Skill LVVariable Cast: 2 SecondsFixed Cast: 1 SecondAftercast: 1 SecondCooldown: 5 SecondsDuration:Thoughts: THIS SKILL DEALS SOME SERIOUS DAMAGE!!!! With 8 DEX I dealed over 60k damage at Lv 1 and...think around 80 or 90kat LV 5. I can imagine with maxed DEX what itl do.Slug ShotRL_SLUGSHOTTarget: EnemyMax Level: 5Range: 9Required SP: 76 + 4 * Skill LVVariable Cast: 4 + Skill LVFixed Cast: 1 SecondAftercast: 1 SecondCooldown: 5 SecondsDuration:Thoughts: Powerful skill (and maybe a one hit killer) if you can hit your enemy with it.Deals a fair amount of damage with medium slugs, but wow those XL 120 weight slugs will demolish a tank. Dealed over 100kwith 8 Dex and a 400 ATK shotgun. More testing needed for sure.Hammer of GodRL_HAMMER_OF_GODTarget: EnemyMax Level: 5Range: 6 + Skill LVRequired SP: 30 + 5 * Skill LVVariable Cast: 2 * Skill LVFixed Cast: 5 SecondsAftercast: 2 SecondsCooldown: 30 SecondsDuration:Thoughts: Rebellions ultimate signature skill. Won't deal as much damage as a XL slug, but still deals a powerful hit.From what ive seen with its behavior, this is a orbital strike skill. Its really cool and I like the concept about it.Round Trip Plus AttackRL_R_TRIP_PLUSATKTarget:Max Level:Range:Required SP:Variable Cast:Fixed Cast:Aftercast:Cooldown:Duration:Notes: Round Trip's sub-skill. Triggers on players that are knocked back into a wall which deals the additional damage.Bind Trap Flicker AttackRL_B_FLICKER_ATKTarget:Max Level:Range:Required SP:Variable Cast:Fixed Cast:Aftercast:Cooldown:Duration:Notes: When casting Flicker, if it finds a player's Bind Trap on screen, itl trigger this sub-skill on the trap's positon.This will trigger the trap to explode. Mainly just a detonate skill.Glittering Greed Attack (Coin Flip Greed Attack???)RL_GLITTERING_GREED_ATKTarget:Max Level:Range:Required SP:Variable Cast:Fixed Cast:Aftercast:Cooldown:Duration:Notes: I know nothing. NOTHING!!!! Hopefuly I will soon. Quote Share this post Link to post Share on other sites
Nova 4 Posted December 9, 2015 Nice info gathering Rytech! Good luck catching the rest of the info. Quote Share this post Link to post Share on other sites
Rytech 392 Posted December 11, 2015 Nice info gathering Rytech! Good luck catching the rest of the info. Sadly, the sakray server was shutdown after the maintenance. Its goina be months before it opens again. *sigh* Im sick of this waiting. I could really use a good leak right now. Ill start development on the skills I have enough info on and hopefully Herc will follow soon. People have been waiting for this job to be fully supported long enough. 1 Nova reacted to this Quote Share this post Link to post Share on other sites
Nova 4 Posted December 12, 2015 Agreed. It's a shame they closed it, I was going to ask about the mechanics behind their buffs. I've seen at least one video and have heard from many people that Platinum Altar/Heat Barrel/Madness C. should stack in certain ways, but all the descriptions I've ever found are awful. Most of them hint towards none of these buffs stacking, despite the video "evidence" showing otherwise. Quote Share this post Link to post Share on other sites