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Lawliet

Daily Reward cutins

Question

hello good night how do I put the images (cutins) in the Daily Reward are 30 cutins with name

reward 0
reward 1
etc. as shown in the image below
 

//===== EinherjarRO Scripts ================================== 

//= Daily Prize, OnPCLoginEvent
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.63
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= A reward system for players who play more frequently
//===== Comments: ============================================
//= Maybe Make .MinWait an array mins,days,weeks,months,years;
//===== Additional Comments: =================================
//= For Older See Old Versions
//= 1.51 Changed set .@g formula and move lower into script
//= 1.52 Replace all disbottom -> message
//= 1.53 Changed Format to Include minuets instead of just hours
//= 1.54 Made Time till next rewards display dynamic
//= 1.55 Changed a forgotten  .PointType$ -> getd(.@TT[1])
//= 1.56 changed .@XT -> .@XT$
//= 1.57 Added Atoi where nessisary
//= 1.58 Fixed a swapped .@x and .@x+1
//= 1.59 Serveral Edit Undocumented to fix
//= 1.5A Fixed a logic bug, day 1 skipped
//= 1.5B Fixed a [-1] bug
//= 1.5C Actualy Fixed a logic bug, day 1 skipped
//= 1.5D Added A .Rest Notification
//= 1.5E Moved Sleep2 after the day check
//= 1.5F Added additive logging so a dc wont reset the .Rest Delay
//= 1.60 Added timer break into @at and @afk
//= 1.61 Added '[Daily Rewards]:' to all messages
//= 1.62 Fixed missing "
//= 1.63 Fixed missing )
//===== Contact Info: ========================================
//= [stolao] 
//= Email: [email protected]<script data-cfhash='f9e31' type="text/javascript">/* */</script>
//============================================================
-    script    LOGIN    -1,{
OnWhisperGlobal:
OnLoginCmnd:
OnPCLoginEvent:
    if(.Rest){
        set @login, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
        if(@login > #LastDailyReward + .MaxWait ){
            set #logintimer, 0;
            set @login, 0;
        }
        set .@rest, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + .Rest;
        message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+ ( @login - .@rest ) +" Minuets";
    }
    set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
    if(.@i - .Rest >= (#LastDailyReward + .MinWait)){
        sleep2 100 + ( .Rest * 60000 ) - ( .@i - #logintimer );
        if(.@i < #LastDailyReward + .MaxWait){    set #DRewardCon, #DRewardCon + 1;
        } else {    set #DRewardCon, 0;    }
        set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon;
        explode(.@XT$,.Rewards$[.@g],"|");
        for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){
            set .@TT[.@x], atoi(.@XT$[.@x]);
        }
        if(.Mode & 1 && .@TT[4]){    //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing
            for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){    getitem  .@TT[.@x], .@TT[.@x+1];    message strcharinfo(0),"[Daily Rewards]: Recived "+  .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]);    }
        }
        if(.Mode & 2){
            if(.@TT[0]){    set zeny,zeny + .@TT[0];    message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[0] +"z";    }
            if(.@TT[1]){    setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1];    message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[1] +" "+.Points$[1];    }
        }
        if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];
        if(.Mode & 8){
            for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
                if(#DRewardCon % .BuffInfo[.@x + 1] == 0)
                    sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
            }
        }
        message strcharinfo(0),"[Daily Rewards]: You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";
        cutin .Pic$[.@g],4;
        set #LastDailyReward, .@i;
        set #logintimer, 0;
        set @login, 0;
    } else {
        set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
        set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
        set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
        message strcharinfo(0),"[Daily Rewards]: You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";
    }
end;
OnPCLogoutEvent:
    if(@login){
        set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
        set #logintimer, .@i - @login + #logintimer;
        set @login, 0;
    }
return;
end;
OnInit:
    //Basic Settings
    //   1: Item | 2: Points | 4: Exp  
    //   8: Gain Buffs Every X Consecutive Days logged in
    //     (a bit value, e.g. 3 = Items & Points from Multi)
    set .Mode,1 + 2 + 4 + 8;
 
    //To Enable @ Command '@loginreward' unslash next lines
    // * Needs extra commands for typos
    bindatcmd("daily"    ,"LOGIN::OnLoginCmnd",0,99);
 
    //Enable Delay if @afk or @autotrade are available to players
    //  remove // to enable certain command checks
    //bindatcmd("at"    ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("autotrade"    ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("AT"    ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("Autotrade"    ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("afk"    ,"LOGIN::OnPCLogoutEvent",0,99);
    //bindatcmd("AFK"    ,"LOGIN::OnPCLogoutEvent",0,99);
    
 
    //Minimum Minuets Between Collecting Daily Reward
    //   Day: 22*60 - 24*60
    //   Week: 10080
    set .MinWait,24*60;
 
    //Minuets Before Lose Consecutive Daily Reward
    //   Day: 48*60 - 50*60
    //   Week: 20160
    set .MaxWait,3000;
 
    //Number of mins after logging before collecting prize
    set .Rest,0;
 
    //Point Type
    //   [0] Points earned
    //   [1] Point name in mes
    setarray .Points$,"#KAFRAPOINTS","K-Points";
 
    // Consecutive Days Buff
    // Each buff contains 4 variables (32 Total Max)
    // <Type>,<Days>,<Duration>,<Rate>, // Buff 1
    // <Type>,<Days>,<Duration>,<Rate>, // Buff 2
    //   ...;
    //
    //  Example: 188,7,45,3
    //    -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
    //
    //  Type is 188, which references which SC_ to use, SC_INCSTR in this example
    //     -For a full list of SC_ visit the db/const.txt
    //  Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
    //  Duration is buff duration is Minuits, in this example 45 mins
    //  Rate is buff strength, in this example player gains 3 Str
    setarray .BuffInfo    ,260,2,360,1    // Life Insurance for 360 Mins Every 2nd Day
                ,198,3,120,10    // +10% Hp for 120 Mins Every 3th Day
                ,196,5,120,25    // +25 Flee for 120 Mins Every 5th Day
                ,257,7,240,50;    // +50% Exp for 240 Mins Every 7th Day
 
    // Daily Prize items (max 128 days):
    //   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1
    //   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc"  // Day 2
    //   ...;
    // Total length of any days string must be 255 or shorter
    // * If players login longer than the last set
    //   day, they will keep getting the last prize.
    setarray .Rewards$,
        "0|0|0|0|12103|1",                    
        "0|0|0|0|12103|1",            // Day 1: 100 Zeny        
        "0|0|0|0|607|10",            // Day 2: 5 Red Potion
        "0|0|0|0|7620|5",            // Day 3: enrich ori
        "0|0|0|0|7619|5",            // Day 4: enrich elu
        "0|0|0|0|12221|5",            // Day 5: megaphone
        "0|0|0|0|12214|1",            // Day 6: convex
        "0|0|0|0|7776|1",            // Day 7: gym pas
        "0|0|0|0|12029|5",            // Day 8: 
        "0|0|0|0|12030|5",            // Day 9: 
        "0|0|0|0|12033|5",            // Day 10: 
        "0|0|0|0|12031|5",            // Day 11: 
        "0|0|0|0|12103|2",            // Day 12: 
        "0|0|0|0|12214|2",            // Day 13: 
        "0|0|0|0|7776|1",            // Day 14: 
        "0|0|0|0|7619|10",            // Day 15: 
        "0|0|0|0|7620|10",            // Day 16: 
        "0|0|0|0|12203|10",            // Day 17: 
        "0|0|0|0|12210|1",            // Day 18: 
        "0|0|0|0|12204|10",            // Day 19: 
        "0|0|0|0|12103|3",            // Day 20: 
        "0|0|0|0|7776|1",            // Day 21: 
        "0|0|0|0|12214|3",            // Day 22: cpnvex
        "0|0|0|0|20765|1",            // Day 23: Costume Archengling
        "0|0|0|0|12207|10",            // Day 24:
        "0|0|0|0|12205|10",            // Day 25:
        "0|0|0|0|12202|10",            // Day 26:
        "0|0|0|0|12210|2",            // Day 27: bubble
        "0|0|0|0|7776|1",            // Day 28:
        "0|0|0|0|12206|10",            // Day 29:
        "0|0|0|0|12103|3";            // Day 30: BB
 
        
    setarray .Pic$,
    "day1", //pic with day1 highlighted
    "day1", //pic with day2 highlighted
    "day2", //pic with day3 highlighted
    "day3",
    "day4",
    "day5",
    "day6",
    "day7",
    "day8",
    "day9",
    "day10",
    "day11",
    "day12",
    "day13",
    "day14",
    "day15",
    "day16",
    "day17",
    "day18",
    "day19",
    "day20",
    "day21",
    "day22",
    "day23",
    "day24",
    "day25",
    "day26",
    "day27",
    "day28",
    "day29",
    "day30";
 
 
 
end;
}

 
 
 

post-1092-0-56276800-1466813257_thumb.jpg

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