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mob_item_ratio.txt help

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mob_item_ratio.txt

 

// Specific Item Drop Ratio Database
// Overrides for global item_rate* values from conf/battle/drops.conf
//
// Structure of Database:
// ItemID,Ratio{,MonsterID}
//
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
// by global item_rate* values (aka drop rates) from
// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
// otherwise only listed ones.
//
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
//
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
// - Does not override item_drop_*_min/max settings.
// - Does not affect card/item-granted drops. To adjust card/item-granted
// drops, edit them in item_db.
// - Does affect MVP prizes and Treasure Boxes.
// - You can add only ONE line per ItemID. If you need various ratios
// for different monsters, override drop rate with Ratio=100 and edit
// base drop rates in mob_db.
// - This file is reloaded by @reloadmobdb.

748,4000
732,4000
731,4000
730,4000
2613,4000
969,4000
7321,4000

 

 

drops.conf

 

// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 1000000
item_rate_common_boss: 1000000
item_drop_common_min: 1
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 1000000
item_rate_heal_boss: 1000000
item_drop_heal_min: 1
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 1000000
item_rate_use_boss: 1000000
item_drop_use_min: 1
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 5
item_rate_equip_boss: 5
item_drop_equip_min: 5
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 750000
item_rate_card_boss: 750000
item_drop_card_min: 1
item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
item_rate_mvp: 1000000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 100
item_drop_add_min: 1
item_drop_add_max: 100

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 1000000
item_drop_treasure_min: 1
item_drop_treasure_max: 10000

 

 

I'm trying to set those specific item id % drop rates to 40% but after reloadmobdb/server restart still at 100%. What am I doing wrong? ;O

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