15peaces 18 Posted June 18, 2016 (edited) Hey all! I'll post all Bugs I (or my players) found on 3ceam here. Let's start of with the first 4 bugs ^^ Skill Bugs Bard/Dancer:Tarot Card of Fate: The Death: -Poison seems to be triggering much more then the other 2 statusses (Coma / Curse) The High Priestness: -Is acting like a pseudo-Dispell. But it's supposed to cancel ALL Buffs no matter what equip or buffs the enemy has. It's supposed to ignore all equip and buffs and cancel all buffs. The Devil: -Has no Curse-effect. The Hanged Man: -There should apply Stone Curse, Frozen or Stop status at a 100% base chance. However, the chance seems to be much less... Often the Card triggers without any effect. The Chariot: -Should destroy equip even if FCP is active: http://irowiki.org/classic/Full_Chemical_Protection Temperance/The Star: -seems to be the same as with The Hanged Man... no 100% base chance... Genetic:Cart Boost: This skill should give an ATK-Bonus... Source: iRO-Wiki Homunculus S: Painkiller: No Effect. Call Legion: Doesn't work. Some more Homunculus S Skills (not all tested yet ^^) Doesn't work. Glt. Cross:New Poisons: The effect of Paralysis (halve Movement Speed) is not working correctly... It seems like it's max 5% of movment speed reduction. Lord Knight:Bowling Bash: based on RateMyServer's forums info:- Bowling Bash knocks the target monster into the direction you last walked into, after the knockback, there will be a 3x3 splash damage around the target cell of the knockback --> working. - Every monsters hit by the splash damage will itself be knocked back one cell into a random direction and causes its own 3x3 splash damage --> doesn't work. - Every monster can be hit up to 2 times per bowling bash, after that it will be immune; only on the first hit, it will cause a 3x3 splash itself --> cannot be tested.(Point 2) - The chain reaction will continue until no new monsters are hit anymore, until the monster is knocked into a wall or until the max number of chains has been reached--> cannot be tested. (Point 2)- There is a gutter line from coordinates dividable by 40 with a certain size (see table above), at max level that would be 40-44, 80-84, etc.--> there is not a gutter line, so below points doesn't work. - On the gutter line monsters are immune to the chain reaction from bowling bash, even if they haven't been hit 2 times yet, instead they will be knocked back by x tiles whereas x is equal to the gutter line size; the initially targetted monsters will always take 1 hit even if on the gutter line - When there is knockback immunity, targets won't be knocked back by bowling bash, however, the splash will still be around the cell where the target would have ended up if knockback was possible--> cannot be tested. (Point 2)- Consequently, hitting a target into a wall will cause the chain reaction to stop, even if no knockback is actually possible--> cannot be tested. (Point 2) Monk:Occult Impaction: It seems like the damage ratio is outdated... Take a look here: -http://ragnarok.wikia.com/wiki/Occult_Impaction#Patches -http://irowiki.org/classic/Occult_Impaction#Notes -http://irowiki.org/wiki/Occult_Impaction#Effect Occult Impaction was modified during a balancing patch; however, the official site still lists occult Impaction as doing 475% damage at its maximum level, despite now doing double the damage (effectively 950%). Ranger:Camouflage: I guess the whole Skill-Effect is outdated / buggy. kRO-Behavior can be found here: https://rathena.org/board/tracker/issue-7132-camouflage-not-working-properly/ Sorcerer:Elemental Spirits: There are many bugs related to them... Need to update this list later... Aqua: -Doesn't give MATK bonus in any case -No damge bonus on Diamont Dust (on level 2) -defense-buff (100% water resistence) doesn't work ... Sura:Knuckle Arrow: The no-knockback bonus damage is not applied. (Tested in WoE) Sources:http://irowiki.org/wiki/Tiger_Cannonhttp://ragnarok.wikia.com/wiki/Tiger_Cannon Tiger Cannon: doesn't drain targets SP by an amount equal to 10% of the damage inflicted. Source (first of the notes): http://ragnarok.wikia.com/wiki/Sura_Body_Bullet Other BugsCostumes: Equip a normal Robe with ViewID (i.e. Backpack), Backpack is shown on Character. Equip a Costume Robe with ViewID (any Wings) and let the Backpack equipped. ViewID of Costume is shown on Character. Unequip the Costume Robe. There is no more ViewID shown on your Character. The Backpack is "invisible" for other players. Edited August 8, 2019 by 15peaces updated. Quote Share this post Link to post Share on other sites
cookie-rae 6 Posted June 19, 2016 (edited) Hello bro this is patched already or still bug? i'll try to look this up later . Other BugsCostumes: Equip a normal Robe with ViewID (i.e. Backpack), Backpack is shown on Character. Equip a Costume Robe with ViewID (any Wings) and let the Backpack equipped. ViewID of Costume is shown on Character. Unequip the Costume Robe. There is no more ViewID shown on your Character. The Backpack is "invisible" for other players. Can you give me some example sir on default item from ratemyserver on this bug? Edited June 19, 2016 by hikashin Quote Share this post Link to post Share on other sites
15peaces 18 Posted June 19, 2016 I wouldn't report it if allready fixed. @Costumes: You can try every Costume Robe with ViewID. ^^ Quote Share this post Link to post Share on other sites
15peaces 18 Posted June 2, 2017 Added a new bug:Genetic:Cart Boost: This skill should give an ATK-Bonus... Source: iRO-Wiki Quote Share this post Link to post Share on other sites
15peaces 18 Posted July 30, 2017 Added: Homunculus S: Painkiller: No Effect. Call Legion: Doesn't work. Some more Homunculus S Skills (not all tested yet ^^) Doesn't work. Quote Share this post Link to post Share on other sites
15peaces 18 Posted October 15, 2017 added: Sorcerer:Elemental Spirits: There are many bugs related to them... Need to update this list later... Aqua: -Doesn't give MATK bonus in any case -No damge bonus on Diamont Dust (on level 2) -defense-buff (100% water resistence) doesn't work ... Sura:Knuckle Arrow: The no-knockback bonus damage is not applied. (Tested in WoE) Source (first of the notes): http://ragnarok.wikia.com/wiki/Sura_Body_Bullet Quote Share this post Link to post Share on other sites
15peaces 18 Posted October 29, 2017 (edited) New Bugs added: Lord Knight:Bowling Bash: based on RateMyServer's forums info:- Bowling Bash knocks the target monster into the direction you last walked into, after the knockback, there will be a 3x3 splash damage around the target cell of the knockback --> working. - Every monsters hit by the splash damage will itself be knocked back one cell into a random direction and causes its own 3x3 splash damage --> doesn't work. - Every monster can be hit up to 2 times per bowling bash, after that it will be immune; only on the first hit, it will cause a 3x3 splash itself --> cannot be tested.(Point 2) - The chain reaction will continue until no new monsters are hit anymore, until the monster is knocked into a wall or until the max number of chains has been reached--> cannot be tested. (Point 2)- There is a gutter line from coordinates dividable by 40 with a certain size (see table above), at max level that would be 40-44, 80-84, etc.--> there is not a gutter line, so below points doesn't work. - On the gutter line monsters are immune to the chain reaction from bowling bash, even if they haven't been hit 2 times yet, instead they will be knocked back by x tiles whereas x is equal to the gutter line size; the initially targetted monsters will always take 1 hit even if on the gutter line - When there is knockback immunity, targets won't be knocked back by bowling bash, however, the splash will still be around the cell where the target would have ended up if knockback was possible--> cannot be tested. (Point 2)- Consequently, hitting a target into a wall will cause the chain reaction to stop, even if no knockback is actually possible--> cannot be tested. (Point 2) Sura: Tiger Cannon: doesn't drain targets SP by an amount equal to 10% of the damage inflicted. Source (first of the notes): http://ragnarok.wikia.com/wiki/Sura_Body_Bullet Edited October 29, 2017 by 15peaces Quote Share this post Link to post Share on other sites
15peaces 18 Posted February 4, 2018 added: Bard/Dancer:Tarot Card of Fate: The Death: -Poison seems to be triggering much more then the other 2 statusses (Coma / Curse) The High Priestness: -Is acting like a pseudo-Dispell. But it's supposed to cancel ALL Buffs no matter what equip or buffs the enemy has. It's supposed to ignore all equip and buffs and cancel all buffs. The Devil: -Has no Curse-effect. The Hanged Man: -There should apply Stone Curse, Frozen or Stop status at a 100% base chance. However, the chance seems to be much less... Often the Card triggers without any effect. The Chariot: -Should destroy equip even if FCP is active: http://irowiki.org/classic/Full_Chemical_Protection Temperance/The Star: -seems to be the same as with The Hanged Man... no 100% base chance... Quote Share this post Link to post Share on other sites