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Poison

checkidle2()

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Never really noticed this lol

By definition idle is not doing anything, aka sort of AFK. Every player action should reset the idle count as far as I am concerned O.o

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getmapxy + timer?

 

that is what checkidle() does afaik, he want something more advanced since the said checkidle() only detects if the char moved and not any other interations...

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Like speaking to a NPC or Chating, Maybe using skills?

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Like speaking to a NPC or Chating, Maybe using skills?

 

 

In addition: 

Right now, I observed that checkidle() stops when a character is casting a skill or start moving. It would be a nice feature if checkidle() can start back to 0 if character is chatting on public, party, guild, and pm. Also when interacting with NPCs or interafaces.

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If possible, I'd add a suggestion to this suggestion, and it's making an extra conf for the idle timers.

 

It'd be a nice idea to choose whether self skills reset that timer or not. I've seen a lot of AFKchemists skip anti-idle systems with this.

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