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Tio Akima

help in texture model

Question

Hello guys.

 

I have a problem.

 

I made my model in 3d max. I did all right, did the mapping texture. Then I exported the model in 3ds format.

 

I opened the BrowEdit and converted the model for rsm.

 

Then I open the RSM Editor and applied the texture to the model. But the texture is all wrong.

 

What did I do wrong? Does anyone know where I am going wrong point?

 

textura_toda_zuada.jpg

 

 

@EDIT

 

in 3d max texture is correct:

 

look

 

Nova_Imagem_de_Bitmap.jpg

 

 

Edited by Tio Akima

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2 answers to this question

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Did you also add your texture to be loaded by Browedit and reload your texture config file ?

 

Yes, it carries the normal texture.
However, the problem is, I'm using browedit itself to convert model.3ds to rsm.
 
And from what I've noticed, it does not maintain texture mapping.
 
So when I open the template in browedit, it puts the texture anyway.

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