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Raslea

custom mob

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its a supose to in mob_db2
copy to paste ID poring for later to change.
 


 

{
    Id: 3900
    SpriteName: "KEN_MASTERS"
    Name: "Ken Masters"
    Lv: 1
    Hp: 60
    Sp: 1
    Exp: 36
    JExp: 20
    AttackRange: 1
    Attack: [8, 1]
    Def: 2
    Mdef: 5
    Stats: {
        Str: 6
        Agi: 1
        Vit: 1
        Int: 0
        Dex: 6
        Luk: 5
    }
    ViewRange: 10
    ChaseRange: 12
    Size: "Size_Medium"
    Race: "RC_Plant"
    Element: ("Ele_Water", 1)
    Mode: {
        CanMove: true
        Looter: true
        CanAttack: true
    }
    MoveSpeed: 400
    AttackDelay: 1872
    AttackMotion: 672
    DamageMotion: 480
    MvpExp: 0
    Drops: {
        Jellopy: 7000
        Knife_: 100
        Sticky_Mucus: 400
        Apple: 1000
        Empty_Bottle: 1500
        Apple: 150
        Unripe_Apple: 20
        Poring_Card: 1
    }
},
 

 


in client directory Lua Files\datainfo we must add a lines

in NPCidentify.lub


 

JT_KEN_MASTERS = 3900,
 

 

in jobname.lub

 

[jobtbl.JT_KEN_MASTERS] = "KEN_MASTERS",
 

 

Client Error

 

---------------------------
Error
---------------------------
Spr :: Cannot find File : sprite\¸ó½ºÅÍ\.spr
---------------------------
Aceptar
---------------------------
 

 

 

so they say all guides and wiki

even so the error keeps coming empty Sprite, and I mean nameless empty.

that I am wrong?

and tested with old and new Client and date.

please throw me a hand that took almost one week with the problem and not advance

Edited by Raslea

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