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Petey Pablo

Need help to edit Treasure Hunter Shop

Question

How to make zeny reward from 1,000z 10,000z to 5,000,000 and 50,000,000?

//===== Hercules Script ======================================
//= Treasure Hunter Quests
//===== By: ==================================================
//= Fredzilla
//===== Current Version: =====================================
//= 1.2a
//===== Description: =========================================
//= Start for Treasure hunter quests
//===== Additional Comments: =================================
//= Event_THQS - Used to check if you have already registered
//= #Treasure_Token - used to keep track of tokens
//= 1.0 - Straight conversion of Aegis NPC file
//= 1.1 - balanced some prices, fixed 1 missing label
//=       removed Executioner&Mysteltain swords [Lupus]
//= 1.2 - Optmized and fixed small error [Panikon]
//= 1.2a - Fixed zeny formula [Panikon]
//============================================================

prt_in,159,172,0    warp    thqwrp    3,3,yuno_in01,123,155

// Main configuration object
-    script    THQS#Configuration    FAKE_NPC,{
OnInit:
    // Axes
    setarray $THQS_menu_weapons_1[0], Sabbath, Slaughter, Tomahawk, Great_Axe, Guillotine;
    setarray $THQS_menu_price_1[0], 160, 160, 180, 200, 200;
    // One Handed Swords
    setarray $THQS_menu_weapons_2[0], Edge, Solar_Sword, Scissores_Sword, Nagan, Immaterial_Sword, Excalibur, Byeorrun_Gum, Tale_Fing_;
    setarray $THQS_menu_price_2[0], 130, 150, 170, 180, 200, 200, 240, 320;
    // Two Handed Swords
    setarray $THQS_menu_weapons_3[0],Dragon_Slayer, Schweizersabel, Katzbalger, Muramasa, Masamune, Balmung;
    setarray $THQS_menu_price_3[0], 140,200,300,300,400,2000;
    // Books
    setarray $THQS_menu_weapons_4[0],Book_Of_Blazing_Sun, Book_Of_Billows, Book_Of_Gust_Of_Wind, Book_Of_Mother_Earth, Book_Of_The_Apocalypse, Bible, Tablet;
    setarray $THQS_menu_price_4[0], 80, 80, 80, 80, 80, 90, 120;
    // Bows
    setarray $THQS_menu_weapons_5[0], Bow_Of_Rudra, Bow_Of_Roguemaster;
    setarray $THQS_menu_price_5[0], 150, 150;
    // Katars
    setarray $THQS_menu_weapons_6[0], Katar_Of_Cold_Icicle,Katar_Of_Thornbush,Katar_Of_Raging_Blaze,Katar_Of_Piercing_Wind,Ghoul_Leg,Infiltrator;
    setarray $THQS_menu_price_6[0],70,70,70,70,125,150;
    // Knuckles
    setarray $THQS_menu_weapons_7[0],Kaiser_Knuckle,Berserk;
    setarray $THQS_menu_price_7[0],75,75;
    // Maces
    setarray $THQS_menu_weapons_8[0],Spike,Slash,Grand_Cross,Quadrille,Mjolnir;
    setarray $THQS_menu_price_8[0],65,90,100,110,1000;
    // Whips
    setarray $THQS_menu_weapons_9[0],Rapture_Rose,Chemeti;
    setarray $THQS_menu_price_9[0],50,65;
    // Wands
    setarray $THQS_menu_weapons_10[0],Mighty_Staff,Wizardy_Staff,Bone_Wand,Staff_Of_Soul;
    setarray $THQS_menu_price_10[0],90,150,110,120;
    // Cards
    setarray $THQS_menu_cards[0],Poring_Card, Pasana_Card, Dokebi_Card, Sword_Fish_Card, Sand_Man_Card, Drainliar_Card,
                                Kaho_Card,Mandragora_Card,Vadon_Card,Mummy_Card,Zenorc_Card,Condor_Card, Zombie_Card;
    setarray $THQS_menu_price[0],2,420,420,420,420,360,360,360,360,540,240,240,210;
    end;
}

// Trades tokens
// getarg(0) - number of tokens to be traded
function    script    thqs_trade_token    {
    @type = getarg(0);
    if( @type == 4 )
        close;

    // 10^0, 10^1, 10^2
    @type -= 1;
    @price = pow(10, @type);

    // 10^3, 10^4, 10^5
    @type += 3; // So we can use pow later to determine the qt of Zeny
    @prize = pow(10, @type);

    if( #Treasure_Token < @price ) {
        mes "You don't have enough tokens!";
        close;
    }

    if( Zeny == MAX_ZENY ) {
        mes "You can't add more zeny to your character";
        close;
    }

    Zeny += @prize;
    #Treasure_Token -= @price;
    close;
}

// Creates a buying menu
// getarg(0) - .@mw$ -> ID
// getarg(1) - .@mp$ -> PRICE
function    script    thqs_menu_buy    {
    if( getargcount() != 2 ) {
        debugmes "thqs_menu_buy: Wrong number of arguments!!";
        close;
    }

    .@mw$ = getarg(0);
    .@mp$ = getarg(1);

    if( getarraysize( getd(.@mw$) ) != getarraysize( getd(.@mp$) ) ) {
        debugmes "thqs_menu_buy: Missing entries in data!";
        close;
    }

    // Dynamic menu
    // Uses a dynamic string and then applies it to a *select
    .@select_menu$ = "";
    for( .@i = 0; .@i < getarraysize( getd(.@mw$) ); .@i++ ) {
        .@price = getd(.@mp$+"["+.@i+"]");

        if( .@select_menu$ != "")
            .@select_menu$ = .@select_menu$+":"+getitemname( getd(.@mw$+"["+.@i+"]") )+" - "+.@price+"T";
        else
            .@select_menu$ = getitemname( getd(.@mw$+"["+.@i+"]") )+" - "+.@price+"T";
    }
    .@select_menu$ = .@select_menu$ + ":Nevermind";
    select(.@select_menu$);

    if( @menu == (.@i+1) )
        close;

    @index = @menu - 1; // Arrays are 0 indexed while our menu is not
    @item_id = getd(.@mw$+"["+@index+"]");
    @price = getd(.@mp$+"["+@index+"]");
    if( #Treasure_Token < @price ) {
        mes "You don't have enough tokens!";
        close;
    }
    #Treasure_Token -= @price;
    logmes "Treasure Token: Bought a "+getitemname(@item_id);
    getitem @item_id,1;
    close;
}

// Creates the first weapon menu
// getarg(0) - @menu
function    script    ths_menu_weapons    {
    @first_option = getarg(0);
    if( @first_option == 11 )
        close;
    mes "[Ash]";
    mes "This is what we have to offer."+@first_option;
    next;
    // Array names so they can be used by thqs_menu_buy
    .@mw$ = "$THQS_menu_weapons_"+@first_option;
    .@mp$ = "$THQS_menu_price_"+@first_option;

    thqs_menu_buy(.@mw$,.@mp$);
}

// Main script
prt_in,164,174,1    script    Treasure Hunter's Shop    1_M_YOUNGKNIGHT,{
    mes "[Ash]";
    mes "Ahh, "+strcharinfo(0)+"! Welcome to the Offical Treasure Hunter's Guild Shop.";
    mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!";
    next;
    switch( select("How does this place work?","What do you have in stock?","Nevermind") ) {
        case 1:
            mes "[Ash]";
            mes "Well you see here you can exchange your treasure hunter tokens for zeny or rare weapons forged by our blacksmiths.";
            mes " ";
            mes "Everything has its own price value and the only way you can get the tokens is by completing quests assigned to you,the system normally works like this.";
            mes " ";
            mes "The harder the mission the more Tokens you will earn. All red quests are worth 4-8 Tokens, and the rest are worth 1-5.";
            mes " ";
            mes "Hope that solves your problem and questions.";
            close;
        case 2:
            break;
        case 3:
            close;
    }

    mes "[Ash]";
    mes "Ok here is our Big list of goods.";
    mes " ";
    mes "(Note T stands for a Treasure Token.)";
    next;
    mes "[Ash]";
    mes "This is what we have to offer.";
    next;
    switch( select("Trade for zeny", "Trade for Weapons", "Trade for Cards", "Nevermind") ) {
        case 1:
            select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind");
            thqs_trade_token(@menu);
        case 2:
            mes "[Ash]";
            mes "This is what we have to offer.";
            next;
            select("Axe's","1 Handed Swords","2 Handed Swords","Book's","Bow's","Katar's","Knuckle's","Mace's","Whips","Wands","Nevermind");
            ths_menu_weapons(@menu);
        case 3:
            mes "[Ash]";
            mes "This is what we have to offer.";
            next;
            thqs_menu_buy("$THQS_menu_cards","$THQS_menu_price");
        case 4:
            close;
    }
    end;
}

 

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2 answers to this question

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Find this function:

function    script    thqs_trade_token    {
    @type = getarg(0);
    if( @type == 4 )
        close;

    // 10^0, 10^1, 10^2
    @type -= 1;
    @price = pow(10, @type);

    // 10^3, 10^4, 10^5
    @type += 3; // So we can use pow later to determine the qt of Zeny
    @prize = pow(10, @type);

    if( #Treasure_Token < @price ) {
        mes "You don't have enough tokens!";
        close;
    }

    if( Zeny == MAX_ZENY ) {
        mes "You can't add more zeny to your character";
        close;
    }

    Zeny += @prize;
    #Treasure_Token -= @price;
    close;
}

 


and replace it with this:

 

 

function	script	thqs_trade_token	{
    @type = getarg(0);
    if( @type == 4 )
        close;

    // 10^0, 10^1, 10^2
    @type -= 1;
    @price = pow(10, @type);

    // 10^6 * 5 = 5m, 10^7 * 5 = 50m, 10^8 * 8 = 500m
    @type += 6; // So we can use pow later to determine the qt of Zeny
    @prize = pow(10, @type);
	@fnlprize = @prize * 5;


    if( #Treasure_Token < @price ) {
        mes "You don't have enough tokens!";
        close;
    }

    if( Zeny == MAX_ZENY ) {
        mes "You can't add more zeny to your character";
        close;
    }
	
	Zeny += @fnlprize;
	#Treasure_Token -= @price;
	close;
}

 

 

 

and don't forget to change the zeny on menu on this line:

select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind");

 


Result: Zeny prize would be = 5m, 50m, 500m.
Reason: This script uses pow function and I couldn't think of any number that if multiplied by itself makes 5 so therefore, i did that way.

Other scripters here might have other tricks to share  :)

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Legend, on 15 Sept 2016 - 12:05, said:

Find this function:

function    script    thqs_trade_token    {
    @type = getarg(0);
    if( @type == 4 )
        close;

    // 10^0, 10^1, 10^2
    @type -= 1;
    @price = pow(10, @type);

    // 10^3, 10^4, 10^5
    @type += 3; // So we can use pow later to determine the qt of Zeny
    @prize = pow(10, @type);

    if( #Treasure_Token < @price ) {
        mes "You don't have enough tokens!";
        close;
    }

    if( Zeny == MAX_ZENY ) {
        mes "You can't add more zeny to your character";
        close;
    }

    Zeny += @prize;
    #Treasure_Token -= @price;
    close;
}

 

and replace it with this:

 

function	script	thqs_trade_token	{
    @type = getarg(0);
    if( @type == 4 )
        close;

    // 10^0, 10^1, 10^2
    @type -= 1;
    @price = pow(10, @type);

    // 10^6 * 5 = 5m, 10^7 * 5 = 50m, 10^8 * 8 = 500m
    @type += 6; // So we can use pow later to determine the qt of Zeny
    @prize = pow(10, @type);
	@fnlprize = @prize * 5;


    if( #Treasure_Token < @price ) {
        mes "You don't have enough tokens!";
        close;
    }

    if( Zeny == MAX_ZENY ) {
        mes "You can't add more zeny to your character";
        close;
    }
	
	Zeny += @fnlprize;
	#Treasure_Token -= @price;
	close;
}

 

 

and don't forget to change the zeny on menu on this line:

select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind");

 

Result: Zeny prize would be = 5m, 50m, 500m.

Reason: This script uses pow function and I couldn't think of any number that if multiplied by itself makes 5 so therefore, i did that way.

 

Other scripters here might have other tricks to share :)

Thank you again man. You help me a lot. What is your facebook maybe I can add as friend xD

Edited by Will Su

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