I think that I may find some details to reproduce this bug,
When a monster appears at the edge of player‘s sight area, I cast a long range skill to kill it, while skill animationinprogress, the monster move out of sight at the same time, then there is a chance that reproduce the bug scenario.(like a knock back skill)
I read the source code, found some clue: there's sort of comment ("Only knockback if it's still alive, otherwise a "ghost" is left behind. [skotlex]" line 2708 in skill.c) related to this.
Sorry for my poor English :B
Sometimes, monster killed, but not fade out, still left behind a monster ghost with 0 hp on the map.
I found that this bug is mentioned in the earlier post: http://herc.ws/board/topic/10706-two-monster-bugs-which-codes-are-responsible-for-this/
but still not solved.
I think that I may find some details to reproduce this bug,
When a monster appears at the edge of player‘s sight area, I cast a long range skill to kill it, while skill animation in progress, the monster move out of sight at the same time, then there is a chance that reproduce the bug scenario.(like a knock back skill)
I read the source code, found some clue: there's sort of comment ("Only knockback if it's still alive, otherwise a "ghost" is left behind. [skotlex]" line 2708 in skill.c) related to this.
but I'm not familiar with Hercules, I cant fix it.
Can someone help me?
thx
Edited by DejaVudShare this post
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