Jump to content
  • 0
system05

script W King Tiger Doll Hat

Question

This item is not in the database of the hercules and would and help to create.

 

I have the script in rAthena but I can not "convert" pro hercules.

 

{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; .@r = getrefine(); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,25*.@r; }",3*.@r,3000,BF_NORMAL,"{ transform 1115,3000; specialeffect2 EF_POTION_BERSERK; showscript \"Traaaansformation-!! Eddga form!!\"; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,25*.@r; }",.@r,3000,BF_NORMAL,"{ transform 1115,3000; specialeffect2 EF_POTION_BERSERK; showscript \"Traaaansformation-!! Eddga form!!\"; }"; }

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 1

Give me the whole line and I'll do it for you.

 

Here ya go.

	Script: <"
		bonus bStr,2;
		bonus bDex,2;
		bonus2 bAddRace,RC_Brute,10;
		.@r = getrefine();
		autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,25*.@r; }",3*.@r,3000,BF_NORMAL,"{ transform 1115,3000; specialeffect2 EF_POTION_BERSERK; showscript \"Traaaansformation-!! Eddga form!!\"; }";
		autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,25*.@r; }",.@r,3000,BF_NORMAL,"{ transform 1115,3000; specialeffect2 EF_POTION_BERSERK; showscript \"Traaaansformation-!! Eddga form!!\"; }";
	"> 

 

 

Edited by Emszy

Share this post


Link to post
Share on other sites
  • 0

White King Tiger Doll Hat

 A smoking tiger-shaped hat with wearing a bamboo hat.
It is originated by an old expression.
'Once upon a time there lived a tiger who is smoking'


STR +2, DEX +2.

To each refine:
Increases damage inflicted on Brute monsters by 1%.


When dealing or attacked by physical attacks, adds a chance to transform into king of tigers 'Eddga'.
Both transforming chance and strength are increased per each refine grade.


During processing:
ATQ +20 by refining.
Drains 10 SP per second.

------

    Script: <"
        bonus bStr,2;
        bonus bDex,2;
        bonus2 bAddRace,RC_Brute,(getrefine()*1);
        .@r = getrefine(); 
        autobonus "{ bonus2 bSPLossRate,10,3000; bonus bBaseAtk,20*getrefine(); }",3*.@r,3000,BF_NORMAL,"{ montransform (1115),3000,SC_MTF_ASPD; specialeffect2 EF_POTION_BERSERK; }";
        autobonus2 "{ bonus2 bSPLossRate,10,3000; bonus bBaseAtk,20*getrefine(); }",3*.@r,3000,WhenHit,"{ montransform (1115),3000,SC_MTF_ASPD; specialeffect2 EF_POTION_BERSERK; }";
    "> 

------

This is the formula that I made according to the standards of item_db, has no errors and apparently is working perfectly. It will work according to the refinement, increasing consecutively the chance of success and also when receiving damage as it is in the description. If you get one above +11 this item becomes very OP.

Using a knight Lv. 90 ~50 Str with a +17 hat, his attack came close to 1,000 points.

All functions are working perfectly. The only thing I did not try to change, because it did not matter to me is the phrase that comes up when Eddga appears, like this: 

"Traaaansformation-!! Eddga form!! I also did not need to put it in the formula once the phrase appears automatically.


Have fun guys! ; )

Edited by Alunder

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.