ljsb 9 Posted September 19, 2016 Hello everyone. I have a simple and direct question. What part of the clif is responsible for displaying the emblem of the guild at the top of the head of the character? (I mean in woe/battleground) I'm starting in-depth studies on the emulator and I had this curiosity. I appreciate since then. Quote Share this post Link to post Share on other sites
0 ljsb 9 Posted September 19, 2016 (edited) Apparently couldn't find: https://github.com/HerculesWS/Hercules/blob/master/src/map/clif.c#L1003 https://github.com/HerculesWS/Hercules/blob/master/src/map/clif.c#L1051 https://github.com/HerculesWS/Hercules/blob/master/src/map/clif.c#L1052 I think those are the lines responsible for positioning the bitmap in the character's head. I appreciate the attention. Edited September 19, 2016 by LucasBrito Quote Share this post Link to post Share on other sites
0 Ridley 295 Posted September 20, 2016 Look for clif->sendbgemblem_area and clif->sendbgemblem_single Quote Share this post Link to post Share on other sites
0 ljsb 9 Posted September 20, 2016 Look for clif->sendbgemblem_area and clif->sendbgemblem_single Actually these functions responsible for sending the single bitmap and area I already knew. My question was about positioning the bitmap above the character's head, but apparently I've ever encountered, because after disabling the lines quoted earlier emblem ceased to be displayed above the character's head. Something related to structuring packages and also the specific properties of the map configured through the MF_GVG (mapflag clif-> map_property (sd, MAPPROPERTY_AGITZONE), which causes the emblem is displayed above the character's head on maps with these characteristics. I'm going to analyze with more time to be sure. I appreciate the attention, greetings. Quote Share this post Link to post Share on other sites
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