riyuno828 0 Posted March 15, 2016 before editing item quest works find but i don't understand what happen. //===== Hercules Script ====================================== //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6a //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ amatsu,270,182,6 script dROQuest Shop#1 4_M_MOCASS2,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop FAKE_NPC,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Headgears"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5137,1,0,0,7111,100,938,99,983,1); Add(1,5766,1,0,0,7111,100,938,99,983,1); Add(1,5132,1,0,0,7111,100,938,99,983,1); Add(1,5490,1,0,0,7111,100,938,99,983,1); Add(1,5312,1,0,0,7111,100,938,99,983,1); Add(1,5416,1,0,0,7111,100,938,99,983,1); Add(1,5382,1,0,0,7111,100,938,99,983,1); Add(1,5344,1,0,0,7111,100,938,99,983,1); Add(1,5429,1,0,0,7111,100,938,99,983,1); Add(1,5283,1,0,0,7111,100,938,99,983,1); Add(1,5417,1,0,0,7111,100,938,99,983,1); Add(1,5340,1,0,0,7111,100,938,99,983,1); Add(1,5254,1,0,0,7111,100,938,99,983,1); Add(1,5211,1,0,0,7111,100,938,99,983,1); Add(1,5671,1,0,0,7111,100,938,99,983,1); Add(1,5252,1,0,0,7111,100,938,99,983,1); Add(1,5405,1,0,0,7111,100,938,99,983,1); Add(1,5334,1,0,0,7111,100,938,99,983,1); Add(1,5210,1,0,0,7111,100,938,99,983,1); Add(1,5376,1,0,0,7111,100,938,99,983,1); Add(1,5374,1,0,0,7111,100,938,99,983,1); Add(1,5341,1,0,0,7111,100,938,99,983,1); Add(1,5660,1,0,0,7111,100,938,99,983,1); Add(1,5658,1,0,0,7111,100,938,99,983,1); Add(1,5335,1,0,0,7111,100,938,99,983,1); Add(1,5253,1,0,0,7111,100,938,99,983,1); Add(1,5324,1,0,0,7111,100,938,99,983,1); Add(1,5099,1,0,0,7111,100,938,99,983,1); Add(1,5381,1,0,0,7111,100,938,99,983,1); Add(1,5659,1,0,0,7111,100,938,99,983,1); Add(1,5738,1,0,0,7111,100,938,99,983,1); Add(1,5342,1,0,0,7111,100,938,99,983,1); Add(1,5526,1,0,0,7111,100,938,99,983,1); Add(1,5343,1,0,0,7111,100,938,99,983,1); Add(1,5255,1,0,0,7111,100,938,99,983,1); Add(1,5289,1,0,0,7111,100,938,99,983,1); Add(1,5345,1,0,0,7111,100,938,99,983,1); Add(1,5464,1,0,0,7111,100,938,99,983,1); Add(1,5389,1,0,0,7111,100,938,99,983,1); Add(1,5102,1,0,0,7111,100,938,99,983,1); Add(1,5040,1,0,0,7047,100); Add(1,5175,1,0,0,7111,100,938,99,983,1); Add(1,5135,1,0,0,7111,100,938,99,983,1); Add(1,5421,1,0,0,7111,100,938,99,983,1); Add(1,5664,1,0,0,7111,100,938,99,983,1); Add(1,5471,1,0,0,7111,100,938,99,983,1); Add(1,5516,1,0,0,7111,100,938,99,983,1); Add(1,5315,1,0,0,7111,100,938,99,983,1); Add(1,5288,1,0,0,7111,100,938,99,983,1); Add(1,5325,1,0,0,7111,100,938,99,983,1); Add(1,5397,1,0,0,7111,100,938,99,983,1); Add(1,5592,1,0,0,7111,100,938,99,983,1); Add(1,5596,1,3,0,7111,100,938,99,983,1); Add(1,5521,1,3,0,7111,100,938,99,983,1); Add(1,2237,1,3,0,7111,100,938,99,983,1); Add(1,5597,1,3,0,7111,100,938,99,983,1); Add(1,5445,1,3,0,7111,100,938,99,983,1); Add(1,5775,1,3,0,7111,100,938,99,983,1); Add(1,5594,1,3,0,7111,100,938,99,983,1); Add(1,5403,1,3,0,7111,100,938,99,983,1); Add(1,5377,1,3,0,7111,100,938,99,983,1); Add(1,5362,1,3,0,7111,100,938,99,983,1); Add(1,5305,1,3,0,7111,100,938,99,983,1); Add(1,5463,1,3,0,7111,100,938,99,983,1); Add(1,5206,1,3,0,7111,100,938,99,983,1); Add(1,5548,1,3,0,7111,100,938,99,983,1); Add(1,5462,1,3,0,7111,100,938,99,983,1); Add(1,5574,1,3,0,7111,100,938,99,983,1); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+ getitemname(.@q[0]) +"^000000", ((.@preview && !@qe[7])?" ~ Preview...": ""), " ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) Zeny -= (.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 FAKE_NPC,909:-1 - shop qshop2 FAKE_NPC,909:-1 - shop qshop3 FAKE_NPC,909:-1 - shop qshop4 FAKE_NPC,909:-1 - shop qshop5 FAKE_NPC,909:-1 Please help guys!! 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0 Lamex 8 Posted March 15, 2016 Great to see script. But where is error? Quote Share this post Link to post Share on other sites
0 riyuno828 0 Posted March 16, 2016 i have no idea what happen and there is no error on putty. please check the link below for ingame image http://prntscr.com/afs6nz how do i solve this problem ? Quote Share this post Link to post Share on other sites
0 swatunited 0 Posted March 19, 2016 I have the same problem. Any solution to this ? Quote Share this post Link to post Share on other sites
0 daim 5 Posted May 6, 2016 Any idea to fix this? Quote Share this post Link to post Share on other sites
before editing item quest works find but i don't understand what happen.
Please help guys!!
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